Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bringing born diffusing cosmos regarded'.
Other Suggestions:
binding boon diffusing cosmos regarded
binding born diffusing common rewarded
binding born diffusing common regard
binding been diffusing cosmos regarded
bringing born defusing common regard
Species
Player’s Handbook
human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could have spread to
every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them.
Human Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Monsters
Bigby Presents: Glory of the Giants
regarded as an avatar of their fearsome god.
A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack it from beyond its reach or to escape through a small
saga further claims that trolls were born similarly when Vaprak’s blood was spilled. Whatever the truth of their origin, trolls embody life’s steadfast determination to grow and thrive
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Goose Mother is real.
Centuries ago, an enterprising witch created a frothy stew composed of hydra’s blood and goose feathers. It is from this noxious slurry that the Goose Mother was born. Within
wilds have developed a symbiotic relationship with the Goose Mother, often bringing it fresh meat in exchange for the treasures inside its golden eggs.
If you have Bigby Presents: Glory of the Giants
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
— Erin M. Evans, The Adversary
Born of dragons, as their name proclaims, the dragonborn walk
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
Backgrounds
Baldur’s Gate: Descent into Avernus
a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.
6
You aren’t originally from Baldur
hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
Horrors was born in Gary Gygax’s home campaign and introduced to the world at the first Origins game convention in 1975. Since its original publication in 1978, Tomb of Horrors has risen to legendary
status among D&D players and is generally regarded as one of the greatest adventures of all time.
In the words of its creator, “This is a thinking person’s adventure.” It was designed not for player
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
Horrors was born in Gary Gygax’s home campaign and introduced to the world at the first Origins game convention in 1975. Since its original publication in 1978, Tomb of Horrors has risen to legendary
status among D&D players and is generally regarded as one of the greatest adventures of all time.
In the words of its creator, “This is a thinking person’s adventure.” It was designed not for player
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
Horrors was born in Gary Gygax’s home campaign and introduced to the world at the first Origins game convention in 1975. Since its original publication in 1978, Tomb of Horrors has risen to legendary
status among D&D players and is generally regarded as one of the greatest adventures of all time.
In the words of its creator, “This is a thinking person’s adventure.” It was designed not for player
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
communicate with far-off individuals. Regional Effects Observatories are places of wonder that bridge the known world and the cosmos, so observatories and their environs are often affected by supernatural
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
communicate with far-off individuals. Regional Effects Observatories are places of wonder that bridge the known world and the cosmos, so observatories and their environs are often affected by supernatural
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
communicate with far-off individuals. Regional Effects Observatories are places of wonder that bridge the known world and the cosmos, so observatories and their environs are often affected by supernatural
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could have spread to
every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them. Human Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
city, whether they were born there, arrived overland from elsewhere on the continent, or entered the city by way of ships bringing trade.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the earliest known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could
have spread to every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them. WAYNE ENGLAND Human Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could have spread to
every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them. Human Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could have spread to
every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them. Human Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the earliest known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could
have spread to every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them. WAYNE ENGLAND Human Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Red Dragon Wyrmling Red dragon wyrmlings are born destroyers. From a young age, they delight in igniting objects and creatures alike. They sometimes restrain themselves from scorching creatures to
instead bully others into following their orders and bringing them gifts. Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative +2 (12)
HP 75 (10d8 + 30)
Speed 30 ft., Climb
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Red Dragon Wyrmling Dragon of Greed and Devastation Red dragon wyrmlings are born destroyers. From a young age, they delight in igniting objects and creatures alike. They sometimes restrain
themselves from scorching creatures to instead bully others into following their orders and bringing them gifts. Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative +2 (12)
HP 75
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Zodiac Signs A zodiac sign is a mythological entity associated with a constellation in a zodiac. For the Sky of Many Things, a creature is said to be “born under” a zodiac sign if its birthday occurs
description of the sign’s constellation, common myths and beliefs about it, and omens associated with creatures born under that sign. The signs are presented in their order within the zodiac. Skull The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the earliest known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could
have spread to every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them. WAYNE ENGLAND Human Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Red Dragon Wyrmling Dragon of Greed and Devastation Red dragon wyrmlings are born destroyers. From a young age, they delight in igniting objects and creatures alike. They sometimes restrain
themselves from scorching creatures to instead bully others into following their orders and bringing them gifts. Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative +2 (12)
HP 75
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Zodiac Signs A zodiac sign is a mythological entity associated with a constellation in a zodiac. For the Sky of Many Things, a creature is said to be “born under” a zodiac sign if its birthday occurs
description of the sign’s constellation, common myths and beliefs about it, and omens associated with creatures born under that sign. The signs are presented in their order within the zodiac. Skull The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Zodiac Signs A zodiac sign is a mythological entity associated with a constellation in a zodiac. For the Sky of Many Things, a creature is said to be “born under” a zodiac sign if its birthday occurs
description of the sign’s constellation, common myths and beliefs about it, and omens associated with creatures born under that sign. The signs are presented in their order within the zodiac. Skull The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
city, whether they were born there, arrived overland from elsewhere on the continent, or entered the city by way of ships bringing trade.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Red Dragon Wyrmling Red dragon wyrmlings are born destroyers. From a young age, they delight in igniting objects and creatures alike. They sometimes restrain themselves from scorching creatures to
instead bully others into following their orders and bringing them gifts. Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative +2 (12)
HP 75 (10d8 + 30)
Speed 30 ft., Climb
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Red Dragon Wyrmling Dragon of Greed and Devastation Red dragon wyrmlings are born destroyers. From a young age, they delight in igniting objects and creatures alike. They sometimes restrain
themselves from scorching creatures to instead bully others into following their orders and bringing them gifts. Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative +2 (12)
HP 75
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
city, whether they were born there, arrived overland from elsewhere on the continent, or entered the city by way of ships bringing trade.






