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Returning 35 results for 'bring being diffusing con readily'.
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Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
Magic Items
Baldur’s Gate: Descent into Avernus
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
, disrupting opponents’ sight. Inkling Mascot
Tiny Ooze, Typically Neutral
Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
, disrupting opponents’ sight. Inkling Mascot
Tiny Ooze, Typically Neutral
Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
, disrupting opponents’ sight. Inkling Mascot
Tiny Ooze, Typically Neutral
Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Rain Created by Kenzie C. Rain – Illustration by: Kenzie C. Rain lives in happy meadows atop clouds, away from all the evil of the world. She loves cupcakes and readily accepts them as gifts. She
., fly 120 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Dex +3, Con +5, Wis +7
Skills Acrobatics +3, Insight +7, Stealth +3
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Rain Created by Kenzie C. Rain – Illustration by: Kenzie C. Rain lives in happy meadows atop clouds, away from all the evil of the world. She loves cupcakes and readily accepts them as gifts. She
., fly 120 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Dex +3, Con +5, Wis +7
Skills Acrobatics +3, Insight +7, Stealth +3
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Rain Created by Kenzie C. Rain – Illustration by: Kenzie C. Rain lives in happy meadows atop clouds, away from all the evil of the world. She loves cupcakes and readily accepts them as gifts. She
., fly 120 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Dex +3, Con +5, Wis +7
Skills Acrobatics +3, Insight +7, Stealth +3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Velociraptor This feathered dinosaur is about the size of a large turkey. It is an aggressive predator and often hunts in packs to bring down larger prey. Velociraptor
Tiny beast, unaligned
Armor
Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft.
STR
6 (–2)
DEX
14 (+2)
CON
13 (+1)
INT
4 (–3)
WIS
12 (+1)
CHA
6 (–2)
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bulette Pup Juvenile bulettes are known as pups. They travel in small groups, using their numbers to bring down larger foes. Their arrival frequently presages the appearance of an adult bulette
−1 −1
Con 17 +3 +3
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 4 −3 −3
Skills Perception +4
Senses Darkvision 30 ft., Tremorsense 60 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Velociraptor This feathered dinosaur is about the size of a large turkey. It is an aggressive predator and often hunts in packs to bring down larger prey. Velociraptor
Tiny beast, unaligned
Armor
Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft.
STR
6 (–2)
DEX
14 (+2)
CON
13 (+1)
INT
4 (–3)
WIS
12 (+1)
CHA
6 (–2)
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bulette Pup Juvenile bulettes are known as pups. They travel in small groups, using their numbers to bring down larger foes. Their arrival frequently presages the appearance of an adult bulette
−1 −1
Con 17 +3 +3
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 4 −3 −3
Skills Perception +4
Senses Darkvision 30 ft., Tremorsense 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bulette Pup Juvenile bulettes are known as pups. They travel in small groups, using their numbers to bring down larger foes. Their arrival frequently presages the appearance of an adult bulette
−1 −1
Con 17 +3 +3
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 4 −3 −3
Skills Perception +4
Senses Darkvision 30 ft., Tremorsense 60 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Velociraptor This feathered dinosaur is about the size of a large turkey. It is an aggressive predator and often hunts in packs to bring down larger prey. Velociraptor
Tiny beast, unaligned
Armor
Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft.
