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Returning 35 results for 'bring been diffusing carved removed'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Resistance. Sammaster has Advantage on saving throws against spells and other magical effects.
Soul Gem. Sammaster has a magical soul gem as his dracolich heart. The gem can’t be damaged or removed
rule Faerûn. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil act if the victim-to-be is a willing sacrifice.
In the ritual, a living person’s chest is pierced and the heart removed. A seed is pushed into the heart, which is then placed in a tree
. Any hollow or crook will do, but often a special cavity is carved out of the trunk. The tree is bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its hit point maximum is reduced by 7 (2d6);{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Corrupted Healing"}. This reduction can be removed only by a wish spell or by casting greater
invulnerability
Teleport. The oinoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.Grim specters of death, oinoloths bring pestilence
Magic Items
Eberron: Rising from the Last War
This symbiotic crown is carved from dark purple and mauve stone, with ten points like stalks set with gemstones resembling the eyestalks of a beholder. To attune to this item, you must wear it on
charges), sleep (1 charge), slow (3 charges), telekinesis (5 charges).
The crown regains 1d6 + 3 expended charges daily at dawn.
Symbiotic Nature. The crown can’t be removed from you while you
Magic Items
Tomb of Annihilation
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6
Transformation
01–20
The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can&rsquo
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
ye in trouble if I came out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
single mistake can bring doom to an entire tribe, while an individual’s heroic effort can ensure the entire group’s survival.
Goliaths thus place a premium on self-sufficiency and
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountain’s magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
’t be removed while you are attuned to the teeth, and you can’t voluntarily end your attunement to them. If removed after your death, the tooth vanishes. You can have a maximum number of the
Magic Items
Tomb of Annihilation
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
.
Frozen Time. As long as you wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
5. Dining Room The centerpiece of this wood-paneled dining room is a carved mahogany table surrounded by eight high-backed chairs with sculpted armrests and cushioned seats. A crystal chandelier
wall paneling is carved with elegant images of deer among the trees. Characters who search the walls for secret doors or otherwise inspect the paneling can, with a successful DC 12 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Way to the Gate These out-of-the-way caverns hold one of Halaster’s magic gates, the approach to which is closely watched by his servants. 9a. Stonecloak Sentries Two stone golems carved to
is one of Halaster’s gates (see “Gates”). It is composed of one hundred stone jigsaw pieces, each weighing 10 pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q11. Back Door This hideout contains a secret route to Xanathar’s lair. In the middle of this otherwise empty room is a stone pillar carved with a small symbol: a perfect circle with ten equidistant
area X22 of Xanathar’s lair (see chapter 5). The door is a one-way portal, and it closes again 1 minute after the stone eye is removed from the pillar. Not-So-Secret Door The secret door is plainly visible to anyone who approaches it from the east.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the rafters. All the objects are carved with web patterns or shaped in the likeness of spiders.
Floor. The black marble floor has silver, web-like veins running through it.
The entire room is dimly lit by the lanterns. A spider lantern’s light goes out if it’s removed from this room.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nor handle. Above the double door, the following message is carved into the stonework in Old Omuan: “Whoever among you is the richest, bring me your gifts.” To date, even Chief Yorb hasn’t learned
of this dusty room, a stone cube rests on a pedestal carved and painted to resemble a squat, humanoid frog.
Nangnang’s puzzle cube can be safely removed from its pedestal.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
intersection is a 9-foot-high pile of scrap iron.
Double Door. A 20-foot-tall double door blocks the hallway to the north. Leering skulls are carved around the door.
The scrap metal came from level 13
. Whenever the characters leave this area and return, there is a 20 percent chance that Hrossk, the fire giant metalsmith in area 11, is here to collect a choice piece of scrap iron and bring it to area 12 to be melted down and recast.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. A tortle carved it out of driftwood, painted it, and gave it to the palace’s Umberlee worshipers as a gift. It was placed here so that visitors could prostrate themselves before the sea goddess. A
glyph of warding spell triggers the first time the statuette is removed from the pedestal by a creature that is not wearing a holy symbol of Umberlee. A character who studies the statuette and succeeds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Belashyrra’s Beholder Crown Wondrous item, legendary (requires attunement) This symbiotic crown is carved from dark purple and mauve stone, with ten points like stalks set with gemstones resembling
Nature. The crown can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, twenty-foot-wide, pillared hall brightly lit by torches in wall sconces. The carved floral motifs on the pillars have faded, and the walls are covered with cracked and crumbling paintings of farm life
in a verdant landscape. A stone staircase leads down.
