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monsters
peace between people and beasts. But as ages passed, her children grew restless in the shade of her leaves. Her eldest son came to her and said, “Mother, I dream of war! I want to build a fortress
and wield a blade of steel.” The Queen replied, “Then leave the wood, but do not bring your metal into my domain.” And so he left the wood and founded the kingdom of Karrnath. The
Species
Guildmasters’ Guide to Ravnica
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically transferring the traits of various
animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These hyper-evolved specimens are
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
specific purpose and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This
a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Changeling Names
A changeling might use a different name for each mask and
Monsters
Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Backgrounds
Guildmasters’ Guide to Ravnica
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
Backgrounds
Guildmasters’ Guide to Ravnica
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Backgrounds
Guildmasters’ Guide to Ravnica
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Creating Your Character
At 1st
of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You
Backgrounds
Sword Coast Adventurer's Guide
and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems
abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
don’t belong to me, especially if they are very well made.
Saltmarsh Ties
Ships make Saltmarsh’s economy run. You have contacts with one of the following leaders in town. Choose
Backgrounds
Baldur’s Gate: Descent into Avernus
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the Watch might. Additionally, you&rsquo
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Following the Trail Leosin Erlanthar contacts the party during a council session in Waterdeep. After filling them in on the rumors that Varram has lost the White Dragon Mask and gone abroad in search
of it, he sends the characters to Boareskyr Bridge, instructing them to seek information on Varram’s recent movements and probable destination. This chapter sees the characters journey from Boareskyr
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Following the Trail Leosin Erlanthar contacts the party during a council session in Waterdeep. After filling them in on the rumors that Varram has lost the White Dragon Mask and gone abroad in search
of it, he sends the characters to Boareskyr Bridge, instructing them to seek information on Varram’s recent movements and probable destination. This chapter sees the characters journey from Boareskyr
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Following the Trail Leosin Erlanthar contacts the party during a council session in Waterdeep. After filling them in on the rumors that Varram has lost the White Dragon Mask and gone abroad in search
of it, he sends the characters to Boareskyr Bridge, instructing them to seek information on Varram’s recent movements and probable destination. This chapter sees the characters journey from Boareskyr
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Following the Trail Leosin Erlanthar contacts the party during a council session in Waterdeep. After filling them in on the rumors that Varram has lost the White Dragon Mask and gone abroad in search
of it, he sends the characters to Boareskyr Bridge, instructing them to seek information on Varram’s recent movements and probable destination. This chapter sees the characters journey from Boareskyr
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Following the Trail Leosin Erlanthar contacts the party during a council session in Waterdeep. After filling them in on the rumors that Varram has lost the White Dragon Mask and gone abroad in search
of it, he sends the characters to Boareskyr Bridge, instructing them to seek information on Varram’s recent movements and probable destination. This chapter sees the characters journey from Boareskyr
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Following the Trail Leosin Erlanthar contacts the party during a council session in Waterdeep. After filling them in on the rumors that Varram has lost the White Dragon Mask and gone abroad in search
of it, he sends the characters to Boareskyr Bridge, instructing them to seek information on Varram’s recent movements and probable destination. This chapter sees the characters journey from Boareskyr
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
one catch your eye. If you have access to Magic: the Gathering cards from a Ravnica set, find a card that appeals to you and build that character. If you’re a Magic player and you already have a
Player’s Handbook or some other source. Also make a note of your contacts. Guildless Characters You can play a character who isn’t a member of a guild. Choose one of the character backgrounds in the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
one catch your eye. If you have access to Magic: the Gathering cards from a Ravnica set, find a card that appeals to you and build that character. If you’re a Magic player and you already have a
Player’s Handbook or some other source. Also make a note of your contacts. Guildless Characters You can play a character who isn’t a member of a guild. Choose one of the character backgrounds in the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
one catch your eye. If you have access to Magic: the Gathering cards from a Ravnica set, find a card that appeals to you and build that character. If you’re a Magic player and you already have a
Player’s Handbook or some other source. Also make a note of your contacts. Guildless Characters You can play a character who isn’t a member of a guild. Choose one of the character backgrounds in the
Backgrounds
Sword Coast Adventurer's Guide
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
yourself before gods and mortals. Your oath and alignment might be in harmony, or your oath might represent standards of behavior that you have not yet attained.
QUICK BUILD
You can make a paladin
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
you, it would try to bring you and your family line into the house. To build this kind of character, choose a Dragonmark feat at level 4 or later. Mark of Prophecy You might bear a mark unrelated to
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
you, it would try to bring you and your family line into the house. To build this kind of character, choose a Dragonmark feat at level 4 or later. Mark of Prophecy You might bear a mark unrelated to
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
you, it would try to bring you and your family line into the house. To build this kind of character, choose a Dragonmark feat at level 4 or later. Mark of Prophecy You might bear a mark unrelated to
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Morley’s Debt In a settlement somewhere close to Uskarn, a merchant named Davus Raal (LN male half-elf noble) contacts the party with an offer of employment. Raal offers a bounty if the characters
posing as a pious hermit to dodge his debts. Raal hires the characters to reclaim the money he is owed or, failing that, to bring Morley to him (after which the dwarf will be sold to pirates to recoup
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
soldiers or more-or-less reformed criminals. Networker. The Networker knows exactly who can get the party what they need. This character makes extensive use of contacts and friends to facilitate the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
soldiers or more-or-less reformed criminals. Networker. The Networker knows exactly who can get the party what they need. This character makes extensive use of contacts and friends to facilitate the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
soldiers or more-or-less reformed criminals. Networker. The Networker knows exactly who can get the party what they need. This character makes extensive use of contacts and friends to facilitate the
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Morley’s Debt In a settlement somewhere close to Uskarn, a merchant named Davus Raal (LN male half-elf noble) contacts the party with an offer of employment. Raal offers a bounty if the characters
posing as a pious hermit to dodge his debts. Raal hires the characters to reclaim the money he is owed or, failing that, to bring Morley to him (after which the dwarf will be sold to pirates to recoup
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Morley’s Debt In a settlement somewhere close to Uskarn, a merchant named Davus Raal (LN male half-elf noble) contacts the party with an offer of employment. Raal offers a bounty if the characters
posing as a pious hermit to dodge his debts. Raal hires the characters to reclaim the money he is owed or, failing that, to bring Morley to him (after which the dwarf will be sold to pirates to recoup
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Important Red Larchers The inhabitants of Red Larch have become so frightened by the recent “dark doings” that rather than showing typical frontier reticence, they helpfully babble about everything
(area 15). She is an Emerald Enclave contact. Helvur and Maegla Tarnlar are clothiers (area 7). Both are Lords’ Alliance contacts. Harburk Tuthmarillar is the Constable of Red Larch, a stern, honest






