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Returning 35 results for 'bringing before devices common relation'.
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Species
Player’s Handbook
human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could have spread to
every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them.
Human Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Classes
Player’s Handbook
one precise strike than wear an opponent down with a barrage of blows.
Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation
to the law, no common criminal or officer of the law can match the subtle brilliance of the greatest Rogues.
Becoming a Rogue...
As a Level 1 Character
Gain all the traits in the Core Rogue
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. If detected, it sends electrical shocks through the ground toward pursuers while it retreats.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
clockwork with alchemical concoctions that can paralyze creatures and cloud the mind.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but
. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs
. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacker.The thick plates of stone riveted onto a stone defender give it substantial protection. Its chief role is as a bodyguard.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has
number of Hit Dice.
8
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water
Gith
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever possible, as recompense for
against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
Backgrounds
Baldur’s Gate: Descent into Avernus
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Hermit Origins
Any
a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.
6
You aren’t originally from Baldur
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common criminal or officer of the law can match the subtle
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
complex has been built around an iron golem, or an array of dangerous clockwork devices discovered within a city defy any attempts to turn them off. All research into the problem suggests that the
are seeking Kwalish not just on their own behalf, but to prevent hardship to friends, family, or the common folk. Just make sure that the peril doesn’t come on too quickly, though, as an expedition into the Barrier Peaks will take some time.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
strike than wear an opponent down with a barrage of blows. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
propose plans to keep the Dragon Army at bay. If they don’t suggest using the Ironclad Regiment to defend the town, Cudgel suggests it. As the mercenaries are camped north of the village, bringing
Than first. Than is overjoyed to let the characters use the gnomeflinger. They’re so delighted that they forget they also have several safety devices called narycrashes (see appendix A). Than
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereigns These common names and attributes describe the nine Sovereigns as they are worshiped in Khorvaire: Arawai is the Sovereign of Life and Love. She is the patron of fertility and of the
benevolent aspects of nature, bringing good harvest and gentle rain. Aureon is the Sovereign of Law and Lore. He is considered the first wizard, who shared the secrets of wizardry with the world. Balinor
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the drop tube, Aphelion appears on a screen outside the tube and speaks to them in Common: “Greetings, explorers! Welcome to the observation deck. There are a few tasks in need of completion on this
the characters with a firearm and three grenades from the armory (area S28), with a preference for devices the characters don’t already possess. If the characters previously looted that area, Aphelion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blastseekers While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such
devices produce explosions, but all the most interesting ones (from the Izzet perspective) do. Cosmotronic Blastseeker
Medium humanoid (any race), chaotic neutral
Armor Class 15 (chain shirt
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could have spread to
every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them. Human Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
table shows how many items of each rarity are meant to be handed out during each of the four tiers of play. Artifacts are omitted from the table because they are most often used as plot devices in high
characters from level 1 to 4 might include fourteen items rather than eleven, in the expectation that three items won’t be found. Magic Items Awarded by Level Character Level (Tier of Play) Common Items
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
lodge. CULT SIGNS AND SIGNALS
The Cult of the Dragon uses several signs and countersigns among its members, the most common being holding the hand out with all five fingers extended, which they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities
60 ft.; Passive Perception 8
Languages Common, Giant
CR 2 (XP 450; PB +2)
Actions
Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
lodge. CULT SIGNS AND SIGNALS
The Cult of the Dragon uses several signs and countersigns among its members, the most common being holding the hand out with all five fingers extended, which they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Assistance Storm-tossed and broken, foundering,
Callaphe cried out to Thassa.
Tritons came swiftly to save her,
bringing her north to the Lindus.
—The Callapheia
The gods are fond of
most common means by which gods might make their wishes known. Two crucial principles should guide your use of divine involvement in your campaign: Don’t eliminate character choice. The gods can tell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the earliest known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could
have spread to every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them. WAYNE ENGLAND Human Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the relationships between giants and other kinds of creatures. “Organizations” details organizations that unite giants across the lines of the ordning, bringing them together around common goals and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bringing about peace and security for all. He believes keeping adventurers in check or driving them out of town is an important step in that plan. Assets. The charismatic high priest has his oratory skill
, divine spellcasting ability, and a few hundred common folk recently converted to the temple’s cause. Plans. Cheldar is stern but fundamentally a good person. He tries to win support by providing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Plane, they send raiders out to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever
to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
following in Terran: agrach taar azlach (which, loosely translated to Common, means “shape to shapelessness”). This causes a cubic foot of liquid metal to rise out of the pool, harden into a solid 1
-foot cube, and hang weightless in the air at the edge of the pool, where anyone can grab it. The act of bringing forth one of these cubes is magically tiring, and a creature that does so gains one level
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
underwater morgue. Most of them are dressed in uniforms common among surface-dwellers traveling at sea.
For the most part, the corpses are unmarred. Some bear the odd bump, bruise, or scrape, but it’s
, animating a handful of these creatures. Since then, he’s managed to dupe a pair of kraken priests into bringing a young kraken into the coral mountain, where they might “nurture it into maturity in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
once stood, bringing with it the return of the Incantifers. Members of the Incanterium siphon magic from items, spells, and those who wield them to lengthen their own lifespans. They believe that by
have and redistribute the hoards of greedy tycoons to the poor and needy. A common superstition in Sigil holds that any gift to the Ring Givers comes back to the donor tenfold.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
claim to have little in common with one another. However, that’s an exaggeration; the people of Shankhabhumi share unifying traits and experiences. Clothing and Accoutrements The folk of Shankhabhumi
tight, ropelike wrap of a Shankha Trials contestant, and the practical, gathered garments of a laborer or river navigator. Wavy or curly hair is common in the region; people rub it to a shine with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of history; one Concordian collects relics of the Cul’sir giants of Xen’drik, while another pursues artifacts of the dragons of Argonnessen. One of the most common ways in which adventurers cross paths
and use magical doomsday devices to hold cities for ransom. In adventures driven by intrigue, the Aurum provides an opportunity to explore the lure of gold, and how far the characters might go in the service of an amoral patron.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
hero’s firsthand account of a battle with a unique monster among the temple’s records before a rival group of adventurers does.
Sun Temple Map The sun temple shown in map 4.4 presents a common design
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
speak: Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, and Undercommon. The golem is too big to fit down any tunnel smaller than 10 feet wide. Left to its own devices, it remains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other planes of existence, bringing servants from the Elemental Plane of Fire or the Lower Planes into their service. Joshua Raphael Even the bravest souls flee the onslaught of an ancient red dragon
Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Languages Common, Draconic
CR 24 (XP 62,000, or 75,000 in lair; PB +7)
Traits
Legendary Resistance (4/Day, or 5/Day in






