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Returning 35 results for 'bring both diffusing choosing rivals'.
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Wave
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.
Sentience
Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10
its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
Backgrounds
Wayfinder's Guide to Eberron
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
Backgrounds
Wayfinder's Guide to Eberron
. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
Backgrounds
Wayfinder's Guide to Eberron
the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
Backgrounds
Wayfinder's Guide to Eberron
. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
Backgrounds
Wayfinder's Guide to Eberron
house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency.
2
I
Backgrounds
Wayfinder's Guide to Eberron
house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency.
2
Backgrounds
Wayfinder's Guide to Eberron
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
Backgrounds
Wayfinder's Guide to Eberron
the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
Backgrounds
Wayfinder's Guide to Eberron
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The skull lord regains spent legendary actions at the start
of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of the undying in a bid to establish dominance. Yet skull lords always prove to be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.Hutijin can take 3 legendary actions, choosing from
rivals. Other archdevils know how much Hutijin despises mortals and have secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to
Backgrounds
Wayfinder's Guide to Eberron
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
Backgrounds
Wayfinder's Guide to Eberron
. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
Backgrounds
Wayfinder's Guide to Eberron
house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency.
2
Backgrounds
Wayfinder's Guide to Eberron
the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
Monsters
Fizban's Treasury of Dragons
damage.The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The
this level of power. But a chromatic dragon who can outwit all rivals and overcome all potential thieves can rise to become one of the mightiest of dragons.
Often a chromatic greatwyrm’s
Monsters
Fizban's Treasury of Dragons
damage.The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm
level of power. But a chromatic dragon who can outwit all rivals and overcome all potential thieves can rise to become one of the mightiest of dragons.
Often a chromatic greatwyrm’s ascension
Monsters
Mordenkainen Presents: Monsters of the Multiverse
):
At will: detect magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project imageDemogorgon can take 2 legendary actions, choosing from the options below. Only one
by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep
Monsters
Fizban's Treasury of Dragons
greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm
of power. But a chromatic dragon who can outwit all rivals and overcome all potential thieves can rise to become one of the mightiest of dragons.
Often a chromatic greatwyrm’s ascension involves
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to an unoccupied space he can see.Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
Monsters
Fizban's Treasury of Dragons
greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm
of power. But a chromatic dragon who can outwit all rivals and overcome all potential thieves can rise to become one of the mightiest of dragons.
Often a chromatic greatwyrm’s ascension involves
Monsters
Fizban's Treasury of Dragons
greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm
of power. But a chromatic dragon who can outwit all rivals and overcome all potential thieves can rise to become one of the mightiest of dragons.
Often a chromatic greatwyrm’s ascension involves
Monsters
Strixhaven: A Curriculum of Chaos
spellcasting ability:
1/day each: greater restoration, mass cure wounds, plant growth, revivify, speak with deadBeledros can take 3 legendary actions, choosing from the options below. Only one
intertwined magic of life and death. Her power taps into the life force flowing through living things and the natural world. She manipulates that energy to give healing and life or to bring death and
Monsters
The Book of Many Things
presence halves the attack’s damage against it.The veiled presence can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
Demogorgon
Legacy
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Monsters
Out of the Abyss
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Demogorgon regains spent legendary
form of two serpentine towers, each crowned by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The
Graz'zt
Legacy
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Monsters
Out of the Abyss
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent
bring me happiness should be enjoyed immediately. There is no point to saving anything pleasurable for later.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Monsters
Waterdeep: Dungeon of the Mad Mage
).Halaster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Halaster regains spent
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
Monsters
Eberron: Rising from the Last War
of that form.Rak Tulkhesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Rak
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Monsters
Storm King's Thunder
shape, teleportThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon
North. The Lords’ Alliance represents one of the greatest threats to dragons in Faerûn, so Iymrith is keen to bring about its end.Blue dragons make their lairs in barren places, using
Monsters
Eberron: Rising from the Last War
permanently under her command, following her verbal orders.Illmarrow can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
would be exterminated to the last member, and the Mark of Death would be eliminated from the world.
The line of Vol had long been rivals of the Undying Court, and many whisper even today that the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
1/day each: dominate monster, plane shift (self only)The elder brain can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end
, rewriting their thoughts and authoring their dreams.
An elder brain sustains itself by consuming the brains of other creatures. If its mind flayer servants don’t bring meals directly to it, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
weakness is her paranoia. She can’t bring herself to trust anyone except maybe her two gargoyle companions, and even they are suspect.” “Nass Lantomir is a human diviner. She likes to pry knowledge from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
anything a franchise’s characters or employees do might bring the franchise into conflict with rivals. If you use Xanathar’s Guide to Everything in your games, you’re probably already familiar with
Complications and Rivals The franchise and downtime activities introduced in this section all incorporate the idea that such activities can introduce ongoing complications to the campaign, and that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Ashen Grotto Adventures Here are sample adventure hooks to bring characters to the Ashen Grotto or to give them missions to pursue within the cave. Greedy Usurpers Giants who wish to inter their dead
within, but the rivals no longer hold to tradition and seek to plunder the grotto’s treasures and power. Use your choice of Giantkind Encounters tables in chapter 3 for the rivals. Key to the Past A






