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Returning 35 results for 'bring blocking during continues red'.
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Species
Player’s Handbook
to bring light, healing, and heavenly fury.
Aasimar can arise among any population of mortals. They resemble their parents, but they live for up to 160 years and have features that hint at their
celestial heritage, such as metallic freckles, luminous eyes, a halo, or the skin color of an angel (silver, opalescent green, or coppery red). These features start subtle and become obvious when the
Monsters
Forgotten Realms: Adventures in Faerûn
. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt dragonkind
Monsters
Forgotten Realms: Adventures in Faerûn
rule Faerûn. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies
for his demise. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt
Monsters
Mythic Odysseys of Theros
":"Hooves","rollDamageType":"fire"} fire damage.Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of
, their minds filled with tales of how life's splendor continues to develop.
The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
than 3 magic items, you gain 1 level of exhaustion that can’t be removed until you are attuned to three or more magic items.
14
The Claws of Dragotha (broken translucent fang)
1 adult red
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K77. Observation Balcony Two large, wooden thrones rest on this balcony. Behind the thrones hangs a red velvet curtain thirty feet long. The ceiling here is ten feet high. The room continues behind the curtain an additional 10 feet to a wall that has a door in its center.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
T1. Entry Cavern (p. 155) In the “North Tunnel” subsection, the first sentence now reads as follows: “This tunnel leads to the Mellikho Stoneworks quarry (Red Larch, area 18).” The paragraph that
follows the boxed text now reads, “Beyond the wooden door, the tunnel continues ten feet before opening into the quarry behind Albaeri Mellikho’s house.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K77. Observation Balcony Two large, wooden thrones rest on this balcony. Behind the thrones hangs a red velvet curtain thirty feet long. The ceiling here is ten feet high. The room continues behind the curtain an additional 10 feet to a wall that has a door in its center.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K77. Observation Balcony Two large, wooden thrones rest on this balcony. Behind the thrones hangs a red velvet curtain thirty feet long. The ceiling here is ten feet high. The room continues behind the curtain an additional 10 feet to a wall that has a door in its center.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
T1. Entry Cavern (p. 155) In the “North Tunnel” subsection, the first sentence now reads as follows: “This tunnel leads to the Mellikho Stoneworks quarry (Red Larch, area 18).” The paragraph that
follows the boxed text now reads, “Beyond the wooden door, the tunnel continues ten feet before opening into the quarry behind Albaeri Mellikho’s house.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
T1. Entry Cavern (p. 155) In the “North Tunnel” subsection, the first sentence now reads as follows: “This tunnel leads to the Mellikho Stoneworks quarry (Red Larch, area 18).” The paragraph that
follows the boxed text now reads, “Beyond the wooden door, the tunnel continues ten feet before opening into the quarry behind Albaeri Mellikho’s house.”
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Lance Rock Characters who confront troublesome situations in the wilderness attract the attention of Kaylessa Irkell, proprietor of the Swinging Sword (Red Larch, area 2). Kaylessa believes an evil
influence emanating from Lance Rock is the source of Red Larch’s troubles. She asks the characters, who should still be 1st level, to find out what’s going on. The characters discover that a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Lance Rock Characters who confront troublesome situations in the wilderness attract the attention of Kaylessa Irkell, proprietor of the Swinging Sword (Red Larch, area 2). Kaylessa believes an evil
influence emanating from Lance Rock is the source of Red Larch’s troubles. She asks the characters, who should still be 1st level, to find out what’s going on. The characters discover that a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Lance Rock Characters who confront troublesome situations in the wilderness attract the attention of Kaylessa Irkell, proprietor of the Swinging Sword (Red Larch, area 2). Kaylessa believes an evil
influence emanating from Lance Rock is the source of Red Larch’s troubles. She asks the characters, who should still be 1st level, to find out what’s going on. The characters discover that a
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the victims ends at a specific place: Hallix Mausoleum in Neverdeath Graveyard. The priests worry that their inability to see inside this mausoleum means that an unknown opponent is blocking their
divinations. Lord Neverember asks the characters to investigate the disappearances at Hallix Mausoleum. He promises each character a fine house in Neverwinter if they can recover the four missing townspeople and bring the kidnappers to justice.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
Temple of Tiamat. Each round, at least five Red Wizards must use an action to perform the ritual in order for it to be successfully focused for that round, helping guide Tiamat across the planes. At the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reveals that the youths aren’t really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reveals that the youths aren’t really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reveals that the youths aren’t really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
Temple of Tiamat. Each round, at least five Red Wizards must use an action to perform the ritual in order for it to be successfully focused for that round, helping guide Tiamat across the planes. At the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
under the supervision of a sneering man with long red hair.
