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Returning 31 results for 'bring both diffusing confidant restraints'.
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being both diffusing confident restraint
being both diffusing confidant restrained
beings both diffusing confident restraint
Yuan-ti Pureblood
Legacy
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races
Volo's Guide to Monsters
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions). The
creature’s turn. The infiltrator regains all spent legendary actions at the start of its turn.
Cunning. The infiltrator escapes nonmagical restraints and ends the grappled condition on itself, then moves up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions). The
creature’s turn. The infiltrator regains all spent legendary actions at the start of its turn.
Cunning. The infiltrator escapes nonmagical restraints and ends the grappled condition on itself, then moves up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions). The
creature’s turn. The infiltrator regains all spent legendary actions at the start of its turn.
Cunning. The infiltrator escapes nonmagical restraints and ends the grappled condition on itself, then moves up
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the
Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the
Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the
Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece to bring the image to life. Secret Entrance. The bust on the wall projects an illusion that conceals the entrance to the Ruby Sanctum (area N5). A See Invisibility spell or similar magic reveals
to leave the casino at once. Otherwise, Tiamat releases Windfall from her magical restraints, instructs the tiefling to eradicate the party, and leaves to commune with her other champions. Only after
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece to bring the image to life. Secret Entrance. The bust on the wall projects an illusion that conceals the entrance to the Ruby Sanctum (area N5). A See Invisibility spell or similar magic reveals
to leave the casino at once. Otherwise, Tiamat releases Windfall from her magical restraints, instructs the tiefling to eradicate the party, and leaves to commune with her other champions. Only after
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece to bring the image to life. Secret Entrance. The bust on the wall projects an illusion that conceals the entrance to the Ruby Sanctum (area N5). A See Invisibility spell or similar magic reveals
to leave the casino at once. Otherwise, Tiamat releases Windfall from her magical restraints, instructs the tiefling to eradicate the party, and leaves to commune with her other champions. Only after
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bring not only her divine family but also mortal giants together in harmony. Iallanis envisions a restored giant empire as a realm of benevolence, learning, and innovation where giants lead but do not
valor. A dour loner, Skoraeus often sits on the sidelines during the schemes and battles of his siblings. He appears in one myth after other as an observer, a confidant to the other gods, and a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bring not only her divine family but also mortal giants together in harmony. Iallanis envisions a restored giant empire as a realm of benevolence, learning, and innovation where giants lead but do not
valor. A dour loner, Skoraeus often sits on the sidelines during the schemes and battles of his siblings. He appears in one myth after other as an observer, a confidant to the other gods, and a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bring not only her divine family but also mortal giants together in harmony. Iallanis envisions a restored giant empire as a realm of benevolence, learning, and innovation where giants lead but do not
valor. A dour loner, Skoraeus often sits on the sidelines during the schemes and battles of his siblings. He appears in one myth after other as an observer, a confidant to the other gods, and a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
any other stone giant.
In the legends of the giants, Skoraeus often sits on the sidelines during the schemes and battles of his siblings. He acts as an observer, a confidant to the other gods, and a
delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
any other stone giant.
In the legends of the giants, Skoraeus often sits on the sidelines during the schemes and battles of his siblings. He acts as an observer, a confidant to the other gods, and a
delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
any other stone giant.
In the legends of the giants, Skoraeus often sits on the sidelines during the schemes and battles of his siblings. He acts as an observer, a confidant to the other gods, and a
delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler
.
Alignment. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler of
. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler of
. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler
.
Alignment. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler of
. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler
.
Alignment. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
has disturbed the keg. Treasure. Within the keg are five tiny sapphires (worth 10 gp each) used to bring about the magic that bound the mephits. 15. Dragon Cell Crudely executed symbols and glyphs
bench along the south wall are pieces of nearly useless cutlery and rusting skinning knives.
The kobolds bring food for their tribe up from the Underdark and store it in a nearby chamber. The rotting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
has disturbed the keg. Treasure. Within the keg are five tiny sapphires (worth 10 gp each) used to bring about the magic that bound the mephits. 15. Dragon Cell Crudely executed symbols and glyphs
bench along the south wall are pieces of nearly useless cutlery and rusting skinning knives.
The kobolds bring food for their tribe up from the Underdark and store it in a nearby chamber. The rotting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
has disturbed the keg. Treasure. Within the keg are five tiny sapphires (worth 10 gp each) used to bring about the magic that bound the mephits. 15. Dragon Cell Crudely executed symbols and glyphs
bench along the south wall are pieces of nearly useless cutlery and rusting skinning knives.
The kobolds bring food for their tribe up from the Underdark and store it in a nearby chamber. The rotting






