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Returning 35 results for 'brings been diffusing class returning'.
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Magic Jar
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your
are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target
Monsters
Spelljammer: Adventures in Space
none of its class features or other abilities. The transformation is permanent and can be undone only by a wish spell. Despite appearances, the psurlon ringer is still an Aberration, and other psurlons
strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before returning to the Astral
Monsters
Sleeping Dragon’s Wake
well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.Lhammaruntosz can take 3 legendary
mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
surroundings as if you were in the container’s space. You can’t move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
surroundings as if you were in the container’s space. You can’t move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the “Airship of a Cult” section in chapter 4 for the balloon’s statistics). If it successfully brings down the airship, the roc spends a few rounds picking through the wreckage in search of food before
returning to its nest. If the characters approach on flying mounts, the roc attacks them only if they approach within 120 feet of its nest and it can see them. Characters above the canyon have the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
everything. When you encounter something that the rules don’t cover or if you’re unsure how to interpret a rule, the DM decides how to proceed, aiming for a course that brings the most enjoyment to your whole
Dexterity. That’s a general rule, and a general rule is in effect as long as something in the game doesn’t explicitly say otherwise.
The game also includes elements—class features, spells, magic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 1: Racial Feats Leveling up in a class is the main way a character evolves during a campaign. Some DMs also allow the use of feats to customize a character. Feats are an optional rule in
. A racial feat represents either a deepening connection to your race’s culture or a physical transformation that brings you closer to an aspect of your race’s lineage. The cause of a particular
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
What Devils Want A devil wants souls, as every soul that it acquires brings the devil one step closer to its next promotion. If a character wants something from a devil but isn’t willing to trade
level in the warlock class, choosing the Fiend (represented in this case by the archdevil) as their otherworldly patron.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up. Any gear or supplies the characters need for the trip
monks were returning to Berdusk from the great library at Candlekeep, where Leosin was consulting the librarians and researching ancient writings on dragon folklore. Dragon cults are his special
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
years. 2 The characters have united to overcome a foe. 3 The characters were brought together by a common benefactor who wishes to sponsor their adventures. 4 A funeral brings the characters together
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up. Any gear or supplies the characters need for the trip are
were returning to Berdusk from the great library at Candlekeep, where Leosin was consulting the librarians and researching ancient writings on dragon folklore. Dragon cults are his special interest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a certain area before returning home. Annis hags live in mountains or hills. The terrain is easy for them to navigate because they are the most physically capable hags. Even with her hunched posture
thrives on creating despair and tragedy in the lives of her victims, using her skill with illusion magic to help in this goal. Destroying the hopes of others brings her unbridled joy. Night hags have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
cautious, brings a sense of duty rather than a sense of humor to an adventuring group. With their grit and iron will, deep gnomes meet adversity with hammers, picks, and their dour, dry wit — or no wit at all — as their weapons of choice.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
frequently raid surface settlements under cover of night, returning to the Underdark with prisoners and spoils in tow before dawn. Elite warriors can be male or female. Drow Elite Warrior
Medium humanoid
(elf), neutral evil
Armor Class 18 (studded leather, shield)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
syndrome Mist Talismans: Jeweled or feathered mask, article of well-worn fine clothing, shoe made of glass or gold Map 3.4: dementlieu View Player Version Every night brings another glittering affair in
Dementlieu sweats to get by, but admitting to reality means social ruin. The poorest citizens struggle to maintain a middle-class appearance, scrounging through garbage heaps at night to find wares to sell in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orc When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back trophies and news of targets
brutish features called an ogrillon.
Orc
Medium humanoid (orc), chaotic evil
Armor Class 13 (hide armor)
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the
.
The game also includes elements—class features, feats, weapon properties, spells, magic items, monster abilities, and the like—that sometimes contradict a general rule. When an exception and a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Slithering Tracker A creature of semiliquid sentience, the slithering tracker flows into places where a normal creature can’t go and brings watery death down upon its quarry. Slithering Tracker
Medium ooze, chaotic evil
Armor Class 14
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 30 ft., swim 30 ft.
