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Returning 35 results for 'bring bloody diffusing currents repelling'.
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monsters
tides around, currents below, and shifting storms above the water, and can direct this power against those who threaten their people. Working together, a circle of stormcallers can bring down an
Monsters
Mythic Odysseys of Theros
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
ally, using it to defend their people or enact Thassa’s wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the ocean’s depths
Monsters
Eberron: Rising from the Last War
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin
its wielder and can speak, read, and understand Common.
Personality. The sword’s purpose is to bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and
Monsters
Fizban's Treasury of Dragons
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Ancient Dragon Turtle Connections
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
do in combat, while others prefer to stick with the familiar options their characters bring to any fight. As DM, learn your players’ preferences and try to build encounters that allow players to do
wind or water currents. The descriptions here include a speed for overland journeys as well as a tactical speed for use in combat.
Airship crew stations use the same format as siege equipment (see "Siege Equipment" in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
do in combat, while others prefer to stick with the familiar options their characters bring to any fight. As DM, learn your players’ preferences and try to build encounters that allow players to do
wind or water currents. The descriptions here include a speed for overland journeys as well as a tactical speed for use in combat.
Airship crew stations use the same format as siege equipment (see "Siege Equipment" in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
do in combat, while others prefer to stick with the familiar options their characters bring to any fight. As DM, learn your players’ preferences and try to build encounters that allow players to do
wind or water currents. The descriptions here include a speed for overland journeys as well as a tactical speed for use in combat.
Airship crew stations use the same format as siege equipment (see "Siege Equipment" in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Kostchtchie with bloody offerings left on altars of hewn ice. If the demon lord chooses to answer the giants’ call, he hunts and fights alongside them for a time, infecting the frost giants with savage madness
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Kostchtchie with bloody offerings left on altars of hewn ice. If the demon lord chooses to answer the giants’ call, he hunts and fights alongside them for a time, infecting the frost giants with savage madness
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Kostchtchie with bloody offerings left on altars of hewn ice. If the demon lord chooses to answer the giants’ call, he hunts and fights alongside them for a time, infecting the frost giants with savage madness
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
History of Omu The tragic history of Omu is written in its ruins. As the characters explore, use the information provided here to bring the city to life. Forbidden City Omu was once a jewel in
past was lost, but its people endured. Such mercy did not last long. Fall of Omu Omu’s bloody trials drew the attention of Acererak, an archlich who wanders the cosmos in search of souls to harvest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
History of Omu The tragic history of Omu is written in its ruins. As the characters explore, use the information provided here to bring the city to life. Forbidden City Omu was once a jewel in
past was lost, but its people endured. Such mercy did not last long. Fall of Omu Omu’s bloody trials drew the attention of Acererak, an archlich who wanders the cosmos in search of souls to harvest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
History of Omu The tragic history of Omu is written in its ruins. As the characters explore, use the information provided here to bring the city to life. Forbidden City Omu was once a jewel in
past was lost, but its people endured. Such mercy did not last long. Fall of Omu Omu’s bloody trials drew the attention of Acererak, an archlich who wanders the cosmos in search of souls to harvest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
afloat until he is rescued. Halflings believe in the power of luck, and they abide by a great number of superstitions that they believe bring good or ill fortune. They attribute their unusual gift to
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
afloat until he is rescued. Halflings believe in the power of luck, and they abide by a great number of superstitions that they believe bring good or ill fortune. They attribute their unusual gift to
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before setting out to subdue the characters and bring them before Gullop XIX for questioning. SWAMP GAS BALLOONS
A swamp gas balloon has two separate parts:
The wicker basket, which can carry up to
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before setting out to subdue the characters and bring them before Gullop XIX for questioning. SWAMP GAS BALLOONS
A swamp gas balloon has two separate parts:
The wicker basket, which can carry up to
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
afloat until he is rescued. Halflings believe in the power of luck, and they abide by a great number of superstitions that they believe bring good or ill fortune. They attribute their unusual gift to
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before setting out to subdue the characters and bring them before Gullop XIX for questioning. SWAMP GAS BALLOONS
A swamp gas balloon has two separate parts:
The wicker basket, which can carry up to
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
recognize the true nature of the beings they serve. A cult of Rak Tulkhesh might truly believe their lord will bring peace to the world, even if that peace must begin with bloody war. Joining such a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword of Kas Wondrous item, artifact (requires attunement) When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This
and can speak, read, and understand Common. Personality. The sword’s purpose is to bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and foiling his machinations all help
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
recognize the true nature of the beings they serve. A cult of Rak Tulkhesh might truly believe their lord will bring peace to the world, even if that peace must begin with bloody war. Joining such a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword of Kas Wondrous item, artifact (requires attunement) When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This
and can speak, read, and understand Common. Personality. The sword’s purpose is to bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and foiling his machinations all help
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters bring news about the demon lords in the Underdark, they have Urmas’s immediate and full attention. Ustova The Keeper of the Future, Ustova is a seer who spends most of her time in constant
indescribable chaos through Ustova’s visions. All she sees of the future is fire, blood, and death, shot through with signs and portents based upon the natures of the demon lords — the bloody spirals and twin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters bring news about the demon lords in the Underdark, they have Urmas’s immediate and full attention. Ustova The Keeper of the Future, Ustova is a seer who spends most of her time in constant
indescribable chaos through Ustova’s visions. All she sees of the future is fire, blood, and death, shot through with signs and portents based upon the natures of the demon lords — the bloody spirals and twin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
recognize the true nature of the beings they serve. A cult of Rak Tulkhesh might truly believe their lord will bring peace to the world, even if that peace must begin with bloody war. Joining such a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword of Kas Wondrous item, artifact (requires attunement) When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This
and can speak, read, and understand Common. Personality. The sword’s purpose is to bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and foiling his machinations all help
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters bring news about the demon lords in the Underdark, they have Urmas’s immediate and full attention. Ustova The Keeper of the Future, Ustova is a seer who spends most of her time in constant
indescribable chaos through Ustova’s visions. All she sees of the future is fire, blood, and death, shot through with signs and portents based upon the natures of the demon lords — the bloody spirals and twin
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
make the ocean their ally, using it to defend their people or enact Thassa’s wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the ocean’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
make the ocean their ally, using it to defend their people or enact Thassa’s wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the ocean’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
make the ocean their ally, using it to defend their people or enact Thassa’s wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the ocean’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
persuasion to bring an end to this violence. They recognized the most powerful existing warlords as rulers of their domains, and they appointed lieutenants — including oni and other powerful and
the Wind Howlers, whose leader, Callain of the Bloody Word, despises the hags. Kethelrax the Cunning. The kobold lord Kethelrax has laid claim to Shaarat Kol in the south of Droaam and leads host of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a firenewt warrior in combat can become “touched by the Fire Lord,” entering a nearly unstoppable battle rage. Warlocks of Imix command warriors to prove their worth by going on raids to bring back
others of their kind. If two groups of firenewts come upon each other, it’s likely that they’re in competition for the same territory, and a bloody battle is the usual result. ’Tis always a fight to death
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
show that they are attempting to capture the characters. The kuo-toa leave any fallen opponents unconscious at 0 hit points, intending to bring them back to Sloobludop as live offerings to the Deep
then casting bloody chum into the waters of the Darklake, where it is consumed by … something. Baiting the Hook The archpriest of the Sea Mother tells the characters he wants to use them as bait. The






