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Returning 35 results for 'bringing before depend creatures respecting'.
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bringing before defend creatures respecting
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binding before depends creatures respecting
bringing before defend creatures reflecting
Monsters
Quests from the Infinite Staircase
;along with many animals, most of which are small woodland creatures. These animals act as Derwyth’s eyes and ears, quickly bringing her news of events in the wood, particularly the arrival and
actions of strangers. The creatures also carry messages to more powerful Beasts in the valley that sometimes come to Derwyth’s aid.
Monsters
Mythic Odysseys of Theros
"} necrotic damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.Belief is a powerful force in Theros, capable of bringing about
strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe their existence not to Nyx and the
Monsters
Locathah Rising
action to cause one of the following effects; Gar can’t use the same effect two rounds in a row.
Gar may teleport anywhere within the coral mountain, bringing up to five willing creatures with
":"damage","rollAction":"Claw","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, Gar can’t attack other creatures with his claw
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
.
5
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
things in life by bringing me delicacies like clams or aboleth flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of
hands of weaker creatures—especially while I can turn them against one another and have them fight in my stead.
2
It is difficult for anyone not of dragonkind to penetrate the twisting
Monsters
Mordenkainen's Fiendish Folio Volume 1
Stone upon Limbo. A powerful being suffused with entropic power, Ygorl delights in the act of unmaking and bringing chaos to any ecosystem it visits. Lesser slaadi follow close behind the lord of
.
Speaking to Ygorl is a taxing endeavor, as the lord of entropy channels its thoughts as a stream of consciousness that is both disturbing and difficult to follow. Mortal creatures that have attempted
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
Tortle
Legacy
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Species
The Tortle Package
wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
Monsters
Fizban's Treasury of Dragons
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2
A pseudodragon who is
hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6;{"diceNotation
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
Wizard
Legacy
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Classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, killing any creatures that cross them and respecting only those that can withstand their fury. Cultists. Yeenoghu rarely acquires cultists other than gnolls, leucrottas, and the other creatures spawned by
Yeenoghu Also known as the Beast of Butchery, Yeenoghu inspires his followers to devour any creatures they meet. In his mind, the cosmos is made up only of predators and prey. To sate his blood lust
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, killing any creatures that cross them and respecting only those that can withstand their fury. Cultists. Yeenoghu rarely acquires cultists other than gnolls, leucrottas, and the other creatures spawned by
Yeenoghu Also known as the Beast of Butchery, Yeenoghu inspires his followers to devour any creatures they meet. In his mind, the cosmos is made up only of predators and prey. To sate his blood lust
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, killing any creatures that cross them and respecting only those that can withstand their fury. Cultists. Yeenoghu rarely acquires cultists other than gnolls, leucrottas, and the other creatures spawned by
Yeenoghu Also known as the Beast of Butchery, Yeenoghu inspires his followers to devour any creatures they meet. In his mind, the cosmos is made up only of predators and prey. To sate his blood lust
Kobold
Legacy
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Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the answer is in days, hours, or minutes. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they're moving over.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
answer is in days, hours, or minutes. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they're moving over.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
answer is in days, hours, or minutes. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they're moving over.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the answer is in days, hours, or minutes. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they're moving over.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
answer is in days, hours, or minutes. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they're moving over.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the answer is in days, hours, or minutes. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they're moving over.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Life in Sigil Creatures from every corner of the planes live and toil in the City of Doors, bringing fragments of their cultures to the multiversal hub. Over eons, these cultural tenets have blended
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Life in Sigil Creatures from every corner of the planes live and toil in the City of Doors, bringing fragments of their cultures to the multiversal hub. Over eons, these cultural tenets have blended
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Life in Sigil Creatures from every corner of the planes live and toil in the City of Doors, bringing fragments of their cultures to the multiversal hub. Over eons, these cultural tenets have blended
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derwyth’s eyes and ears, quickly bringing her news of events in the wood, particularly the arrival and actions of strangers. The creatures also carry messages to more powerful Beasts in the valley that sometimes come to Derwyth’s aid.
star once it fell. Derwyth lives in Cernant Valley—a forested basin at the foot of the Tegefed Mountains—along with many animals, most of which are small woodland creatures. These animals act as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derwyth’s eyes and ears, quickly bringing her news of events in the wood, particularly the arrival and actions of strangers. The creatures also carry messages to more powerful Beasts in the valley that sometimes come to Derwyth’s aid.
star once it fell. Derwyth lives in Cernant Valley—a forested basin at the foot of the Tegefed Mountains—along with many animals, most of which are small woodland creatures. These animals act as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derwyth’s eyes and ears, quickly bringing her news of events in the wood, particularly the arrival and actions of strangers. The creatures also carry messages to more powerful Beasts in the valley that sometimes come to Derwyth’s aid.
star once it fell. Derwyth lives in Cernant Valley—a forested basin at the foot of the Tegefed Mountains—along with many animals, most of which are small woodland creatures. These animals act as
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
companion can’t read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companion’s effectiveness and survivability depend on the training and
other companions, and helps ensure companions never outshine the characters. As somewhat more social versions of wild creatures, companions are often cleverer and more versatile than their untamed
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
companion can’t read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companion’s effectiveness and survivability depend on the training and
other companions, and helps ensure companions never outshine the characters. As somewhat more social versions of wild creatures, companions are often cleverer and more versatile than their untamed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Harengon Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. Here and gone. Fey puns are a menace!
— Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
companion can’t read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companion’s effectiveness and survivability depend on the training and
other companions, and helps ensure companions never outshine the characters. As somewhat more social versions of wild creatures, companions are often cleverer and more versatile than their untamed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Harengon Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. Here and gone. Fey puns are a menace!
— Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Harengon Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. Here and gone. Fey puns are a menace!
— Mordenkainen






