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Returning 35 results for 'bring before down crafting realizes'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
some as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they&rsquo
;re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable
Monsters
Mordenkainen Presents: Monsters of the Multiverse
if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families
, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or
crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
Monsters
Mordenkainen Presents: Monsters of the Multiverse
manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dangerous Underdark creatures as mounts.
Denigrated by some as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an
emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship
Monsters
Mordenkainen Presents: Monsters of the Multiverse
as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re
exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts
Monsters
Mordenkainen Presents: Monsters of the Multiverse
passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Champions Keranos sees his champions as tools to bring insight and change to the world. He doesn’t contemplate the moral or ethical consequences of his insights, believing that such
.
2 Break down a ruling structure that stifles ingenuity and creativity.
3 Bring together lost icons of power to create an incredible storm with the might to halt a greater threat.
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you aren’t solely responsible for how
be included. Emphasize that boundaries aren’t negotiable, and neither you nor any of the players should bring them into the game. Note that boundaries may change during play. Encourage players to bring
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Friendly. Nezzarum’s Commands 1d6
Command
1 “Bring me a banquet of cooked meat, steamed vegetables, and fresh fruit!” (Characters can buy the food and have it prepared in town for 3 GP.) 2 “Bring
me a wheel of cheese!” (Characters can buy the cheese in town for 5 SP.) 3 “Bring me treasure worthy of a dragon!” (Nezzarum expects at least 100 GP worth of treasure or something of historical value
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the roles of one or more staff members, helping to bring those NPCs to life through roleplaying. Ability Check Scenes For each ability check required by a franchise task, the DM describes what’s
practice, schmoozing, team building.
Other downtime activities can be found in the following books:
Player’s Handbook (chapter 8): Crafting, practicing a profession, recuperating, research
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
should be the top draw on the characters’ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
first goal is to find a way to break out of the mundane dreamscape and enter the wider plane. The second challenge in crafting a dream adventure is how to bring all the characters in a party together in
who ordinarily can’t dream (such as an elf, a warforged, or a kalashtar) to enter the dreamscape as well. Agents of the Dreaming Dark use their magic to bring the dreams of the characters together so
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
has fallen into the hands of minotaurs.
4 Resist the corrupt authority of a powerful priest of Heliod or a cruel village elder.
5 Triumph in a contest of strength or crafting to bring
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
should be the top draw on the characters’ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dark corridor are covered with painted reliefs showing Omuan people hunting, harvesting fruit, planting crops, crafting weapons, feasting, fighting, weaving, and skinning animals. Eight empty torch
reliefs and succeeds on a DC 10 Intelligence (Investigation) check observes that one of the figures on the wall is crafting a key. If the character pushes the key, the secret door pops open, revealing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. 91 or higher You make a small fortune gambling. You recuperate your lifestyle expenses for the time spent carousing and gain 4d6 × 10 gp. Your carousing becomes the stuff of local legend. Crafting a
any spells that the item can produce. Moreover, the character must meet a level minimum determined by the item’s rarity, as shown in the Crafting Magic Items table. For example, a 3rd-level character
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked. Cosmic Enforcers. The Hall of Concordance is
to sell their expertise in the crafting or vetting of contracts. Constructed Nature. A marut doesn’t require air, food, drink, or sleep. Marut
Large construct (inevitable), lawful neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
people of Xaryxispace but for the characters, because he has seen how the desire for revenge can bring great souls low—a remark that shames Krux into silence. Grimzod Gargenhale. Grimzod heartily
three-day voyage) or via the Astral Font’s light beam (see chapter 11). It is, everyone realizes, a journey from which there is no coming back. If no characters volunteer for this mission, Grimzod
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vaeve’s Offer A neutral drow mage named Vaeve is lurking around the battlefield, initially out of sight. Vaeve spots the fighting and realizes that the characters are her best hope for allies. She
might bring Kas out in a rage. Doing both, Vaeve suggests, could be most effective. Before the characters leave, Vaeve reiterates her wish that the characters help Naxa. Vaeve insists that it’s the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how long will that remain certain? The answers are for you to decide. THIS BOOK GIVES CHARACTERS NIGHTMARES
Ravenloft is a setting designed to bring nightmares to life—for characters, not for
make sure you’re crafting adventures that are spooky in ways your players will enjoy. Chapter 1 also provides guidance for players so they can work together to create horror experiences that are safe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
what springs from our mercy and forbearance. Who knows what horrors the dwarves are crafting — or breeding — in their mountain halls? We cannot stand by and let this vileness continue. For the good of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
greatness.
