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Returning 35 results for 'bring blending diffusing conduct readily'.
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bring blessing diffusing conduct reality
Monsters
Curse of Strahd
hundred years ago, the deva was sent from the Upper Planes to honor the legacy of Saint Markovia. He reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring
languish in the abbey's madhouse, the Abbot is giving his creation lessons in etiquette and ladylike conduct so that “she” can be formally presented to Strahd and win his love.
Strahd has no interest
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
Backgrounds
Baldur’s Gate: Descent into Avernus
other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the Watch might. Additionally, you&rsquo
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
city’s larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.
Suggested Characteristics
Acolytes are shaped by their experience in temples
Backgrounds
Sword Coast Adventurer's Guide
conduct yourself in the world at large as a representative of your house.
Noble
d8
Personality Trait
1
My eloquent flattery makes everyone I talk to feel like the most
insatiable desire for carnal pleasures.
5
In fact, the world does revolve around me.
6
By my words and actions, I often bring shame to my family.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sage Though Saltmarsh is by no means a center of learning, the lack of ongoing examination and investigation of its environs make it an ideal place to conduct research. The mystery of the Tower of
both experts in local history. You might have arrived in town to conduct research and have made their acquaintance. Eliander grants you access to his personal library and uses his considerable
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sage Though Saltmarsh is by no means a center of learning, the lack of ongoing examination and investigation of its environs make it an ideal place to conduct research. The mystery of the Tower of
both experts in local history. You might have arrived in town to conduct research and have made their acquaintance. Eliander grants you access to his personal library and uses his considerable
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sage Though Saltmarsh is by no means a center of learning, the lack of ongoing examination and investigation of its environs make it an ideal place to conduct research. The mystery of the Tower of
both experts in local history. You might have arrived in town to conduct research and have made their acquaintance. Eliander grants you access to his personal library and uses his considerable
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Martira Bay The foggy port of Martira Bay is no stranger to mystery. A center of trade, the city receives regular visits from eerie vessels from mysterious lands. The oddities these ships bring make
Martirans indifferent to miraculous sights. This unflappability helps residents avoid standing out or drawing the attention of the Kargat, Darkon’s secret police, who conduct their domain-spanning
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
greed as they undertake expeditions and explorations in competition with rival adventurers. Emerald Claw. Adventures can bring characters into conflict with sinister forces such as the Order of the
where characters conduct their explorations might suggest particular conflicts. This section describes the three suggested conflicts, the goals of the villainous groups, and possible plot arcs tied to them.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Martira Bay The foggy port of Martira Bay is no stranger to mystery. A center of trade, the city receives regular visits from eerie vessels from mysterious lands. The oddities these ships bring make
Martirans indifferent to miraculous sights. This unflappability helps residents avoid standing out or drawing the attention of the Kargat, Darkon’s secret police, who conduct their domain-spanning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Martira Bay The foggy port of Martira Bay is no stranger to mystery. A center of trade, the city receives regular visits from eerie vessels from mysterious lands. The oddities these ships bring make
Martirans indifferent to miraculous sights. This unflappability helps residents avoid standing out or drawing the attention of the Kargat, Darkon’s secret police, who conduct their domain-spanning
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
greed as they undertake expeditions and explorations in competition with rival adventurers. Emerald Claw. Adventures can bring characters into conflict with sinister forces such as the Order of the
where characters conduct their explorations might suggest particular conflicts. This section describes the three suggested conflicts, the goals of the villainous groups, and possible plot arcs tied to them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
greed as they undertake expeditions and explorations in competition with rival adventurers. Emerald Claw. Adventures can bring characters into conflict with sinister forces such as the Order of the
where characters conduct their explorations might suggest particular conflicts. This section describes the three suggested conflicts, the goals of the villainous groups, and possible plot arcs tied to them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
agents of the Chamber can often be useful allies or patrons. But ultimately humanoids are just pawns in the dragons’ eyes, and they readily sacrifice any of those pawns to ensure the sanctity of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
agents of the Chamber can often be useful allies or patrons. But ultimately humanoids are just pawns in the dragons’ eyes, and they readily sacrifice any of those pawns to ensure the sanctity of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
agents of the Chamber can often be useful allies or patrons. But ultimately humanoids are just pawns in the dragons’ eyes, and they readily sacrifice any of those pawns to ensure the sanctity of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the town’s shallow mud flats) to be transferred to cities along the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town center to conduct his
. They now watch the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When the characters first arrive at the town (after securing it during the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
line of communication with Flaming Fist officers and other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the
required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
communication with Flaming Fist officers and other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the Watch might
conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
communication with Flaming Fist officers and other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the Watch might
conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the town’s shallow mud flats) to be transferred to cities along the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town center to conduct his
. They now watch the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When the characters first arrive at the town (after securing it during the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
line of communication with Flaming Fist officers and other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the
required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
communication with Flaming Fist officers and other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the Watch might
conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the town’s shallow mud flats) to be transferred to cities along the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town center to conduct his
. They now watch the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When the characters first arrive at the town (after securing it during the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
line of communication with Flaming Fist officers and other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the
required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring some much-needed light to Barovia. His efforts worked for a while, but then the Dark Powers began
ladylike conduct so that “she” can be formally presented to Strahd and win his love. Strahd has no interest in a flesh golem bride, but he enjoys corrupting this once angelic being and driving the Abbot
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring some much-needed light to Barovia. His efforts worked for a while, but then the Dark Powers began
ladylike conduct so that “she” can be formally presented to Strahd and win his love. Strahd has no interest in a flesh golem bride, but he enjoys corrupting this once angelic being and driving the Abbot
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring some much-needed light to Barovia. His efforts worked for a while, but then the Dark Powers began
ladylike conduct so that “she” can be formally presented to Strahd and win his love. Strahd has no interest in a flesh golem bride, but he enjoys corrupting this once angelic being and driving the Abbot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
splinter-realms. EIGHT AND THREE
As you run The Wild Beyond the Witchlight, look for ways to bring the numbers eight and three to the fore. For example, characters who take a long rest in the fey domain
originals, and you can alter a map’s features as you see fit. Nor do your maps need to be painstakingly rendered. You can omit details that are not readily visible (such as secret doors and other hidden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
splinter-realms. EIGHT AND THREE
As you run The Wild Beyond the Witchlight, look for ways to bring the numbers eight and three to the fore. For example, characters who take a long rest in the fey domain
originals, and you can alter a map’s features as you see fit. Nor do your maps need to be painstakingly rendered. You can omit details that are not readily visible (such as secret doors and other hidden