The torches that light this hall go out if removed from their sconces. The stone stairs descend 60 feet and end at an opening into area V3.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the character gains 1 level of exhaustion that can’t be removed until the soul is restored. The character grows more listless and withdrawn as the exhaustion builds. Instinctive Draw The soulless
character feels a pull toward what they’ve lost. If you’re using the House of Cards, the character senses that a Deck of Many Things can bring them where they need to be.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Magical Repository Ceiling. This room has a 30-foot-high vaulted ceiling.
Statues. Four statues, each one carved to look like a 20-foot-high purple worm bursting up through the floor, fill the
from the floor. (Any items that Halaster removed from the mine carts in level 15, area 1, lie on the floor inside the dome. The dome appears to contain nothing else.)
The dotted circle on map 23
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
panic, but unless the planks keeping the barn’s northern door shut have been removed, the terrified animals are trapped in the barn. Ignis readies her sword, determined to fight. If Ignis is indifferent
must be hidden here somewhere.” He looks to Ignis with a nasty grin and declares, “Lord Invido will honor me when I bring him back his heirs.” At this, Ignis launches herself toward him, and the fight begins.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
wardrobes with a tapestry of a church hanging on the wall between them. Beneath the tapestry sits a handsomely carved rocking cradle. To the north, under a window, is a plain desk and chair. Other furnishings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Dock This stone dock was carved out of the asteroid. Despite its incalculable age, it’s sturdy and safe. Because the dock is built along the asteroid’s gravity plane, creatures can stand on its
more than 10 minutes or make any loud noise while in this area, Ashtyrranthor notices them and swoops in for the kill. Ship Arrivals Spacefaring vessels dock here to bring in supplies for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the creature is restrained until the trap is removed. As an action, a creature can try to pry open the trap, doing so with a successful DC 12 Strength (Athletics) check. Ambushers The characters enter
. Given the chance, Morga tries to shove a character into the nearest trap. If these creatures obtain the stone, they bring it to Xanathar in its lair (see chapter 5). Next Encounter If a character
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
door’s eye is gem set with a smaller version of one of a demilich’s soul gems. The gem can be removed only by a character proficient with jeweler’s tools who succeeds on a DC 13 Dexterity check using
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mordenkainen’s Magnificent Mansion 7th-level conjuration Casting Time: 1 minute Range: 300 feet Components: V, S, M (a miniature portal carved from ivory, a small piece of polished marble, and a tiny
created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the entrance.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
path from the door to a raised dais carved with Celestial runes. Embedded in a stone atop the dais is a glowing longsword.
If Lulu died earlier in the adventure, add the following: Fluttering just
similar effect, the flaw is removed. Casting detect magic in the Bleeding Citadel reveals that the whole structure radiates auras of abjuration and evocation magic. The interior of the citadel is one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the middle of this room. It has shackles bolted to its top and niches carved into its sides. Housed in each niche is a human skull. Grooves run down the altar to gutters on the floor, allowing spilled
each niche radiates an aura of abjuration magic under the scrutiny of a detect magic spell. If combat ensues here, the skulls start to chant in Abyssal. The skulls stop chanting when they are removed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
Words of Unwelcome. Carved into the frame above the door are the words “GO AWAY!” written in Common.
Alarm
is his residence. Far removed from their resting places, they have nowhere to go if their physical forms are destroyed. A drow vampire reduced to 72 hit points or fewer attempts to flee rather than
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feeds the fire, sustaining it indefinitely. Any creature that enters the fire or starts its turn there takes 10 (3d6) fire damage. Arranged about the fire pit are six tables carved out of granite, with
giant. An absentminded giant removed it from the temple (area 6) and left it here. Like the other weapons in area 6, it can be used to activate the portal leading to the divine oracle (area 11).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Staring out from it is a 1-foot-diameter purple disk inscribed with a black, glaring eye. Looming behind the altar is a 9-foot-tall statue carved in the form of an amorphous, forward-lurching pillar
that reaches out with a dozen clawed human arms. The disk embedded in the altar can be removed by turning it 360 degrees counterclockwise. Removing the disk causes copper coins to spill out from a