STR
16(+3)
DEX
19(+4)
CON
15(+2)
INT
10(+0)
WIS
14(+2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
?” It’s this kind of forward thinking that brings new power and magical understanding to the world — and which keeps the Acq Inc humanoid resources team constantly on the lookout for new talent. Were you
this chapter, all with a special focus on commerce or Acquisitions Incorporated itself. Worried about whether a specific class or subclass has what it takes to make it in a cutthroat mercantile
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a workweek of fine food, strong drink, and socializing. A character can attempt to carouse among lower-, middle-, or upper-class folk. A character can carouse with the lower class for 10 gp to cover
expenses, or 50 gp for the middle class. Carousing with the upper class requires 250 gp for the workweek and access to the local nobility. A character with the noble background can mingle with the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the
.
The game also includes elements—class features, feats, weapon properties, spells, magic items, monster abilities, and the like—that sometimes contradict a general rule. When an exception and a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of prosperity, Won-Ha ensured that the city was expanded with care for the wilderness, and the lower-class laborers and artisans of Yeonido reaped the benefits of the city-state’s success. The common
story during her lifetime, her gwishin believes she has been forgotten by the city’s people. In response, Won-Ha’s gwishin has cursed the city’s people, causing them to forget the source of the ruin she brings down upon them.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Adventures The Dungeons & Dragons game consists of a group of characters embarking on an adventure that the Dungeon Master presents to them. Each character brings particular capabilities to the
adventure in the form of ability scores and skills, class features, racial traits, equipment, and magic items. Every character is different, with various strengths and weaknesses, so the best party of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brings them into conflict with beholders, drow, kuo-toa, duergar, and mind flayers. Of all their natural enemies, deep gnomes fear and despise the murderous, demon-worshiping drow the most. Earth Friends
xorn enticed to service with the promise of gems to feed on. Deep Gnome (Svirfneblin)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx Creatlach Lynx Creatlach
Medium undead (tiefling), lawful evil
Armor Class 13 (leather armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18
” section of their stat blocks) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
squelching muscles and exposed brain matter. These rugose hulks collect information from others by devouring brains before returning to their masters with delicious secrets. Unlike illithids, which
’ probably means you.”
–Morte
Eater of Knowledge Large Aberration, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of food often brings them to the surface to hunt. Orcs respect an orog’s strength and cunning, and a lone orog might command an orc war band. Stronger and Smarter. An orog uses its strength to bully
. Orog
Medium humanoid (orc), chaotic evil
Armor Class 18 (plate)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Akros For most of Akros’s neighbors, the term “Akroan” evokes legendary warriors, trained from birth in every martial discipline known to humankind. It brings to mind songs of tight-knit
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is unconscious and can’t protect itself. Thus, a berbalang typically uses its duplicate for only a short time before returning its consciousness to its body. The knowledge that berbalangs accumulate
Aberration, Typically Neutral Evil
Armor Class 14 (natural armor)
Hit Points 49 (14d8 - 14)
Speed 30 ft., fly 40 ft.
STR
9 (-1)
DEX
16 (+3)
CON
9 (-1)
INT
17
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
they promise to return with rare spices or one-of-a-kind meals. Those who manage to escape a darkweaver should think twice about returning to the creature’s lair, though, as darkweavers prioritize
their appetites over bargains. Darkweaver Medium Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 149 (23d8 + 46)
Speed 50 ft., climb 50 ft.
STR
10 (+0)
DEX
17
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chimera Chimera
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., fly 60 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19
monster often toys with its prey, breaking off an attack prematurely and leaving a creature wounded and terrified before returning to finish it off.
Servant of Evil. Though chimeras are far from cunning
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Running Glitch Characters Use the guidance in this section when portraying the glitch that affects characters in this adventure. Incarnations Returning After dying, glitch characters return as one of
full suite of options would make the adventure less exciting, don’t have the incarnation reappear until after the group finishes a long rest, or have the incarnation reappear with their class features
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while
children in the world. Minotaur
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16