— Balifra Eversharp
Dwarves have a strong sense of their progress, and each day that goes by must bring them closer to the standard set by Moradin. Acutely aware of their mortality, they
. Dwarves pursue perfection.
This chase is foolish. There is no one pure truth of anything.
Minds as Rigid as Stone Although the dwarves’ obsessive pursuit of perfection in the arts of crafting leads them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in a mortal’s soul, a hag wants to bring the mortal low during its life as compensation for fulfilling her end of the bargain. Devils barter with the soul as the commodity; hags barter because they
loophole or two that the mortal could exploit. Hags understand mortal desires and vices, and know how to manipulate people by preying on those qualities. A hag’s bargain might bring success and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Vizeran’s Scheme Vizeran DeVir invites guests to settle into his study while unseen servants bring trays of dried mushrooms, smoked rothé meat, and goblets of spicy liquor. The drow archmage takes a
was crafting a unique ritual — one that somehow drew on the energy of faerzress to channel incalculable arcane power. When Gromph performed this ritual, the walls between the planes shuddered. Then
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
Intelligence (Religion) check. On a successful check, the character realizes that the message’s tone as well as the means of communication are unlike any known divine tradition—this is some other kind
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tools, while the crafting a magic item activity can cover the construction of the portalometer. The details of the portalometer are left to the imaginations of the players (including coming up with a
the characters. With a suitable degree of success, such activities can bring the characters into contact with agents of the Six. Likewise, the characters might use the cover of criminal activity to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sign Language) to communicate with them. Speaking with Rongquan Jarlaxle has instructed the stage managers to bring all visitors to him. In the guise of Rongquan, he claims to be a member of the Lords
the Stone of Golorr and is disappointed if the characters don’t have it. If they offer up the fake stone recovered in encounter 9, “Cellar Complex,” Rongquan immediately realizes it’s a fake. If the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
relinquish one or more eggs.
3 Consuming Treasure. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs.
4 Magical Crafting. Mirroring the creative
.
4 Blood Transformation. A creature that bathes in or drinks the blood of a dragon can sometimes be transformed into a half-dragon. A dragon might voluntarily offer some blood to bring this about
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their place and where they belong. Whether as individuals, families, or entire clans, duergar below other duergar in the social order don’t seek to bring their rivals down through intrigue and deceit
adventurers. Though they aren’t moved by vanity, duergar are extremely proud of their work, and praising the quality of duergar crafting can sometimes help outsiders in their dealings with the gray dwarves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
these scraps for an hour and succeeds on a DC 15 Intelligence (Arcana) check can piece together the formulas for crafting vials of acid and flasks of alchemist’s fire. The character can gather enough
need your poison anymore. I’ll deal with Werz Saltbaron myself. Bring me an elf blade, one with the swirlies carved on the steel, and I’ll forget you failed me. And I don’t want to see any of your goons
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. But it was the Great Forge that was the burning heart and true treasure of the city. Deep beneath the settled levels of Gauntlgrym, dwarven crafting and elven magic bound the slumbering primordial
Great Forge, light isn’t as ubiquitous. Farther down, and in parts of the city yet to be reclaimed from the ruins of the past, there is no light other than whatever visitors bring with them.
Mine Carts
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
also the dao’s magic jar (described below). With a successful DC 15 Intelligence (Arcana) check, a character realizes that an innate ability lifted the teapot from the coals (move earth acting on a
paths curve away and bring them back here after a short walk. If the characters leave marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
kettle is also the dao’s magic jar (described below). With a successful DC 15 Intelligence (Arcana) check, a character realizes that an innate ability lifted the teapot from the coals (move earth
curve away and bring them back here after a short walk. If the characters leave marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whips out a bone saw and asks which of the characters she can help first. When she realizes the characters aren’t customers, Arla is disappointed, but she’s open to their questions. She despises Dran
1,000 gp for her information, or half as much if the characters bring her a paying customer. She can be talked down to 500 gp, or 250 gp with one customer. Velos the pirate (from the Fishbone tavern






