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Species
Mordenkainen Presents: Monsters of the Multiverse
Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Satyr Originating in the Feywild—a realm of pure emotion—satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the
fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Satyr Originating in the Feywild—a realm of pure emotion—satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the
fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Satyr Originating in the Feywild—a realm of pure emotion—satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the
fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
muscle he can bring to bear against anyone who defaults on a loan, and his family’s influence extends beyond Baldur’s Gate. The characters might try to secure a loan, with or without the intention of
paying it back. Characters who plan to rip off Amrik must succeed on a Charisma (Deception) check contested by Amrik’s Wisdom (Insight) check, as described under “Contests” in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
muscle he can bring to bear against anyone who defaults on a loan, and his family’s influence extends beyond Baldur’s Gate. The characters might try to secure a loan, with or without the intention of
paying it back. Characters who plan to rip off Amrik must succeed on a Charisma (Deception) check contested by Amrik’s Wisdom (Insight) check, as described under “Contests” in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
muscle he can bring to bear against anyone who defaults on a loan, and his family’s influence extends beyond Baldur’s Gate. The characters might try to secure a loan, with or without the intention of
paying it back. Characters who plan to rip off Amrik must succeed on a Charisma (Deception) check contested by Amrik’s Wisdom (Insight) check, as described under “Contests” in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Sally Port The keep has a sally port along the west wall for counterattacking foes who bring a battering ram against the gates. During the night while characters are in the keep, raiders approach
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Sally Port The keep has a sally port along the west wall for counterattacking foes who bring a battering ram against the gates. During the night while characters are in the keep, raiders approach
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Sally Port The keep has a sally port along the west wall for counterattacking foes who bring a battering ram against the gates. During the night while characters are in the keep, raiders approach
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Sally Port The keep has a sally port along the west wall for counterattacking foes who bring a battering ram against the gates. During the night while characters are in the keep, raiders approach
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Sally Port The keep has a sally port along the west wall for counterattacking foes who bring a battering ram against the gates. During the night while characters are in the keep, raiders approach
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Sally Port The keep has a sally port along the west wall for counterattacking foes who bring a battering ram against the gates. During the night while characters are in the keep, raiders approach
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clans and other Humanoids. Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant
stone giants cherish artistry. Few things bring me as much delight as goliaths who strive to celebrate their connection to the magnificent history of giants. When they sing me hymns, their voices are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clans and other Humanoids. Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant
stone giants cherish artistry. Few things bring me as much delight as goliaths who strive to celebrate their connection to the magnificent history of giants. When they sing me hymns, their voices are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clans and other Humanoids. Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant
stone giants cherish artistry. Few things bring me as much delight as goliaths who strive to celebrate their connection to the magnificent history of giants. When they sing me hymns, their voices are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retinue lack subtlety and excel in physical combat. Adventures that bring characters into conflict with Iroas’s agents might pit them against monsters such as these. The Iroas’s Monsters table presents
just a few foes likely to serve the god’s will. Iroas’s Monsters Challenge Creature Source
1/8 Guard MM
1 Nyx-fleece ram MOoT
2 Griffon MM
3 Akroan hoplite MOoT
3 Fleecemane lion MOoT
5 Gladiator MM
7 Stone giant MM
11 Roc MM
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retinue lack subtlety and excel in physical combat. Adventures that bring characters into conflict with Iroas’s agents might pit them against monsters such as these. The Iroas’s Monsters table presents
just a few foes likely to serve the god’s will. Iroas’s Monsters Challenge Creature Source
1/8 Guard MM
1 Nyx-fleece ram MOoT
2 Griffon MM
3 Akroan hoplite MOoT
3 Fleecemane lion MOoT
5 Gladiator MM
7 Stone giant MM
11 Roc MM
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retinue lack subtlety and excel in physical combat. Adventures that bring characters into conflict with Iroas’s agents might pit them against monsters such as these. The Iroas’s Monsters table presents
