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Returning 35 results for 'brings been diffusing carved remove'.
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Magic Items
Dungeon Master’s Guide
until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block
(harmlessly) remove its horns and use them as weapons. One horn becomes a Lance, +1;+1 Lance, and the other becomes a Longsword, +2;+2 Longsword. Removing a horn requires a Magic action, and the
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
eyelashes. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one
Monsters
The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
Yaga’s adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces
Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
, he will do so.
Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently
Magic Items
Tomb of Annihilation
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6
Transformation
01–20
The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can&rsquo
Magic Items
Tomb of Annihilation
, remove curse, or similar spell ends the curse on the target.
The Forgotten One. The bodiless life force of a dead archmage empowers the staff and is imprisoned within it. The rune carved into the
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
ye in trouble if I came out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette is carved in the likeness of a
terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a lance, +1, and the other becomes a longsword, +2. Removing
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(two females and two males) prepare a large meal, moving between a pair of roaring iron stoves and a 10-foot-long table covered with pots, bowls, and cutlery.
Shelves. Shelves carved into the walls
hold jars of spices and various other cooking ingredients.
The warriors attack intruders on sight. Combat here brings reinforcements from area 27. The stoves are piping hot. Any creature that touches a stove for the first time on a turn takes 3 (1d6) fire damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(two females and two males) prepare a large meal, moving between a pair of roaring iron stoves and a 10-foot-long table covered with pots, bowls, and cutlery.
Shelves. Shelves carved into the walls
hold jars of spices and various other cooking ingredients.
The warriors attack intruders on sight. Combat here brings reinforcements from area 27. The stoves are piping hot. Any creature that touches a stove for the first time on a turn takes 3 (1d6) fire damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(two females and two males) prepare a large meal, moving between a pair of roaring iron stoves and a 10-foot-long table covered with pots, bowls, and cutlery.
Shelves. Shelves carved into the walls
hold jars of spices and various other cooking ingredients.
The warriors attack intruders on sight. Combat here brings reinforcements from area 27. The stoves are piping hot. Any creature that touches a stove for the first time on a turn takes 3 (1d6) fire damage.
Monsters
Curse of Strahd
the Strahd’s Minions table to determine what creatures he brings with him, if any.
Strahd's Minions
d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Strahd's Minions
target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are built over natural gas vents in the floor and never go out.)
Guards. Two spectators float 15 feet above the floor.
Supplies. Carved into the north wall are stone shelves with blank spellbooks
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are built over natural gas vents in the floor and never go out.)
Guards. Two spectators float 15 feet above the floor.
Supplies. Carved into the north wall are stone shelves with blank spellbooks
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the following boxed text to the players when the characters enter the Bleeding Citadel: A bright white light burns away the blood and grit staining your clothes. Restorative energy brings life to numb
path from the door to a raised dais carved with Celestial runes. Embedded in a stone atop the dais is a glowing longsword.
If Lulu died earlier in the adventure, add the following: Fluttering just
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the following boxed text to the players when the characters enter the Bleeding Citadel: A bright white light burns away the blood and grit staining your clothes. Restorative energy brings life to numb
path from the door to a raised dais carved with Celestial runes. Embedded in a stone atop the dais is a glowing longsword.
If Lulu died earlier in the adventure, add the following: Fluttering just
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are built over natural gas vents in the floor and never go out.)
Guards. Two spectators float 15 feet above the floor.
Supplies. Carved into the north wall are stone shelves with blank spellbooks
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the following boxed text to the players when the characters enter the Bleeding Citadel: A bright white light burns away the blood and grit staining your clothes. Restorative energy brings life to numb
path from the door to a raised dais carved with Celestial runes. Embedded in a stone atop the dais is a glowing longsword.
If Lulu died earlier in the adventure, add the following: Fluttering just
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists’ path brings them close to wherever the characters happen to be staying. For example, if the characters are camped out near one of the Haunted Keeps, they spot the group as it exits the
others kneel before it.