A woman steps out of the crowd and wipes blood from her chin. “Glad to see you again,” she says with a smile. “I’m Captain Elaina Sartell
galleon Moondancer. She is unflappable—an island of calm in a sea of chaos. Traevus and His Gang Captain Sartell identifies the red-haired man as a local crime lord named Traevus—a neutral evil veteran. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
under the supervision of a sneering man with long red hair.
A woman steps out of the crowd and wipes blood from her chin. “Glad to see you again,” she says with a smile. “I’m Captain Elaina Sartell
galleon Moondancer. She is unflappable—an island of calm in a sea of chaos. Traevus and His Gang Captain Sartell identifies the red-haired man as a local crime lord named Traevus—a neutral evil veteran. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the victims ends at a specific place: Hallix Mausoleum in Neverdeath Graveyard. The priests worry that their inability to see inside this mausoleum means that an unknown opponent is blocking their
divinations. Lord Neverember asks the characters to investigate the disappearances at Hallix Mausoleum. He promises each character a fine house in Neverwinter if they can recover the four missing townspeople and bring the kidnappers to justice.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the victims ends at a specific place: Hallix Mausoleum in Neverdeath Graveyard. The priests worry that their inability to see inside this mausoleum means that an unknown opponent is blocking their
divinations. Lord Neverember asks the characters to investigate the disappearances at Hallix Mausoleum. He promises each character a fine house in Neverwinter if they can recover the four missing townspeople and bring the kidnappers to justice.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it: Solinari’s white light shines into the white tower’s lunarium (area U1). Lunitari’s red light shines into the red tower’s lunarium (area U2). Nuitari’s black light shines into the black tower’s
minutes. Solid moonlight also extends into the Ethereal Plane, blocking ethereal travel through it. The ritual is powered by the rod piece and is therefore unaffected by the Antimagic Field spell.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
Temple of Tiamat. Each round, at least five Red Wizards must use an action to perform the ritual in order for it to be successfully focused for that round, helping guide Tiamat across the planes. At the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
Temple of Tiamat. Each round, at least five Red Wizards must use an action to perform the ritual in order for it to be successfully focused for that round, helping guide Tiamat across the planes. At the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
Temple of Tiamat. Each round, at least five Red Wizards must use an action to perform the ritual in order for it to be successfully focused for that round, helping guide Tiamat across the planes. At the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Performing the Ritual To successfully bring Tiamat from the Nine Hells into the world, the Red Wizards must successfully focus the summoning ritual for 10 rounds after the adventurers enter the
Temple of Tiamat. Each round, at least five Red Wizards must use an action to perform the ritual in order for it to be successfully focused for that round, helping guide Tiamat across the planes. At the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
under the supervision of a sneering man with long red hair.
A woman steps out of the crowd and wipes blood from her chin. “Glad to see you again,” she says with a smile. “I’m Captain Elaina Sartell
galleon Moondancer. She is unflappable—an island of calm in a sea of chaos. Traevus and His Gang Captain Sartell identifies the red-haired man as a local crime lord named Traevus—a neutral evil veteran. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it: Solinari’s white light shines into the white tower’s lunarium (area U1). Lunitari’s red light shines into the red tower’s lunarium (area U2). Nuitari’s black light shines into the black tower’s
minutes. Solid moonlight also extends into the Ethereal Plane, blocking ethereal travel through it. The ritual is powered by the rod piece and is therefore unaffected by the Antimagic Field spell.






