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Returning 35 results for 'bringing burn diffusing contact recovery'.
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Monsters
Out of the Abyss
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType
Backgrounds
Guildmasters’ Guide to Ravnica
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
.
Selesnya Contacts
d8
Contact
1
A wise centaur trainer believed in me even though I was a terrible student.
2
A good friend has risen to become a Ledev guardian.
3
I left
Monsters
Princes of the Apocalypse
physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"fire"} fire damage. Each creature
for new forests, plains, and kingdoms to burn.
Lair Actions
Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental Plane of Fire, or in any elemental fire node
classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
.
Creating a Wizard
Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
often have scraps of leather placed in their mouths to prevent their teeth from clattering, though they inevitably gnaw through these scraps. Recovery. At the end of each long rest, an infected
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
often have scraps of leather placed in their mouths to prevent their teeth from clattering, though they inevitably gnaw through these scraps. Recovery. At the end of each long rest, an infected
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
often have scraps of leather placed in their mouths to prevent their teeth from clattering, though they inevitably gnaw through these scraps. Recovery. At the end of each long rest, an infected
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
—
—
—
2nd
+2
Arcane Tradition
3
3
—
—
—
—
—
—
—
—
3rd
+2
—
3
4
2
—
—
—
—
—
—
—
4th
+2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
intelligence (Nature) check enables a character to tell the difference. Fire will have little effect on it, because the algae is oozing wet and fire doesn’t burn with much vigor in the presence of the
lime. Any flesh that comes in contact with this lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and can be either wiped off or washed away. Treasure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
intelligence (Nature) check enables a character to tell the difference. Fire will have little effect on it, because the algae is oozing wet and fire doesn’t burn with much vigor in the presence of the
lime. Any flesh that comes in contact with this lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and can be either wiped off or washed away. Treasure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
intelligence (Nature) check enables a character to tell the difference. Fire will have little effect on it, because the algae is oozing wet and fire doesn’t burn with much vigor in the presence of the
lime. Any flesh that comes in contact with this lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and can be either wiped off or washed away. Treasure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
—
—
—
2nd
+2
Arcane Tradition
3
3
—
—
—
—
—
—
—
—
3rd
+2
—
3
4
2
—
—
—
—
—
—
—
4th
+2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
—
—
—
2nd
+2
Arcane Tradition
3
3
—
—
—
—
—
—
—
—
3rd
+2
—
3
4
2
—
—
—
—
—
—
—
4th
+2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
telepathic contact with the demon lord Baphomet. After seeing Ravengard safely back to the High Hall and ridding him of his malady, the characters should be 7th level and ready to leave Elturel in search of
Baldur’s Gate in Elturel’s cemetery, encountering undead and more fiends.
Escaping the Siege
For characters of level 6
After bringing Ulder Ravengard back to the High Hall and restoring him to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
telepathic contact with the demon lord Baphomet. After seeing Ravengard safely back to the High Hall and ridding him of his malady, the characters should be 7th level and ready to leave Elturel in search of
Baldur’s Gate in Elturel’s cemetery, encountering undead and more fiends.
Escaping the Siege
For characters of level 6
After bringing Ulder Ravengard back to the High Hall and restoring him to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
Wyvern Tor. As they roam, they look for travelers to ambush or homesteads to burn. Owlbear. This hungry predator picks up the characters’ scent and pursues them relentlessly.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
telepathic contact with the demon lord Baphomet. After seeing Ravengard safely back to the High Hall and ridding him of his malady, the characters should be 7th level and ready to leave Elturel in search of
Baldur’s Gate in Elturel’s cemetery, encountering undead and more fiends.
Escaping the Siege
For characters of level 6
After bringing Ulder Ravengard back to the High Hall and restoring him to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
Wyvern Tor. As they roam, they look for travelers to ambush or homesteads to burn. Owlbear. This hungry predator picks up the characters’ scent and pursues them relentlessly.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
Wyvern Tor. As they roam, they look for travelers to ambush or homesteads to burn. Owlbear. This hungry predator picks up the characters’ scent and pursues them relentlessly.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
Sun Temple Villains table. Sun Temple Villains d6 Villain
1 A once-heroic veteran seeking to regain his youthful strength tries to burn attendees at a dawn banquet as a sacrifice to Heliod
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
Sun Temple Villains table. Sun Temple Villains d6 Villain
1 A once-heroic veteran seeking to regain his youthful strength tries to burn attendees at a dawn banquet as a sacrifice to Heliod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sprites. They rarely devour other sapient creatures swiftly, preferring to cocoon their captives and terrorize them for days. Ettercaps avoid fire, which can quickly burn through their webs and the dead
ability check.
Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
Sun Temple Villains table. Sun Temple Villains d6 Villain
1 A once-heroic veteran seeking to regain his youthful strength tries to burn attendees at a dawn banquet as a sacrifice to Heliod
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
scales begin to darken. The lines of black energy between the pillars and the cloud are 10 feet above the floor and easily avoided. Any creature that comes into contact with one takes 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
scales begin to darken. The lines of black energy between the pillars and the cloud are 10 feet above the floor and easily avoided. Any creature that comes into contact with one takes 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
scales begin to darken. The lines of black energy between the pillars and the cloud are 10 feet above the floor and easily avoided. Any creature that comes into contact with one takes 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sprites. They rarely devour other sapient creatures swiftly, preferring to cocoon their captives and terrorize them for days. Ettercaps avoid fire, which can quickly burn through their webs and the dead
ability check.
Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sprites. They rarely devour other sapient creatures swiftly, preferring to cocoon their captives and terrorize them for days. Ettercaps avoid fire, which can quickly burn through their webs and the dead
ability check.
Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are in the process of bringing in their equipment for what they expect to be multiple days of exploration and study. They’ve identified the parlor (area 3) as the base for their investigation. If the
exploration the house. The other stays in the parlor to prepare to contact the house’s spirits (see the “Séances” section). In the case of Rudolph van Richten, he remains in the parlor while the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are in the process of bringing in their equipment for what they expect to be multiple days of exploration and study. They’ve identified the parlor (area 3) as the base for their investigation. If the
exploration the house. The other stays in the parlor to prepare to contact the house’s spirits (see the “Séances” section). In the case of Rudolph van Richten, he remains in the parlor while the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are in the process of bringing in their equipment for what they expect to be multiple days of exploration and study. They’ve identified the parlor (area 3) as the base for their investigation. If the
exploration the house. The other stays in the parlor to prepare to contact the house’s spirits (see the “Séances” section). In the case of Rudolph van Richten, he remains in the parlor while the