just a few foes likely to serve the god’s will. Iroas’s Monsters Challenge Creature Source
1/8 Guard MM
1 Nyx-fleece ram MOoT
2 Griffon MM
3 Akroan hoplite MOoT
3 Fleecemane lion MOoT
5 Gladiator MM
7 Stone giant MM
11 Roc MM
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Beshaba was first worshiped, humans were simple hunter-gatherers and she was believed to bring misfortune to hunters, such as being gored by a stag. Although most people tremble in fear at the prospect of
, contests of sport or martial prowess, and at the naming ceremonies of children. If she isn’t invited to such an event, she might take offense and wreak misfortune on those involved. Temples to Beshaba
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of the forge. On every trip from Mount Velus
target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Beshaba was first worshiped, humans were simple hunter-gatherers and she was believed to bring misfortune to hunters, such as being gored by a stag. Although most people tremble in fear at the prospect of
, contests of sport or martial prowess, and at the naming ceremonies of children. If she isn’t invited to such an event, she might take offense and wreak misfortune on those involved. Temples to Beshaba
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of the forge. On every trip from Mount Velus
target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of the forge. On every trip from Mount Velus
target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Beshaba was first worshiped, humans were simple hunter-gatherers and she was believed to bring misfortune to hunters, such as being gored by a stag. Although most people tremble in fear at the prospect of
, contests of sport or martial prowess, and at the naming ceremonies of children. If she isn’t invited to such an event, she might take offense and wreak misfortune on those involved. Temples to Beshaba
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bring their prey in close before attacking. The harpies fight until four remain and then flee. Treasure. If the characters search the harpy nests, they find a holy symbol of St. Cuthbert made with gold
occupied by the ship’s officers. These cabins (not depicted on the map) were emptied of their belongings long ago. Naval Ram. The ship’s iron naval ram is shaped like an enormous cudgel, the chosen weapon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
Prizes table, or twice if the successful check occurs on the first attempt. Gnome Poetry Contest “Sound the chime, it’s time to rhyme! You bring the poem! We’ll bring the gno-em!”
Gnome Poetry
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bring their prey in close before attacking. The harpies fight until four remain and then flee. Treasure. If the characters search the harpy nests, they find a holy symbol of St. Cuthbert made with gold
occupied by the ship’s officers. These cabins (not depicted on the map) were emptied of their belongings long ago. Naval Ram. The ship’s iron naval ram is shaped like an enormous cudgel, the chosen weapon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
Prizes table, or twice if the successful check occurs on the first attempt. Gnome Poetry Contest “Sound the chime, it’s time to rhyme! You bring the poem! We’ll bring the gno-em!”
Gnome Poetry
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
Prizes table, or twice if the successful check occurs on the first attempt. Gnome Poetry Contest “Sound the chime, it’s time to rhyme! You bring the poem! We’ll bring the gno-em!”
Gnome Poetry
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bring their prey in close before attacking. The harpies fight until four remain and then flee. Treasure. If the characters search the harpy nests, they find a holy symbol of St. Cuthbert made with gold
occupied by the ship’s officers. These cabins (not depicted on the map) were emptied of their belongings long ago. Naval Ram. The ship’s iron naval ram is shaped like an enormous cudgel, the chosen weapon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
no specific demands but allows each individual raider freedom of choice in what they bring back. Some might seek exotic spices and herbs, while others pillage to find scrolls or tomes of knowledge. As
. She regularly arranges contests, scavenger hunts, and other trials to keep her servants involved in purposeful activity, but the attraction of such diversions wears off after a brief time. Most of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
no specific demands but allows each individual raider freedom of choice in what they bring back. Some might seek exotic spices and herbs, while others pillage to find scrolls or tomes of knowledge. As
. She regularly arranges contests, scavenger hunts, and other trials to keep her servants involved in purposeful activity, but the attraction of such diversions wears off after a brief time. Most of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
no specific demands but allows each individual raider freedom of choice in what they bring back. Some might seek exotic spices and herbs, while others pillage to find scrolls or tomes of knowledge. As
. She regularly arranges contests, scavenger hunts, and other trials to keep her servants involved in purposeful activity, but the attraction of such diversions wears off after a brief time. Most of






