Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bringing battle diffusing chasing relying'.
Other Suggestions:
binding battle diffusing chain reading
binding battle diffusing chain rolling
binding battle diffusing casting reading
binding battle diffusing casting rolling
binding battle diffusing causing reading
Classes
Sword Coast Adventurer's Guide
wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.
A Purple Dragon knight inspires greatness in others by
committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight leading a
Classes
Sword Coast Adventurer's Guide
wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.
A Purple Dragon knight inspires greatness in others by
committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight leading a
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square
Monsters
Fizban's Treasury of Dragons
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
Monsters
Fizban's Treasury of Dragons
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
gnomes and other humanoids, the kobolds instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Final Battle The battle between the factions of the Sword Coast and the Cult of the Dragon plays out as a huge clash between armies and monstrous forces. The manner in which that battle plays out
depends on the outcome of the “Council of Waterdeep” episode, and on how successful the heroes have been bringing the various factions together. See “Enemies and Allies,” later in this section, for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Final Battle The battle between the factions of the Sword Coast and the Cult of the Dragon plays out as a huge clash between armies and monstrous forces. The manner in which that battle plays out
depends on the outcome of the “Council of Waterdeep” chapter, and on how successful the heroes have been bringing the various factions together. See “Enemies and Allies,” later in this section, for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Final Battle The battle between the factions of the Sword Coast and the Cult of the Dragon plays out as a huge clash between armies and monstrous forces. The manner in which that battle plays out
depends on the outcome of the “Council of Waterdeep” chapter, and on how successful the heroes have been bringing the various factions together. See “Enemies and Allies,” later in this section, for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Final Battle The battle between the factions of the Sword Coast and the Cult of the Dragon plays out as a huge clash between armies and monstrous forces. The manner in which that battle plays out
depends on the outcome of the “Council of Waterdeep” episode, and on how successful the heroes have been bringing the various factions together. See “Enemies and Allies,” later in this section, for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Final Battle The battle between the factions of the Sword Coast and the Cult of the Dragon plays out as a huge clash between armies and monstrous forces. The manner in which that battle plays out
depends on the outcome of the “Council of Waterdeep” chapter, and on how successful the heroes have been bringing the various factions together. See “Enemies and Allies,” later in this section, for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Final Battle The battle between the factions of the Sword Coast and the Cult of the Dragon plays out as a huge clash between armies and monstrous forces. The manner in which that battle plays out
depends on the outcome of the “Council of Waterdeep” episode, and on how successful the heroes have been bringing the various factions together. See “Enemies and Allies,” later in this section, for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
Zariel’s War By bringing Elturel to Avernus and potentially gaining a choke hold on Baldur’s Gate, Zariel aims to capture as many evil mortals as she can, turn them into devils, and swell the ranks
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
Zariel’s War By bringing Elturel to Avernus and potentially gaining a choke hold on Baldur’s Gate, Zariel aims to capture as many evil mortals as she can, turn them into devils, and swell the ranks
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
Zariel’s War By bringing Elturel to Avernus and potentially gaining a choke hold on Baldur’s Gate, Zariel aims to capture as many evil mortals as she can, turn them into devils, and swell the ranks
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
–20 2d6 giant eagles 21–25 A pseudodragon chasing gulls through the air 26–29 1d2 druids 30–32 2d4 + 1 giant toads 33–35 1 commoner singing a dirge (day only) or
1 banshee (night only) 36–40 A
battle at sea between two galleons 66–70 1d4 + 3 merrow 71–75 A pirate crew consisting of 1 bandit captain, 1 druid, 2 berserkers, and 2d12 bandits, all searching for buried treasure 76–80 A severed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, reorganizing its cult and bringing the scattered remnants of the other cults to heel. This time allows the characters to plan a second assault. The factions the characters are affiliated with take a more
active role in thwarting Elemental Evil. Reports from characters who survived the first battle carry great weight with them, and it’s possible that a faction was scrying near the node at just the right
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
–20 2d6 giant eagles 21–25 A pseudodragon chasing gulls through the air 26–29 1d2 druids 30–32 2d4 + 1 giant toads 33–35 1 commoner singing a dirge (day only) or
1 banshee (night only) 36–40 A
battle at sea between two galleons 66–70 1d4 + 3 merrow 71–75 A pirate crew consisting of 1 bandit captain, 1 druid, 2 berserkers, and 2d12 bandits, all searching for buried treasure 76–80 A severed
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
insists on roleplaying only “monsters” and delights in chasing down participants to “eat” them. Many a participant has heard giggling approaching them at high speed before their character’s death
destination in half the normal time.
