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Returning 35 results for 'bring burden diffusing changing refuses'.
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Backgrounds
Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry. The shadar-kai has advantage on saving throws against
saturated with raw emotion.
Shadar-kai encountered outside the Shadowfell are often on quests to find the most sorrow-touched items they can find to bring back to their queen’s gloomy castle.Necrotic
Monsters
Waterdeep: Dungeon of the Mad Mage
. Undermountain is his home, an amusement gallery in which others perform to entertain him.
The Mad Mage knows the ever-changing ways of Undermountain as no one else does, for he is the one who controls those
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cliffside Redoubt Craig J spearing The vampire Kas refuses to tolerate any interruptions to his
plans to ruin Vecna and claim the multiverse for his own Kas makes his lair inside the cliff below
might encounter the vampire in his redoubt, they might also draw him out by changing the tides of war. Unless the characters draw him out by collapsing Hurricane Tower, sealing Miska away, or some other effective strategy, Kas waits in the redoubt for Miska to emerge.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cliffside Redoubt Craig J spearing The vampire Kas refuses to tolerate any interruptions to his
plans to ruin Vecna and claim the multiverse for his own Kas makes his lair inside the cliff below
might encounter the vampire in his redoubt, they might also draw him out by changing the tides of war. Unless the characters draw him out by collapsing Hurricane Tower, sealing Miska away, or some other effective strategy, Kas waits in the redoubt for Miska to emerge.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cliffside Redoubt Craig J spearing The vampire Kas refuses to tolerate any interruptions to his
plans to ruin Vecna and claim the multiverse for his own Kas makes his lair inside the cliff below
might encounter the vampire in his redoubt, they might also draw him out by changing the tides of war. Unless the characters draw him out by collapsing Hurricane Tower, sealing Miska away, or some other effective strategy, Kas waits in the redoubt for Miska to emerge.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters bring Serapio to Doña Rosa alive, she weeps with gratitude and thanks them profusely. If Serapio is still under fiendish control, Doña Rosa seeks aid from the archmages
, the characters hear a blood-curdling scream as his soul is dragged into the Abyss. All the victims of sereno are immediately freed from the curse, but Doña Rosa falls into despair and refuses to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters bring Serapio to Doña Rosa alive, she weeps with gratitude and thanks them profusely. If Serapio is still under fiendish control, Doña Rosa seeks aid from the archmages
, the characters hear a blood-curdling scream as his soul is dragged into the Abyss. All the victims of sereno are immediately freed from the curse, but Doña Rosa falls into despair and refuses to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters bring Serapio to Doña Rosa alive, she weeps with gratitude and thanks them profusely. If Serapio is still under fiendish control, Doña Rosa seeks aid from the archmages
, the characters hear a blood-curdling scream as his soul is dragged into the Abyss. All the victims of sereno are immediately freed from the curse, but Doña Rosa falls into despair and refuses to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
effect, Korvala refuses to divulge information about the ritual. Personality Trait. “When I have a goal in mind, I will do everything to be sure it gets completed.” Ideal. “My pack should be able to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
effect, Korvala refuses to divulge information about the ritual. Personality Trait. “When I have a goal in mind, I will do everything to be sure it gets completed.” Ideal. “My pack should be able to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
effect, Korvala refuses to divulge information about the ritual. Personality Trait. “When I have a goal in mind, I will do everything to be sure it gets completed.” Ideal. “My pack should be able to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. 3 Good music makes me weep like a baby. 4 Wherever I go, I try to bring a little of the warmth and tranquility of home with me. 5 I have never lost my childlike sense of wonder. 6 When I have a new
idea, I get wildly excited about it until I come up with another, better idea. 7 I live by my own set of weird and wonderful rules. 8 I can’t bring myself to trust most adults. Ideals d8 Ideal 1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. 3 Good music makes me weep like a baby. 4 Wherever I go, I try to bring a little of the warmth and tranquility of home with me. 5 I have never lost my childlike sense of wonder. 6 When I have a new
idea, I get wildly excited about it until I come up with another, better idea. 7 I live by my own set of weird and wonderful rules. 8 I can’t bring myself to trust most adults. Ideals d8 Ideal 1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. 3 Good music makes me weep like a baby. 4 Wherever I go, I try to bring a little of the warmth and tranquility of home with me. 5 I have never lost my childlike sense of wonder. 6 When I have a new
idea, I get wildly excited about it until I come up with another, better idea. 7 I live by my own set of weird and wonderful rules. 8 I can’t bring myself to trust most adults. Ideals d8 Ideal 1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
some passing souls mistake for Athreos. This figure is Solyssia, once an oracle of Meletis. Solyssia refuses to pay Athreos’s price, or to have it paid for her. For untold centuries, she has harassed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
some passing souls mistake for Athreos. This figure is Solyssia, once an oracle of Meletis. Solyssia refuses to pay Athreos’s price, or to have it paid for her. For untold centuries, she has harassed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
some passing souls mistake for Athreos. This figure is Solyssia, once an oracle of Meletis. Solyssia refuses to pay Athreos’s price, or to have it paid for her. For untold centuries, she has harassed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Dreamer’s Reach Adventures Here are sample adventure hooks to bring characters to Dreamer’s Reach or to give them missions to pursue there. Dreaming Key A cloud giant has taken control of Dreamer’s
giants who seek omens from the dream world. The patrol refuses to leave, and the giants and creatures from the Stone Giant Encounters table (see chapter 3) fight to keep the patrol here if necessary.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jorlan’s Gambit When the initial contact between the adventurers and the other prisoners has been played out, Jorlan Duskryn arranges to bring the prisoners their food during his guard duty. (Shoor
take it?” If the answer is affirmative, Jorlan quickly and quietly proposes to leave the gate to the slave pen unlocked, as well as to create a distraction during the changing of the guards on duty
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jorlan’s Gambit When the initial contact between the adventurers and the other prisoners has been played out, Jorlan Duskryn arranges to bring the prisoners their food during his guard duty. (Shoor
take it?” If the answer is affirmative, Jorlan quickly and quietly proposes to leave the gate to the slave pen unlocked, as well as to create a distraction during the changing of the guards on duty
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Dreamer’s Reach Adventures Here are sample adventure hooks to bring characters to Dreamer’s Reach or to give them missions to pursue there. Dreaming Key A cloud giant has taken control of Dreamer’s
giants who seek omens from the dream world. The patrol refuses to leave, and the giants and creatures from the Stone Giant Encounters table (see chapter 3) fight to keep the patrol here if necessary.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Dreamer’s Reach Adventures Here are sample adventure hooks to bring characters to Dreamer’s Reach or to give them missions to pursue there. Dreaming Key A cloud giant has taken control of Dreamer’s
giants who seek omens from the dream world. The patrol refuses to leave, and the giants and creatures from the Stone Giant Encounters table (see chapter 3) fight to keep the patrol here if necessary.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jorlan’s Gambit When the initial contact between the adventurers and the other prisoners has been played out, Jorlan Duskryn arranges to bring the prisoners their food during his guard duty. (Shoor
take it?” If the answer is affirmative, Jorlan quickly and quietly proposes to leave the gate to the slave pen unlocked, as well as to create a distraction during the changing of the guards on duty
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Suggested Characteristics You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life. Personality Traits
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect






