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Returning 35 results for 'brings bards diffusing contingency ray'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
succeed on a DC 16 Constitution saving throw or be stunned until the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
":"Death Ray"}. The catoblepas targets one creature it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8", "rollType":"damage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Spells Cantrips (0 Level)
Acid Splash
Chill Touch
Dancing Lights
Fire Bolt
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Mirror Image
Misty Step
Nystul’s Magic Aura
Ray of Enfeeblement
Rope Trick
Scorching Ray
See
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Spells Cantrips (0 Level)
Acid Splash
Chill Touch
Dancing Lights
Fire Bolt
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Mirror Image
Misty Step
Nystul’s Magic Aura
Ray of Enfeeblement
Rope Trick
Scorching Ray
See
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Spells Cantrips (0 Level)
Acid Splash
Chill Touch
Dancing Lights
Fire Bolt
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Mirror Image
Misty Step
Nystul’s Magic Aura
Ray of Enfeeblement
Rope Trick
Scorching Ray
See
Monsters
Curse of Strahd
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud
the Strahd’s Minions table to determine what creatures he brings with him, if any.
Strahd's Minions
d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Strahd's Minions
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation — Message Transmutation — Mind Sliver Enchantment — Minor Illusion Illusion — Poison Spray Necromancy — Prestidigitation Transmutation — Ray of Frost Evocation — Shocking Grasp Evocation
— Longstrider Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Protection from Evil and Good Abjuration C, M Ray of Sickness Necromancy — Shield Abjuration — Silent Image Illusion C Sleep
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation — Message Transmutation — Mind Sliver Enchantment — Minor Illusion Illusion — Poison Spray Necromancy — Prestidigitation Transmutation — Ray of Frost Evocation — Shocking Grasp Evocation
— Longstrider Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Protection from Evil and Good Abjuration C, M Ray of Sickness Necromancy — Shield Abjuration — Silent Image Illusion C Sleep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Protection 25–26 Cloak of the Manta Ray 27 Decanter of Endless Water 28–30 Driftglobe 31–32 Dust of Disappearance 33–34 Dust of Dryness 35–36 Dust of Sneezing and Choking 37–38 Enspelled Weapon
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation — Message Transmutation — Mind Sliver Enchantment — Minor Illusion Illusion — Poison Spray Necromancy — Prestidigitation Transmutation — Ray of Frost Evocation — Shocking Grasp Evocation
— Longstrider Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Protection from Evil and Good Abjuration C, M Ray of Sickness Necromancy — Shield Abjuration — Silent Image Illusion C Sleep
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Protection 25–26 Cloak of the Manta Ray 27 Decanter of Endless Water 28–30 Driftglobe 31–32 Dust of Disappearance 33–34 Dust of Dryness 35–36 Dust of Sneezing and Choking 37–38 Enspelled Weapon
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Protection 25–26 Cloak of the Manta Ray 27 Decanter of Endless Water 28–30 Driftglobe 31–32 Dust of Disappearance 33–34 Dust of Dryness 35–36 Dust of Sneezing and Choking 37–38 Enspelled Weapon
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Necromancy — Prestidigitation Transmutation — Ray of Frost Evocation — Shocking Grasp Evocation — Thunderclap Evocation — True Strike Divination — Level 1 Wizard Spells Spell School Special Alarm
Divination C Magic Mouth Illusion R, M Magic Weapon Transmutation — Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Rope Trick Transmutation — Scorching Ray Evocation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Necromancy — Prestidigitation Transmutation — Ray of Frost Evocation — Shocking Grasp Evocation — Thunderclap Evocation — True Strike Divination — Level 1 Wizard Spells Spell School Special Alarm
Divination C Magic Mouth Illusion R, M Magic Weapon Transmutation — Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Rope Trick Transmutation — Scorching Ray Evocation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Necromancy — Prestidigitation Transmutation — Ray of Frost Evocation — Shocking Grasp Evocation — Thunderclap Evocation — True Strike Divination — Level 1 Wizard Spells Spell School Special Alarm
Divination C Magic Mouth Illusion R, M Magic Weapon Transmutation — Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Rope Trick Transmutation — Scorching Ray Evocation
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a victim unable to act while the catoblepas feasts on its body. Blighted Territory A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy
the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6). The catoblepas targets one creature it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a victim unable to act while the catoblepas feasts on its body. Blighted Territory A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy
the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6). The catoblepas targets one creature it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a victim unable to act while the catoblepas feasts on its body. Blighted Territory A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy
the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6). The catoblepas targets one creature it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
neighbors brings unpredictability and change, things dwarves prefer to avoid.
Circumstances cease to be normal when a clan faces an external threat. When word gets out that one of their own is in danger
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
neighbors brings unpredictability and change, things dwarves prefer to avoid.
Circumstances cease to be normal when a clan faces an external threat. When word gets out that one of their own is in danger
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
neighbors brings unpredictability and change, things dwarves prefer to avoid.
Circumstances cease to be normal when a clan faces an external threat. When word gets out that one of their own is in danger
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
until the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6). The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw
reduced to 0 hit points by this ray.
Animalistic Nature. Despite their ungainly physiology, catoblepases resemble natural beasts. A catoblepas behaves much like an animal, too, ambling through its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
until the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6). The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw
reduced to 0 hit points by this ray.
Animalistic Nature. Despite their ungainly physiology, catoblepases resemble natural beasts. A catoblepas behaves much like an animal, too, ambling through its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
until the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6). The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw
reduced to 0 hit points by this ray.
Animalistic Nature. Despite their ungainly physiology, catoblepases resemble natural beasts. A catoblepas behaves much like an animal, too, ambling through its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this character’s divine connection. The Prophet is often a cleric or druid, but could also be an NPC with no real adventuring skills, who needs the group’s protection. Scholar. The Scholar brings
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this character’s divine connection. The Prophet is often a cleric or druid, but could also be an NPC with no real adventuring skills, who needs the group’s protection. Scholar. The Scholar brings
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this character’s divine connection. The Prophet is often a cleric or druid, but could also be an NPC with no real adventuring skills, who needs the group’s protection. Scholar. The Scholar brings
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: Cantrips (at will): mage hand, prestidigitation, ray of frost 1st level (4 slots): detect magic, magic missile, shield, thunderwave 2nd level (3 slots): detect thoughts, enlarge/reduce, Melf’s acid
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions” below), shield
2nd level (2 slots): darkness, misty step
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions” below), shield
2nd level (2 slots): darkness, misty step
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: Cantrips (at will): mage hand, prestidigitation, ray of frost 1st level (4 slots): detect magic, magic missile, shield, thunderwave 2nd level (3 slots): detect thoughts, enlarge/reduce, Melf’s acid
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions” below), shield
2nd level (2 slots): darkness, misty step
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: Cantrips (at will): mage hand, prestidigitation, ray of frost 1st level (4 slots): detect magic, magic missile, shield, thunderwave 2nd level (3 slots): detect thoughts, enlarge/reduce, Melf’s acid
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.






