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Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t resist taking a risk if
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Guildmasters’ Guide to Ravnica
.]
Ideals
d6
Ideal
1
Clan. My clan is all that really matters. (Any)
2
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
3
Nature.
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what needs to be done. Of course, some priests (as well as lay functionaries) are more interested in their own agendas than any supposed divine will. Consult the Order Contact table to determine your
liaison within the religious order. Order Contact d8 Contact 1 A cloistered priest with little worldly experience who doesn’t really understand what you do but seems to approve of it anyway 2 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what needs to be done. Of course, some priests (as well as lay functionaries) are more interested in their own agendas than any supposed divine will. Consult the Order Contact table to determine your
liaison within the religious order. Order Contact d8 Contact 1 A cloistered priest with little worldly experience who doesn’t really understand what you do but seems to approve of it anyway 2 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what needs to be done. Of course, some priests (as well as lay functionaries) are more interested in their own agendas than any supposed divine will. Consult the Order Contact table to determine your
liaison within the religious order. Order Contact d8 Contact 1 A cloistered priest with little worldly experience who doesn’t really understand what you do but seems to approve of it anyway 2 A
Backgrounds
Guildmasters’ Guide to Ravnica
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
Backgrounds
Baldur’s Gate: Descent into Avernus
. (Lawful)
3
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods
gains on decadent luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t
Backgrounds
Guildmasters’ Guide to Ravnica
.
8
I never change my mind once it’s made up.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Order. The law is meant to ensure
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Take note of your players’ preferences. If they’re not much for long periods of conversation with NPCs, you might want to move things along a little more quickly. On the other hand, you can really
bring to life not just the faction representatives and the dwarf king in this chapter, but also highlight the personalities and goals of the characters and any NPCs who remain with them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Take note of your players’ preferences. If they’re not much for long periods of conversation with NPCs, you might want to move things along a little more quickly. On the other hand, you can really
bring to life not just the faction representatives and the dwarf king in this chapter, but also highlight the personalities and goals of the characters and any NPCs who remain with them.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 12: Comet The end is near!
This chapter details the Heralds of the Comet, an apocalyptic sect that plans to use the original Deck of Many Things to bring about the end of all things. It
believe the end really is the end; after the multiverse’s destruction, only a formless void will remain.
Vallez Gax
The Heralds of the Comet is best suited for use as an antagonist in an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 12: Comet The end is near!
This chapter details the Heralds of the Comet, an apocalyptic sect that plans to use the original Deck of Many Things to bring about the end of all things. It
believe the end really is the end; after the multiverse’s destruction, only a formless void will remain.
Vallez Gax
The Heralds of the Comet is best suited for use as an antagonist in an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Take note of your players’ preferences. If they’re not much for long periods of conversation with NPCs, you might want to move things along a little more quickly. On the other hand, you can really
bring to life not just the faction representatives and the dwarf king in this chapter, but also highlight the personalities and goals of the characters and any NPCs who remain with them.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 12: Comet The end is near!
This chapter details the Heralds of the Comet, an apocalyptic sect that plans to use the original Deck of Many Things to bring about the end of all things. It
believe the end really is the end; after the multiverse’s destruction, only a formless void will remain.
Vallez Gax
The Heralds of the Comet is best suited for use as an antagonist in an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
safe passage to any who approach them peacefully. The relative isolation of Neverlight Grove, its abundance of food and water, and the welcoming nature of its inhabitants might bring the characters
here to rest, recuperate, and resupply. While in the grove, they can consult with the colony’s myconid sovereigns about possible ways back to the surface world, while enjoying a much-needed respite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
safe passage to any who approach them peacefully. The relative isolation of Neverlight Grove, its abundance of food and water, and the welcoming nature of its inhabitants might bring the characters
here to rest, recuperate, and resupply. While in the grove, they can consult with the colony’s myconid sovereigns about possible ways back to the surface world, while enjoying a much-needed respite
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
safe passage to any who approach them peacefully. The relative isolation of Neverlight Grove, its abundance of food and water, and the welcoming nature of its inhabitants might bring the characters
here to rest, recuperate, and resupply. While in the grove, they can consult with the colony’s myconid sovereigns about possible ways back to the surface world, while enjoying a much-needed respite
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-sniff icon (5 gp)
7 Planetar shaving set (15 gp)
8 Unexpurgated holy texts with all the really naughty bits (10 gp)
Clerical Routine You might pray for your spells each day at dawn, by
Faith Every cleric has a uniquely personal connection to their deity. You are no exception, though you like to think you bring your own special flair to the relationship, and vice versa. Relationship
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-sniff icon (5 gp)
7 Planetar shaving set (15 gp)
8 Unexpurgated holy texts with all the really naughty bits (10 gp)
Clerical Routine You might pray for your spells each day at dawn, by
Faith Every cleric has a uniquely personal connection to their deity. You are no exception, though you like to think you bring your own special flair to the relationship, and vice versa. Relationship
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-sniff icon (5 gp)
7 Planetar shaving set (15 gp)
8 Unexpurgated holy texts with all the really naughty bits (10 gp)
Clerical Routine You might pray for your spells each day at dawn, by
Faith Every cleric has a uniquely personal connection to their deity. You are no exception, though you like to think you bring your own special flair to the relationship, and vice versa. Relationship
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
writing) oversee the front gates, examining and discussing written works presented by hopefuls trying to gain entrance. If a question arises, the Avowed send a runner to consult with a sage in the
library. The runner eventually returns bearing a missive of acceptance or denial. Visiting scholars experienced in this procedure often bring a selection of possible donations to ensure admittance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
writing) oversee the front gates, examining and discussing written works presented by hopefuls trying to gain entrance. If a question arises, the Avowed send a runner to consult with a sage in the
library. The runner eventually returns bearing a missive of acceptance or denial. Visiting scholars experienced in this procedure often bring a selection of possible donations to ensure admittance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
writing) oversee the front gates, examining and discussing written works presented by hopefuls trying to gain entrance. If a question arises, the Avowed send a runner to consult with a sage in the
library. The runner eventually returns bearing a missive of acceptance or denial. Visiting scholars experienced in this procedure often bring a selection of possible donations to ensure admittance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
.
9 Find a gate to the Underworld or Nyx.
10 Consult a demon living in the temple.
11 Discover why the temple was abandoned.
12 Restore the temple to reveal the truth hidden in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
gods give you flashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
.
9 Find a gate to the Underworld or Nyx.
10 Consult a demon living in the temple.
11 Discover why the temple was abandoned.
12 Restore the temple to reveal the truth hidden in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
human banker named Harbin Wester—a fat, pompous old fool. Completely intimidated by the Redbrands, he claims that they’re “just a mercenary guild, and not all that much trouble, really.” The
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
human banker named Harbin Wester—a fat, pompous old fool. Completely intimidated by the Redbrands, he claims that they’re “just a mercenary guild, and not all that much trouble, really.” The
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
human banker named Harbin Wester—a fat, pompous old fool. Completely intimidated by the Redbrands, he claims that they’re “just a mercenary guild, and not all that much trouble, really.” The
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region






