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Returning 35 results for 'bringing both diffusing combat revered'.
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binding both diffusing combat revered
bringing both diffusing combat revere
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls.
Disintegration. If
evil and goodWhen modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus. Nonatons
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack
things in life by bringing me delicacies like clams or aboleth flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality
.
5
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
Monsters
Fizban's Treasury of Dragons
ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2
A pseudodragon who is
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
egomaniacal, Vox believes loosing evil elemental powers to rampage across the world will elevate her to godhood. Vox believes the Elder Elemental Eye chose her for this purpose. During combat, Vox speaks to
the entity as if it were next to her. Though she initially revered only Chlimbia, Prince of Magma, Vox now worships all Para-elements. Vox decorates her body with sigils written in ash, and fire and frostbite scar her limbs.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
egomaniacal, Vox believes loosing evil elemental powers to rampage across the world will elevate her to godhood. Vox believes the Elder Elemental Eye chose her for this purpose. During combat, Vox speaks to
the entity as if it were next to her. Though she initially revered only Chlimbia, Prince of Magma, Vox now worships all Para-elements. Vox decorates her body with sigils written in ash, and fire and frostbite scar her limbs.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
delightful terror of his more intelligent victims. Trepsin cares mostly about combat and mayhem, but he has found that serving the cult makes combat and mayhem more likely. He’s very devoted to Talis, and he
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
egomaniacal, Vox believes loosing evil elemental powers to rampage across the world will elevate her to godhood. Vox believes the Elder Elemental Eye chose her for this purpose. During combat, Vox speaks to
the entity as if it were next to her. Though she initially revered only Chlimbia, Prince of Magma, Vox now worships all Para-elements. Vox decorates her body with sigils written in ash, and fire and frostbite scar her limbs.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
delightful terror of his more intelligent victims. Trepsin cares mostly about combat and mayhem, but he has found that serving the cult makes combat and mayhem more likely. He’s very devoted to Talis, and he
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
delightful terror of his more intelligent victims. Trepsin cares mostly about combat and mayhem, but he has found that serving the cult makes combat and mayhem more likely. He’s very devoted to Talis, and he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
delightful terror of his more intelligent victims. Trepsin cares mostly about combat and mayhem, but he has found that serving the cult makes combat and mayhem more likely. He’s very devoted to Talis, and he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
delightful terror of his more intelligent victims. Trepsin cares mostly about combat and mayhem, but he has found that serving the cult makes combat and mayhem more likely. He’s very devoted to Talis, and he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
delightful terror of his more intelligent victims. Trepsin cares mostly about combat and mayhem, but he has found that serving the cult makes combat and mayhem more likely. He’s very devoted to Talis, and he
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen. Habbakuk Habbakuk, known as the Fisher King, oversees
. Kiri-Jolith Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen. Habbakuk Habbakuk, known as the Fisher King, oversees
. Kiri-Jolith Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen. Habbakuk Habbakuk, known as the Fisher King, oversees
. Kiri-Jolith Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Behavior The attitudes, motivations, and behavior of the monsters in an encounter help determine how a social interaction plays out (and whether it might erupt into combat) and influence the
course of combat. Brian Valeza Kobolds build a barricade to keep adventurers at bay Initial Attitudes A published adventure typically notes or implies whether a creature’s initial attitude toward the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Behavior The attitudes, motivations, and behavior of the monsters in an encounter help determine how a social interaction plays out (and whether it might erupt into combat) and influence the
course of combat. Brian Valeza Kobolds build a barricade to keep adventurers at bay Initial Attitudes A published adventure typically notes or implies whether a creature’s initial attitude toward the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Behavior The attitudes, motivations, and behavior of the monsters in an encounter help determine how a social interaction plays out (and whether it might erupt into combat) and influence the
course of combat. Brian Valeza Kobolds build a barricade to keep adventurers at bay Initial Attitudes A published adventure typically notes or implies whether a creature’s initial attitude toward the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Revered Queen To slay in her name is our greatest service. To die in her name is our last act of reverence.
— Meldavh, githyanki knight
Vlaakith sits at the center of everything concerning
other races are inferior and that only faith in the Revered Queen preserves your people from the traitorous githzerai and the brain-eating illithids. You undergo years of hard labor and study and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Revered Queen To slay in her name is our greatest service. To die in her name is our last act of reverence.
— Meldavh, githyanki knight
Vlaakith sits at the center of everything concerning
other races are inferior and that only faith in the Revered Queen preserves your people from the traitorous githzerai and the brain-eating illithids. You undergo years of hard labor and study and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
flee once combat is joined. Goblins. The goblins know the location of Cragmaw Castle and can provide directions if they are captured and threatened. Each one carries a pouch containing 1d10 cp
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, review the rules for underwater combat in the Player’s Handbook. Death Helms a Ghost Ship After the party descends approximately 3,000 feet, the character who has the highest passive Wisdom (Perception
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, review the rules for underwater combat in the Player’s Handbook. Death Helms a Ghost Ship After the party descends approximately 3,000 feet, the character who has the highest passive Wisdom (Perception
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this role, as are paladins—as long as they aren’t asked to do things that violate the tenets of their oaths. Marshal. Combat is the specialty of the Marshal, who focuses on enforcing the law of the
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
into the lower decks, and so may be excluded from this combat if the entire party is below. INTERIOR FEATURES
This area has the following features.
Current. The water here is still, though it slowly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, review the rules for underwater combat in the Player’s Handbook. Death Helms a Ghost Ship After the party descends approximately 3,000 feet, the character who has the highest passive Wisdom (Perception
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
into the lower decks, and so may be excluded from this combat if the entire party is below. INTERIOR FEATURES
This area has the following features.
Current. The water here is still, though it slowly
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
flee once combat is joined. Goblins. The goblins know the location of Cragmaw Castle and can provide directions if they are captured and threatened. Each one carries a pouch containing 1d10 cp
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
flee once combat is joined. Goblins. The goblins know the location of Cragmaw Castle and can provide directions if they are captured and threatened. Each one carries a pouch containing 1d10 cp