STR
6 (–2)
DEX
14 (+2)
CON
13 (+1)
INT
4 (–3)
WIS
12 (+1)
CHA
6 (–2)
Skills
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
. (hover)
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws Int +5, Wis +5
Skills Perception +8
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
. (hover)
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws Int +5, Wis +5
Skills Perception +8
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
influence. He especially enjoys using the arrogance and vanity of good folk against them, helping to bring about their downfall. A few of his followers are illusionists, deceivers, and con artists
who seek him out. Fraz-Urb’luu makes use of their talents, and rewards these supplicants appropriately, as long as they follow his example in the campaign to bring about the downfall of all that is lawful and good.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
. (hover)
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws Int +5, Wis +5
Skills Perception +8
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
influence. He especially enjoys using the arrogance and vanity of good folk against them, helping to bring about their downfall. A few of his followers are illusionists, deceivers, and con artists
who seek him out. Fraz-Urb’luu makes use of their talents, and rewards these supplicants appropriately, as long as they follow his example in the campaign to bring about the downfall of all that is lawful and good.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
influence. He especially enjoys using the arrogance and vanity of good folk against them, helping to bring about their downfall. A few of his followers are illusionists, deceivers, and con artists
who seek him out. Fraz-Urb’luu makes use of their talents, and rewards these supplicants appropriately, as long as they follow his example in the campaign to bring about the downfall of all that is lawful and good.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesn’t give away information readily, choosing its words as wisely as it guards its secrets. An
.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws Dex +6, Con +11, Int +9, Wis +10
Skills Arcana +9, Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesn’t give away information readily, choosing its words as wisely as it guards its secrets. An
.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws Dex +6, Con +11, Int +9, Wis +10
Skills Arcana +9, Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesn’t give away information readily, choosing its words as wisely as it guards its secrets. An
.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws Dex +6, Con +11, Int +9, Wis +10
Skills Arcana +9, Perception
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
splinter-realms. EIGHT AND THREE
As you run The Wild Beyond the Witchlight, look for ways to bring the numbers eight and three to the fore. For example, characters who take a long rest in the fey domain
originals, and you can alter a map’s features as you see fit. Nor do your maps need to be painstakingly rendered. You can omit details that are not readily visible (such as secret doors and other hidden
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
instructions to bring back information and new ideas for the community. Most of these folk return to the burrow at the appointed time or even sooner, their curiosity having been satisfied. But a few
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
splinter-realms. EIGHT AND THREE
As you run The Wild Beyond the Witchlight, look for ways to bring the numbers eight and three to the fore. For example, characters who take a long rest in the fey domain
originals, and you can alter a map’s features as you see fit. Nor do your maps need to be painstakingly rendered. You can omit details that are not readily visible (such as secret doors and other hidden
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Vegepygmy Scavenger Vegepygmies rely on scavengers to salvage materials from their surroundings. Vegepygmy scavengers use stealth to bring food, tools, and weapons back to the colony. These
armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
7 (−2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (−2)
WIS
11 (+0)
CHA
7 (−2)
Skills Perception +2, Sleight of Hand +4, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Vegepygmy Scavenger Vegepygmies rely on scavengers to salvage materials from their surroundings. Vegepygmy scavengers use stealth to bring food, tools, and weapons back to the colony. These
armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
7 (−2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (−2)
WIS
11 (+0)
CHA
7 (−2)
Skills Perception +2, Sleight of Hand +4, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
instructions to bring back information and new ideas for the community. Most of these folk return to the burrow at the appointed time or even sooner, their curiosity having been satisfied. But a few
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
instructions to bring back information and new ideas for the community. Most of these folk return to the burrow at the appointed time or even sooner, their curiosity having been satisfied. But a few
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
splinter-realms. EIGHT AND THREE
As you run The Wild Beyond the Witchlight, look for ways to bring the numbers eight and three to the fore. For example, characters who take a long rest in the fey domain
originals, and you can alter a map’s features as you see fit. Nor do your maps need to be painstakingly rendered. You can omit details that are not readily visible (such as secret doors and other hidden
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Vegepygmy Scavenger Vegepygmies rely on scavengers to salvage materials from their surroundings. Vegepygmy scavengers use stealth to bring food, tools, and weapons back to the colony. These
armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
7 (−2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (−2)
WIS
11 (+0)
CHA
7 (−2)
Skills Perception +2, Sleight of Hand +4, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive. Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking
destruction. From the shadows, they manipulate events to bring about ruin. They can bring to bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive. Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking
destruction. From the shadows, they manipulate events to bring about ruin. They can bring to bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle






