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Returning 35 results for 'bringing break diffusing claim rogues'.
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Monsters
Fizban's Treasury of Dragons
;some say by choice. But others claim that she is imprisoned there to punish her for the evils she perpetrated when the gods sought to colonize the First World with their followers.
Mortals who hunger
for power and wealth often swear fealty to Tiamat in pursuit of those goals. Many of her followers have attempted to break her out of Avernus—and failed—but even while she remains in the
Monsters
Bigby Presents: Glory of the Giants
claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On
an action to break away the ice. A creature hindered by ice has its speed reduced to 0.
Lightning Bolts. Bolts of lightning strike down. Each creature in the cylinder must succeed on DC 25 Dexterity
Monsters
Fizban's Treasury of Dragons
that specializes in a type of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4
Legends claim that a gauntlet imbued
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2
A pseudodragon who is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
superiority by bringing the character to ruin in a public and inescapable fashion. 6 Use the character to solve a great mystery and then claim credit.
sacrifice. 3 Claim a treasure from the character, or take the character’s wealth and holdings for themself. 4 Avenge a harm caused by the character or someone the character represents. 5 Prove their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
superiority by bringing the character to ruin in a public and inescapable fashion. 6 Use the character to solve a great mystery and then claim credit.
sacrifice. 3 Claim a treasure from the character, or take the character’s wealth and holdings for themself. 4 Avenge a harm caused by the character or someone the character represents. 5 Prove their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
superiority by bringing the character to ruin in a public and inescapable fashion. 6 Use the character to solve a great mystery and then claim credit.
sacrifice. 3 Claim a treasure from the character, or take the character’s wealth and holdings for themself. 4 Avenge a harm caused by the character or someone the character represents. 5 Prove their
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
.
5
An adult deep dragon craves the knowledge stored in an aboleth;aboleth's nearby lair.
6
A spirit naga desperately wants to claim the key to a mysterious underground door from the hoard
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Benefactor Few rogues make it far in life before needing someone’s help, which means thereafter owing that benefactor a significant debt. If your character’s backstory doesn’t already include a
younger days and are now destitute. 5 A dragon didn’t eat you when it had a chance, and in return you promised to set aside choice pieces of treasure for it. 6 A druid once helped you out of a tight spot; now any random animal you see could be that benefactor, perhaps come to claim a return favor.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Benefactor Few rogues make it far in life before needing someone’s help, which means thereafter owing that benefactor a significant debt. If your character’s backstory doesn’t already include a
younger days and are now destitute. 5 A dragon didn’t eat you when it had a chance, and in return you promised to set aside choice pieces of treasure for it. 6 A druid once helped you out of a tight spot; now any random animal you see could be that benefactor, perhaps come to claim a return favor.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Benefactor Few rogues make it far in life before needing someone’s help, which means thereafter owing that benefactor a significant debt. If your character’s backstory doesn’t already include a
younger days and are now destitute. 5 A dragon didn’t eat you when it had a chance, and in return you promised to set aside choice pieces of treasure for it. 6 A druid once helped you out of a tight spot; now any random animal you see could be that benefactor, perhaps come to claim a return favor.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Adversary Naturally, those who enforce the law are bound to come up against those who break it, and it’s the rare rogue who isn’t featured on at least one wanted poster. Beyond that, it’s in the
nature of their profession that rogues often come into contact with criminal elements, whether out of choice or necessity. Some of those people can be adversaries too, and they’re likely to be harder to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Adversary Naturally, those who enforce the law are bound to come up against those who break it, and it’s the rare rogue who isn’t featured on at least one wanted poster. Beyond that, it’s in the
nature of their profession that rogues often come into contact with criminal elements, whether out of choice or necessity. Some of those people can be adversaries too, and they’re likely to be harder to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Adversary Naturally, those who enforce the law are bound to come up against those who break it, and it’s the rare rogue who isn’t featured on at least one wanted poster. Beyond that, it’s in the
nature of their profession that rogues often come into contact with criminal elements, whether out of choice or necessity. Some of those people can be adversaries too, and they’re likely to be harder to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, provided the coven gets to keep the shard solitaire. Clever characters might help the hags break into Zorhanna’s vault, then betray the hags and claim the shard solitaire for themselves. Similarly, any
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, provided the coven gets to keep the shard solitaire. Clever characters might help the hags break into Zorhanna’s vault, then betray the hags and claim the shard solitaire for themselves. Similarly, any
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, provided the coven gets to keep the shard solitaire. Clever characters might help the hags break into Zorhanna’s vault, then betray the hags and claim the shard solitaire for themselves. Similarly, any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Necropolis Encounters table (see chapter 3), refuse to rest in peace. Head to Head to Head Two rival factions of giant kin vie to claim the throne. An ettin and a fensir skirmisher (see chapter 6
