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Returning 35 results for 'bringing blows diffusing continual ranger'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
their banks; snow, dust, or sand forms deep drifts or dunes.
Lightning. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
Winds. High wind blows within
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
giant's presence, which creates one or more of the following effects:
High wind blows within 1 mile of the lair, making it impossible to light a fire unless the location where the fire is lit is
, dust, or sand form deep drifts or dunes.
Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
If the giant dies, the lightning, thunder, and high wind
Dragonborn
Legacy
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Species
Basic Rules (2014)
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
things in life by bringing me delicacies like clams or aboleth flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
.
5
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, as does bringing the body out of Shadowdusk Hold or into the area of a hallow spell. Sconces throughout Shadowdusk Hold flicker with torchlight created by continual flame spells. These magic torches are set in upside-down sconces, and their magical flames point downward.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, as does bringing the body out of Shadowdusk Hold or into the area of a hallow spell. Sconces throughout Shadowdusk Hold flicker with torchlight created by continual flame spells. These magic torches are set in upside-down sconces, and their magical flames point downward.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, as does bringing the body out of Shadowdusk Hold or into the area of a hallow spell. Sconces throughout Shadowdusk Hold flicker with torchlight created by continual flame spells. These magic torches are set in upside-down sconces, and their magical flames point downward.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
piece of parchment blows off the top of a bookshelf, spirals lazily in the air, and lands gently at your feet. The sheet of parchment is the last page of Argynvost’s journal, the rest of which was
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
piece of parchment blows off the top of a bookshelf, spirals lazily in the air, and lands gently at your feet. The sheet of parchment is the last page of Argynvost’s journal, the rest of which was
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
piece of parchment blows off the top of a bookshelf, spirals lazily in the air, and lands gently at your feet. The sheet of parchment is the last page of Argynvost’s journal, the rest of which was
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
it to the dock.
As the crew finishes securing the ship, a nearby cargo lift activates, bringing a platform up to the ship’s dock level. On the platform are a human and four warforged.
Hints of a
interest in characters who display particular skill in violence should their dealings come to blows.
Treasure Whether to Kreffik or to the characters, Baron Zorlan tenders payment in a chest containing
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
it to the dock.
As the crew finishes securing the ship, a nearby cargo lift activates, bringing a platform up to the ship’s dock level. On the platform are a human and four warforged.
Hints of a
interest in characters who display particular skill in violence should their dealings come to blows.
Treasure Whether to Kreffik or to the characters, Baron Zorlan tenders payment in a chest containing
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
it to the dock.
As the crew finishes securing the ship, a nearby cargo lift activates, bringing a platform up to the ship’s dock level. On the platform are a human and four warforged.
Hints of a
interest in characters who display particular skill in violence should their dealings come to blows.
Treasure Whether to Kreffik or to the characters, Baron Zorlan tenders payment in a chest containing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
dangerous animals at the edge of civilization. 2 I always had a way with animals, able to calm them with a soothing word and a touch. 3 I suffer from terrible wanderlust, so being a ranger gave me a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
dangerous animals at the edge of civilization. 2 I always had a way with animals, able to calm them with a soothing word and a touch. 3 I suffer from terrible wanderlust, so being a ranger gave me a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
dangerous animals at the edge of civilization. 2 I always had a way with animals, able to calm them with a soothing word and a touch. 3 I suffer from terrible wanderlust, so being a ranger gave me a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1H). 1A. Feast Hall The frost giants have tracked snow into this great hall, which is illuminated by continual flame spells cast on torches that are mounted to the walls and wooden pillars. These cold
Icicles hang from the rafters of this ice-glazed hall, which is illuminated by bluish continual flame spells. An ivory drinking horn rests atop a frozen table in the middle of the room. South of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1H). 1A. Feast Hall The frost giants have tracked snow into this great hall, which is illuminated by continual flame spells cast on torches that are mounted to the walls and wooden pillars. These cold
Icicles hang from the rafters of this ice-glazed hall, which is illuminated by bluish continual flame spells. An ivory drinking horn rests atop a frozen table in the middle of the room. South of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1H). 1A. Feast Hall The frost giants have tracked snow into this great hall, which is illuminated by continual flame spells cast on torches that are mounted to the walls and wooden pillars. These cold
Icicles hang from the rafters of this ice-glazed hall, which is illuminated by bluish continual flame spells. An ivory drinking horn rests atop a frozen table in the middle of the room. South of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Howling Caves Locations N1. Entrance A subterranean wind blows north, up the tunnel, carrying distant screams from the south.
The north end of the tunnel forms the bottom of a widening shaft that
, ending the effect on a success. The sloping passage to the south leads to area N12. N10. Stalagmite Garden Wind blows through this weird stalagmite garden. The rock formations are smooth and contorted
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rivers and streams to fill or overflow their banks; snow, dust, or sand forms deep drifts or dunes. Lightning. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of
the lair. Winds. High wind blows within 1 mile of the lair, making it impossible to light a fire unless the location where the fire is lit is protected from the wind. If the giant dies, the lightning
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rivers and streams to fill or overflow their banks; snow, dust, or sand forms deep drifts or dunes. Lightning. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of
the lair. Winds. High wind blows within 1 mile of the lair, making it impossible to light a fire unless the location where the fire is lit is protected from the wind. If the giant dies, the lightning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Indomitable (3/Day). Gunvald can reroll a saving throw he fails. He must use the new roll.
Menacing Blows (1/Turn
Blows.
Javelin. Melee or Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 6 (1d12) piercing damage if Gunvald uses Menacing Blows.
Tribe of the Elk