The object is a devastation orb, and it’s ready to explode. The cultists remove the device from its case and wait for it to detonate. See chapter 7 for descriptions of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists’ path brings them close to wherever the characters happen to be staying. For example, if the characters are camped out near one of the Haunted Keeps, they spot the group as it exits the
others kneel before it.
The object is a devastation orb, and it’s ready to explode. The cultists remove the device from its case and wait for it to detonate. See chapter 7 for descriptions of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. False Tomb Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to
successful save. Otherwise, a remove curse spell ends this effect, as does destroying the wraith in area 5. If Brysis’s wraith is destroyed, both the magic mouth and the curse on the sarcophagus cease to function.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
the superior jeweler’s tools found in area 31 of chapter 4. A successful check removes the soul gem, which destroys the gem and unlocks the door. A character who attempts to remove or destroy the gem in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
the superior jeweler’s tools found in area 31 of chapter 4. A successful check removes the soul gem, which destroys the gem and unlocks the door. A character who attempts to remove or destroy the gem in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists’ path brings them close to wherever the characters happen to be staying. For example, if the characters are camped out near one of the Haunted Keeps, they spot the group as it exits the
others kneel before it.
The object is a devastation orb, and it’s ready to explode. The cultists remove the device from its case and wait for it to detonate. See chapter 7 for descriptions of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. False Tomb Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to
successful save. Otherwise, a remove curse spell ends this effect, as does destroying the wraith in area 5. If Brysis’s wraith is destroyed, both the magic mouth and the curse on the sarcophagus cease to function.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. False Tomb Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to
successful save. Otherwise, a remove curse spell ends this effect, as does destroying the wraith in area 5. If Brysis’s wraith is destroyed, both the magic mouth and the curse on the sarcophagus cease to function.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
the superior jeweler’s tools found in area 31 of chapter 4. A successful check removes the soul gem, which destroys the gem and unlocks the door. A character who attempts to remove or destroy the gem in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Shrine of the Sea Mother When the characters arrive here, on their own or escorted, read the following to the players: A nine-foot-tall statue stands here. Its body is roughly carved from some
kuo-toa. This is where he brings the characters if they are his “guests.” Treasure The home of the archpriest contains a closet full of “offerings” taken from less fortunate travelers or culled from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pandemonium Pandemonium is a plane of overwhelming chaos, a great mass of rock riddled with tunnels carved by howling winds. It is cold, noisy, and dark, with no natural light. Wind quickly
Adventures Pandemonium is the plane of last straws. The incessant howling of its winds brings everyone on the plane, sooner or later, to the edge of lashing out in frustration, breaking down in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pandemonium Pandemonium is a plane of overwhelming chaos, a great mass of rock riddled with tunnels carved by howling winds. It is cold, noisy, and dark, with no natural light. Wind quickly
Adventures Pandemonium is the plane of last straws. The incessant howling of its winds brings everyone on the plane, sooner or later, to the edge of lashing out in frustration, breaking down in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pandemonium Pandemonium is a plane of overwhelming chaos, a great mass of rock riddled with tunnels carved by howling winds. It is cold, noisy, and dark, with no natural light. Wind quickly
Adventures Pandemonium is the plane of last straws. The incessant howling of its winds brings everyone on the plane, sooner or later, to the edge of lashing out in frustration, breaking down in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Shrine of the Sea Mother When the characters arrive here, on their own or escorted, read the following to the players: A nine-foot-tall statue stands here. Its body is roughly carved from some
kuo-toa. This is where he brings the characters if they are his “guests.” Treasure The home of the archpriest contains a closet full of “offerings” taken from less fortunate travelers or culled from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Shrine of the Sea Mother When the characters arrive here, on their own or escorted, read the following to the players: A nine-foot-tall statue stands here. Its body is roughly carved from some
kuo-toa. This is where he brings the characters if they are his “guests.” Treasure The home of the archpriest contains a closet full of “offerings” taken from less fortunate travelers or culled from