) each entice the characters to side with them and their followers from the Giant Kin Encounters table (see chapter 3) to break the stalemate, offering treasure and aid in the characters’ endeavors
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Necropolis Encounters table (see chapter 3), refuse to rest in peace. Head to Head to Head Two rival factions of giant kin vie to claim the throne. An ettin and a fensir skirmisher (see chapter 6
) each entice the characters to side with them and their followers from the Giant Kin Encounters table (see chapter 3) to break the stalemate, offering treasure and aid in the characters’ endeavors
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Necropolis Encounters table (see chapter 3), refuse to rest in peace. Head to Head to Head Two rival factions of giant kin vie to claim the throne. An ettin and a fensir skirmisher (see chapter 6
) each entice the characters to side with them and their followers from the Giant Kin Encounters table (see chapter 3) to break the stalemate, offering treasure and aid in the characters’ endeavors
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that restricts its travel. The area encompassed by the lock is large enough to enable the kraken to feed but prevents these near-immortal beings from raiding densely populated regions. Some stories claim
that a seaquake or other natural disaster might break a sea lock and free the kraken to rage as it pleases. Other tales, though, suggest that sea locks emanate from ancient coral weapons buried in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The League of Malevolence The League of Malevolence is led by a human sorcerer named Kelek, who intends to free Ringlerun from temporal stasis and claim the wizard’s staff of power. To this end, he
and the other members of the league are searching Prismeer for a unicorn horn to break the spell on Ringlerun. See appendix B for more information on these villains. When the characters arrive at the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that restricts its travel. The area encompassed by the lock is large enough to enable the kraken to feed but prevents these near-immortal beings from raiding densely populated regions. Some stories claim
that a seaquake or other natural disaster might break a sea lock and free the kraken to rage as it pleases. Other tales, though, suggest that sea locks emanate from ancient coral weapons buried in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that restricts its travel. The area encompassed by the lock is large enough to enable the kraken to feed but prevents these near-immortal beings from raiding densely populated regions. Some stories claim
that a seaquake or other natural disaster might break a sea lock and free the kraken to rage as it pleases. Other tales, though, suggest that sea locks emanate from ancient coral weapons buried in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The League of Malevolence The League of Malevolence is led by a human sorcerer named Kelek, who intends to free Ringlerun from temporal stasis and claim the wizard’s staff of power. To this end, he
and the other members of the league are searching Prismeer for a unicorn horn to break the spell on Ringlerun. See appendix B for more information on these villains. When the characters arrive at the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The League of Malevolence The League of Malevolence is led by a human sorcerer named Kelek, who intends to free Ringlerun from temporal stasis and claim the wizard’s staff of power. To this end, he
and the other members of the league are searching Prismeer for a unicorn horn to break the spell on Ringlerun. See appendix B for more information on these villains. When the characters arrive at the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
cloaks of the Redbrands and claim to be emissaries sent by Iarno “Glasstaff” Albrek, the Redbrand leader, to meet with King Grol. A good DM rewards this kind of clever thinking by giving the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
cloaks of the Redbrands and claim to be emissaries sent by Iarno “Glasstaff” Albrek, the Redbrand leader, to meet with King Grol. A good DM rewards this kind of clever thinking by giving the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
cloaks of the Redbrands and claim to be emissaries sent by Iarno “Glasstaff” Albrek, the Redbrand leader, to meet with King Grol. A good DM rewards this kind of clever thinking by giving the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, architecture, or any other field—you have grand visions of bringing your art to life in a fusion of magic and creativity. Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: One type of musical
, Prismari students also include monks who follow the Way of the Four Elements. Some acrobatic rogues and fighters (including those who emulate the archetype of the Eldritch Knight) also delight in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
directions to this location from Bel or Olanthius in chapter 3. Yeenoghu’s demons carve tunnels through the scab as they search for a way to free Crokek’toeck and break into the Bleeding Citadel, which is
to the Bleeding Citadel, where the Sword of Zariel waits for one who is worthy to claim it. Whoever claims the sword is changed forever.
Diagram 4.1: Chapter 4 Flowchart
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
directions to this location from Bel or Olanthius in chapter 3. Yeenoghu’s demons carve tunnels through the scab as they search for a way to free Crokek’toeck and break into the Bleeding Citadel, which is
to the Bleeding Citadel, where the Sword of Zariel waits for one who is worthy to claim it. Whoever claims the sword is changed forever.
Diagram 4.1: Chapter 4 Flowchart
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, architecture, or any other field—you have grand visions of bringing your art to life in a fusion of magic and creativity. Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: One type of musical
, Prismari students also include monks who follow the Way of the Four Elements. Some acrobatic rogues and fighters (including those who emulate the archetype of the Eldritch Knight) also delight in the






