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Returning 33 results for 'bringing both diffusing consult revenge'.
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Gith
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral Plane, they send raiders out
to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever possible, as recompense for
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Baldur’s Gate: Descent into Avernus
a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.
6
You aren’t originally from Baldur
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crimson moonlight, kidnapping the Blue Fire Wardens she hates so deeply, and bringing them here to be slain, thereby completing her revenge. Thanks to her recent acquisition of a piece of the Rod of Seven Parts, Teremini has commenced her plan. Alexandre Honoré Teremini Nightsedge
. When she was young, Teremini tried to join the wardens but was rejected after her reverence of Lord Soth became clear. Now, she hopes to complete her revenge by permanently shrouding the vault in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Memorable Mission You engaged in a mission that still overshadows your work. Was it the perfect operation, or do you still carry scars from a mission gone horribly wrong? Consult the Memorable
Mission table to determine the details of your career-defining exploit. Memorable Mission d4 Mission 1 Betrayal. A former associate turned against you. You escaped, and want revenge. 2 Left in the Cold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Scholarly Missions Decide as a group, in consultation with your DM, what kind of work your group does for the university. Consult the Scholarly Missions table to determine what sort of adventures you
undertake. Scholarly Missions d6 Mission 1 Adventurous Archeology. Your focus is on finding ancient artifacts and bringing back what you can. 2 Arcane Research. Your team focuses on acquiring
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nemesis During the Last War, you had a run-in with a particularly dangerous foe, one who still haunts your nightmares. One day you’ll have your revenge. Consult the Nemesis table to determine the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
paths. The githyanki were motivated by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral
Plane, they send raiders out to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
each one. Consult the Gambling Results table to see how the character did. Gambling Results Result Value 0 successes Lose all the money you bet, and accrue a debt equal to that amount. 1 success
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, you’ve learned secrets no one else knows.
5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
one else knows. 5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin. 6 You aren’t originally
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2d10; generate a separate DC for each one. Consult the Pit Fighting Results table to see how the character did. Pit Fighting Results Result Value 0 successes Lose your bouts, earning nothing. 1
An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowd’s ire. 4
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, entertainer, sailor (pirate), urchin Most champions of Phenax are exemplars of deceit, motivated by greed, revenge, or a good swindle. They have chosen to serve a mortal who ascended to godhood, possibly
him look ridiculous or ineffectual through acts such as these: Forthrightly assisting lawgivers in their duties Swearing and then honoring an oath Bringing order in times of chaos Phenax’s Devotee
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
described in the Monster Manual, has a year to achieve its revenge before its body crumbles to dust and its soul enters the afterlife. In Barovia, however, a revenant can remain in its body indefinitely, and
animate. To determine where the revenant’s new body rises, roll a d20 and consult the following table.
d20 Corpse Location 1–4 Village of Barovia cemetery (ch. 3, area E6) 5–11 Church graveyard in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
—and demanding treasure as tribute from nearby settlements. Their minions are menial servants, responsible for bringing them food, keeping them comfortable, tending to their lairs, and warding off
an iron grip, bringing the spoils of conquest and the tribute of conquered peoples to swell the dragon’s hoard. Those minions might be Humanoids, violent monsters, or a mix of both, forming an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plunder 6–7 Undead with any agenda 8 Fey with a mysterious goal 9–10 Humanoid cultist 11–12 Humanoid conqueror 13 Humanoid seeking revenge 14–15 Humanoid schemer seeking to rule 16 Humanoid criminal
commoner 4 Soldier 5 Priest 6 Sage 7 Revenge seeker 8 Raving lunatic 9 Celestial ally 10 Fey ally 11 Disguised monster 12 Villain posing as an ally Adventure Patrons d20 Patron 1–2 Retired adventurer
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
permanent damage but has been convalescing in her den since the attack. Telemy Hill is worried for its friend and hopes the characters can cheer up the goblin, perhaps by bringing her something to eat or
the characters raise her spirits by offering her food, drink, or the promise of revenge, Jingle Jangle imparts the following useful information: Agdon Longscarf is the leader of the harengon brigands
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
eager foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback.
Luthic, though, takes a longer view. She understands
pantheon, pushes his children to increase their numbers so they may be his instrument of revenge against the realms of elves, humans, and dwarves. In order to spite the gods who spurned him, Gruumsh leads
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
well after being lost in time. This foe seeks revenge against the descendants of long-dead enemies. Mythic Fantasy A mythic fantasy campaign draws on the themes and stories of ancient myth and legend
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Emerald Enclave You don’t need to consult with others in the Emerald Enclave to know that the werewolves are upsetting the natural order. For balance to be restored, they must be eradicated. It seems the
Daggerford, along the Trade Way) when the werewolves attacked. Yarak was slain, and Davra wants revenge; she wants the head of the werewolf pack leader. She is too tied up with “business” to engage in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discover later that the villain survived and is hungry for revenge. Improving Villains Adventurers get more powerful over time, so if a villain is going to remain a relevant threat, the villain needs to get
villains in this category are numbered among the driving forces described later in this chapter. You can use the Villain You Don’t Understand table to choose one of these forces, then consult the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
chest, in the hope that someone who comes after us may end this nightmare by bringing Aleitha’s talisman to her husband.
The talisman is formed from long locks of hair—some blonde, some black
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
her symbol. Drow see Kiaransalee as the patron of vengeance because she is said to have died and returned from death to get her revenge, bringing an army of the dead back with her. Various communities
by bringing them back as undead, but unlike other gods of similar sort, Kiaransalee doesn’t offer the undeath of lichdom but a lowly existence as a banshee, a revenant, or a wight. Drow believe that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
1 ogre bolt launcher† and 1d4 + 2 ogres (attitude for all: 1d6) bringing spoils from a raid to their frost giant leader
12 1 frost giant everlasting one† (attitude: 1d4 + 1) plotting revenge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
location marked on the map of Thither or when they first arrive at a particular landmark. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Thither table. Several
points an accusing finger toward them and orders the awakened shrubs, “Show these villains the true meaning of revenge!” A character can use an action to make a DC 13 Charisma (Persuasion) check in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
area if it hears any creature coming up the steps toward its lair. The creature is very vicious, as the king beats it and torments it for fun, and it hopes to take revenge on virtually any other
contents of the chest, consult chapter 7 of the Dungeon Master’s Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
water. Borgas is noticeably upset to discover the death of his companion, and this discovery makes him even more determined to get revenge on the sahuagin. 50d. Triton Cell A humanoid figure is being
pouch with 12 sp. Development. Noise of melee here will certainly be heard at the guard post (area 58), bringing two sahuagin champions (see appendix C) and six sahuagin to this area to investigate 3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
his unlikely ascent. One version holds that the nymph exacted revenge for some terrible crime Ramazith committed against her people to gain his power, while another rumor suggests his soul was itself
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Supernatural Gifts” in the Dungeon Master’s Guide). Roll a d8 and consult the Magic Goblet Charms table to determine which charm is bestowed. Each charm grants its recipient the power to cast a
outmatched in combat, Scrivenscry teleports into the depths of the library and plots its revenge. Characters who agree to cooperate with the arcanaloth soon find themselves alone with Kingsport, who reveals
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
his death was linked to his unlikely ascent. One version holds that the nymph exacted revenge for some terrible crime Ramazith committed against her people to gain his power, while another rumor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
the monsters’ weird insight. They let large and well-armed parties pass through unmolested, but then attempt to pick off a character bringing up the rear. Gargoyle Fountain. The fountain is fed through






