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Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
Monsters
Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Backgrounds
Sword Coast Adventurer's Guide
and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems
abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a
Monsters
Fizban's Treasury of Dragons
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can best accomplish this
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
Artificer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
look at the Artificer table to see which features you get at each level. The descriptions of those features appear in the “Artificer Features” section.
QUICK BUILD
You can make an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against the mind flayers on level 17. The githyanki also transformed Stardock into a crèche: a fortress dedicated to raising and training young warriors. Because creatures do not age on the Astral
Plane, the githyanki must bring their offspring to the Material Plane to mature. Unfamiliar with the asteroid’s actual name, the githyanki refer to Stardock as Crèche K’liir. THE ORIGINAL CRYSTAL
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leaving their peaceful lives behind and looking for others to bring into the fold. And her pride in them is all the greater when they manage to build chosen families who journey with them to pursue
Karametra’s Champions Karametra’s champions build community, advance civilization, and bestow bounty wherever they go in the name of their god. Karametra seeks to provide for all, end famine and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. One of the knights turns a winch, raising the portcullis outside. Lord Bakaris is defecting to the Dragon Army and has convinced these knights to come with him. The cowardly lord is terrified of the
to stay out of battle himself. Portcullis. If the knight raising the portcullis isn’t stopped within 3 rounds of the characters arriving at the Warrior’s Gate, the Dragon Army officers join the battle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
than shocking. The Trust—the shadowy secret police who maintain order in Zilargo—is well represented on this board, raising questions about the extent to which the Chronicle is a propaganda engine for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
secret ingredient produced by a gold dragon Fill is raising behind closed doors. In recent months, Fill has struggled to keep the growing dragon, whose name is Briochebane, hidden from the public
reconstruction anonymously. Fill’s Quest Andrew Kolb Map: Fill’s BakeryView Player Version After imparting the information above, Fill beseeches the characters to find Briochebane and bring his ward home
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area, the Sumber Hills, has become the stronghold where the elemental cults build their bases of power. Chapter 3 begins the adventure in earnest. In this chapter, the characters learn that trouble
, the characters discover that the four cults occupy a sprawling dungeon complex beneath the Sumber Hills. The temples serve as the base for the cultists’ insidious attacks against the Dessarin Valley
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
you, it would try to bring you and your family line into the house. To build this kind of character, choose a Dragonmark feat at level 4 or later. Mark of Prophecy You might bear a mark unrelated to
determine to what extent you become drawn into house politics. Taking the background associated with your house (such as House Jorasco Heir) is the best way to build your character as a dragonmarked heir
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, the god of war, to receive his divine power. From their homeland of Kayolin, the five siblings each set out on their own path to bring Kiri-Jolith’s message directly to the Dragon Armies. Hrigg’s path
evil and good. 4th 27 (5d8 + 5) Ability Score Improvement. Hrigg’s Wisdom score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his spell save DC and the bonus to hit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that wouldn’t be sufficient to bring about the desired end; somehow, they’ll have to trick the adventurer into doing it. Because the Lords of Dust so often work through pawns and minions, it might
take a while for adventurers to realize that an apparently unconnected series of encounters early in a campaign are actually all part of the complex schemes of the Lords of Dust. These fiends are so
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
How to Use These Rules The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that
the Dungeons & Dragons Starter Set, which demonstrates how to take a bunch of monsters and build an exciting adventure around them.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventure locations, such as a haunted house on the outskirts of town or a dungeon complex tucked in the nearby hills. Alexandre Honoré A time of sorrow can bring people together and even launch an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the forges grew quiet, the foundries cooled, and the dwarven masters left their workbenches to darkness and departed to other realms. When Vanifer was first drawn to the complex, she instructed her
believes that she can use this power to bring the other elemental temples to heel, allowing her to rule over all.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
do in combat, while others prefer to stick with the familiar options their characters bring to any fight. As DM, learn your players’ preferences and try to build encounters that allow players to do
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Campaign Events If you don’t want to build a world that focuses on the presence or absence of giants, you can instead build a campaign around world-shaking events that are instigated by giants. Storm
prophecy that means they will bring about the return of Annam—and either the downfall or the resurgence of the giants. Thousands and thousands of years we have walked these many worlds. Are we not too old and too wise for ancient grudges?
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and tools to diagrams etched into the floors and walls. Although most workshops are controlled by House Cannith, that house is not the only group of artificers who build and operate such locations
build specialized workshops for those purposes. Arcane Workshop Adventures Characters might find their way to an arcane workshop for a variety of reasons. Some possibilities are outlined in the Arcane
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Villains Unquestionably, Mogis makes an excellent villain. His lust for bloodshed and willingness to fight all comers makes him easy to build a campaign around if you want a straightforward
, though, and many allow themselves to be underestimated as a ploy to bring ruin upon their foes. The Mogis’s Villains table suggests a variety of foes that might arise from among the god’s followers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to life, and build on the ideas the players bring to each encounter. Alter these outlines freely to suit your tastes—and those of your players—and your ideas for your campaign. A Starting Campaign
encounter. Monster names in bold point you to the stat blocks in the Monster Manual. Some encounters also specify treasure the characters might find. Use your imagination to bring the locations and encounters
Monsters
Fizban's Treasury of Dragons
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
.
Topaz Dragon Lair Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, she decided to lend her skills in the fight against the Dragon Armies before they can invade her homeland. She is a talented spy and scout who isn’t afraid to bring her blades to bear if the
increases by 2, raising the modifier by 1, so increase the following numbers by 1: her Armor Class, her Dexterity saving throw bonus, her Stealth bonus, and the bonuses to hit and damage of her weapon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
collapsed into chaos and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to
yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable adventurer. See the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. By hiring skilled merrenoloth pilots to navigate the river, a demon lord can transport an invasion force of enormous size. Mimicking a complex dance, the two sides shift their attacks and trade
other planes are little more than skirmishes in the Blood War, even a small number of demons and devils can wreak havoc and bring destruction wherever they see fit to do battle.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Thundering Observatory Adventures Here are sample adventure hooks to bring characters to the Thundering Observatory or to give them missions to pursue there. Collateral Damage Factions consisting of
their favor, and they hire adventurers to secure it. Final Key A storm giant offers the characters a stunning reward if the characters can use the Star Forge (in this chapter) to build him a machine
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
feats in this chapter. If one of them catches your eye, choose that college. If you have access to Magic: The Gathering cards from the Strixhaven set, find a card that appeals to you and build that
character. A STRIXHAVEN PARTY
If you’re starting a Strixhaven campaign with the introductory adventure in chapter 3, that adventure gives all the advice you need to bring a party of characters together
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Quests d6 Adventure Goal
1 Rob or defend a gambling parlor.
2 Destabilize or aid the government of the local polis.
3 Form or foil a heretical cult of Heliod to bring discord to
one of the necropoleis in expanding or dealing with various threats. Plots and schemes are Phenax’s lifeblood, suggesting a complex, shifting campaign full of surprises and twists. For example, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that structure in an adventure where the players control their characters’ actions, but you can use the encounters you plan to build tension toward a climax. Each encounter in an adventure is an
opportunity to make the characters’ situation more complex and urgent, with more significant consequences. Successive encounters raise the tension in an adventure naturally, as characters spend their