Bond Bane: Whenever you participate in sports on campus (except for big events, such as the Battle of Strixhaven), fouls are constantly called on you.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
insists on roleplaying only “monsters” and delights in chasing down participants to “eat” them. Many a participant has heard giggling approaching them at high speed before their character’s death
destination in half the normal time.
Bond Bane: Whenever you participate in sports on campus (except for big events, such as the Battle of Strixhaven), fouls are constantly called on you.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, reorganizing its cult and bringing the scattered remnants of the other cults to heel. This time allows the characters to plan a second assault. The factions the characters are affiliated with take a more
active role in thwarting Elemental Evil. Reports from characters who survived the first battle carry great weight with them, and it’s possible that a faction was scrying near the node at just the right
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, reorganizing its cult and bringing the scattered remnants of the other cults to heel. This time allows the characters to plan a second assault. The factions the characters are affiliated with take a more
active role in thwarting Elemental Evil. Reports from characters who survived the first battle carry great weight with them, and it’s possible that a faction was scrying near the node at just the right
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
insists on roleplaying only “monsters” and delights in chasing down participants to “eat” them. Many a participant has heard giggling approaching them at high speed before their character’s death
destination in half the normal time.
Bond Bane: Whenever you participate in sports on campus (except for big events, such as the Battle of Strixhaven), fouls are constantly called on you.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
–20 2d6 giant eagles 21–25 A pseudodragon chasing gulls through the air 26–29 1d2 druids 30–32 2d4 + 1 giant toads 33–35 1 commoner singing a dirge (day only) or
1 banshee (night only) 36–40 A
battle at sea between two galleons 66–70 1d4 + 3 merrow 71–75 A pirate crew consisting of 1 bandit captain, 1 druid, 2 berserkers, and 2d12 bandits, all searching for buried treasure 76–80 A severed
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bolsters other troops. Emerald Enclave. Druids and rangers of the Emerald Enclave answer the call to arms by bringing their treant and griffon allies from the forests and mountains of the Sword Coast
moment or prevent a crucial order from reaching its destination. Harper Agents. Intercepting intelligence during battle is a Harper specialty, and Harper agents can provide key information about cult
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bolsters other troops. Emerald Enclave. Druids and rangers of the Emerald Enclave answer the call to arms by bringing their treant and griffon allies from the forests and mountains of the Sword Coast
moment or prevent a crucial order from reaching its destination. Harper Agents. Intercepting intelligence during battle is a Harper specialty, and Harper agents can provide key information about cult
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bolsters other troops. Emerald Enclave. Druids and rangers of the Emerald Enclave answer the call to arms by bringing their treant and griffon allies from the forests and mountains of the Sword Coast
moment or prevent a crucial order from reaching its destination. Harper Agents. Intercepting intelligence during battle is a Harper specialty, and Harper agents can provide key information about cult
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Allow the characters to guide the decision of Vogler’s leaders, who will largely support any plan that doesn’t involve a preemptive strike or bringing battle into the village.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Allow the characters to guide the decision of Vogler’s leaders, who will largely support any plan that doesn’t involve a preemptive strike or bringing battle into the village.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Allow the characters to guide the decision of Vogler’s leaders, who will largely support any plan that doesn’t involve a preemptive strike or bringing battle into the village.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.






