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Returning 35 results for 'brings before diffusing carries relate'.
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Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
Monsters
Curse of Strahd
Special Equipment. In addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level
, he will do so.
Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling
it make you feel the same way?
3 You recall a childhood memory. What about that event or who you were still influences you?
4 A memory brings with it the voice of someone once close to you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one has known vast prosperity within its walls—followed by a spectacular fall. The magic of the hall invokes Hiatea’s aspect as a tender of the hearth, but it also carries a curse laid by her brother
Karontor. Whoever sits upon the throne brings fortune and glory to their people, but this prosperity is short-lived, lasting only until another supplants them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on checks made to ram the gate. Eight deep gnomes guard the gate. One of them carries a spell gem (see appendix B) that contains a see invisibility spell and uses it to scan for invisible creatures
fleeing the drow, the guards decide that Chief Dorbo Diggermattock should hear their tale. The armed escort that brings the characters into the settlement leads them to an audience with the chief in area 14.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
twelve moons of Eberron (see the Eberron Months table), and the prominent moon carries the name of the month in which its orbit brings it closest to the planet. The seven days of the week, in order
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
neutral good and one of the Nightsea chil-liren (see below). He greets the characters warmly, saying his friend Gurau sent word of their coming, and asks what brings them to the city. Once the characters
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
found themselves unable to leave. The sculptors seek assistance to escape the tomb, and provide whatever information they know in exchange for aid. They can relate how the rest of the sculptors (in
carries torches in two hands to provide light for the sculptors. With the other two, it hands out hammers, chisels, and other tools as needed. The girallon challenges the characters unless they bear
Kobold
Legacy
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Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lorinda’s Powers and Dominion Lorinda is a green hag of extreme age. In her true form, she carries her darling family—three grim dolls she calls Laveeda, Leticia, and Laoirse. When dealing with the
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mirabar named Rhundorth, and a human noble from Waterdeep named Deseyna Majarra. The diplomats are important, but each also carries one part of a secret, coded document that must be recovered at all costs
motivated by their personal calls to action. The mystery of a missing delegation might not seem to be directly connected to whatever personal goal the character brings to the adventure, but then again
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since then, the beholder has made it known that it’s interested in certain “curiosities,” and it rewards anyone who brings it more modrons or hints about the existence or location of the Maze Engine
and carries out the beholder’s commands. Formerly an adventurer from the surface world, Shedrak and his companions delved too deeply into the Wormwrithings. His companions became Karazikar’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
an elder brain. The illithids have lost the secret of manufacturing nautiloids, meaning that the loss of any vessel brings them one step closer to remaining trapped on the Material Plane. Ships that
sail between the stars? Next ye will spin tales of a talking hippopotamus that walks on two legs and carries a bow. I asked ye to research facts about other worlds, not spend a week in an opium den
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
adventurers’ arrival. Treasure. The drow priestess wears two silver bracelets set with onyx (25 gp each). She carries a flask of wine and the key to the room’s zurkhwood chest, which contains 500 gp. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
command, carries a potion of supreme healing, which she uses if she becomes grievously wounded. 7a. Arch Gate to Level 15 Light. Torches burn in iron brackets mounted to four pillars that support the 20
gauntlet.
The githyanki warriors follow orders without question and have no authority to negotiate; that task falls to the knights in area 7c. A fight here brings reinforcements from areas 7b and 7c. Arch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
immediately. A successful DC 13 Charisma (Persuasion) check gets him to open up about his experience. A character who spends an hour consoling Caden and giving him something to eat and drink brings him
goblin carries 1d6 gp and 1d6 sp in a pouch. One goblin (determined randomly) also wears a cheap necklace that consists of a banded agate (10 gp) tied to a loop of rope.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, such as Carceri, where they are a menace. Each vargouille carries a disease that creates more of its kind; a flock of vargouilles on the wing is a plague of chaos and evil waiting to happen. Abyssal
kiss. The kiss of a vargouille infects a humanoid with a fiendish curse. If allowed to run its course, the curse brings about a gruesome transformation as an abyssal spirit invades the person’s body
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently, if he thinks
addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level spellcaster. His
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
golden ring set with a garnet and holds it aloft, saying, “A prize for the one who brings me the beast’s head!”
Merosska asks the characters to join four of his knights in the manticore hunt. He offers
. Treasure Thurl’s ring is worth 250 gp. Thurl also carries 3d10 gp and 2d6 pp in a pouch. Manticore Hunt Four Feathergale Knights join the characters on the hunt. To start, read the following text: Four
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, gnome guards) stand watch in this outpost at all hours. Unless treated poorly, the cheery gnomes are friendly toward the characters, asking what brings them to the tower. It’s the gnomes’ job to greet
guards escort the questioners back to the hostel, ending the ceremony. Treasure. Lurg wears a gold chain belt worth 30 gp and carries the key to his desk (see area T14). T5: Mimic Door A stone door set
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
targets a certain kind of merchant, or a doppelganger kidnapping and impersonating one noble after another. Step by Step. In pursuit of its goal, the villain carries out a specific set of actions in a
, or a friend or relative hoping to find the knight’s murderer. This NPC brings the vampire’s crimes to the characters’ attention. Looking over the Adventure Climax table, you might decide to have the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
caster to the desired location. The spirit can’t be harmed. Gust of Wind. The wind carries the scent of flowers. Maze. The demiplanar labyrinth created by the spell resembles a thorny hedge maze. Phantom
fall to the ground. Giggling pixie children chase and pop the bubbles but turn invisible and flee if spoken to or approached. 7 A silvery rain lifts the spirits and brings a song to each heart that it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The duergar forewoman (see area X25) carries the iron key to the padlock. A character with thieves’ tools can use an action to try to pick the lock, doing so with a successful DC 20 Dexterity check. The
forewoman, Thontara, and six quaggoths. Thontara carries a horn that she uses as a loudspeaker; the iron key that unlocks the outer gate (area X23) is hidden inside a compartment in the heel of her
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
(from the troglodytes inhabiting the Glitterhame) and the paw prints of a very large bear. (D) Hilltop. An hour or two of hard hiking brings the party to the summit. The Stone Tooth is about 1,450 feet in
. Doing so can let them try to bluff their way past sentries in the dungeon, using Charisma (Deception) checks contested by the orcs’ Wisdom (Insight) checks. Treasure. Each orc carries a sack of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chwinga standing among them at the base of the steps. Its mask resembles a mongoose’s face, and it carries a red parrot feather and an orange and purple orchid. At the bottom step, the chwinga whacks a
their roles in the party. Characters who seem reluctant might have geas cast on them. Leaving the Shrine After characters leave the shrine, nothing they do brings them back to Saja N’baza’s presence
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
about what brings the characters to the lair and prefers to talk rather than fight. Enstavva shares the same information as Heldalf in the animal pen (area D3), as well as the following details
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Guest Quarters The door to this room is usually locked. Qarbo carries the key. He is either in area M9 during the day or sleeping here at night. Eight simple bunks line the walls of this room, each with
Maximilian’s earthen grasp, and a scroll of transmute rock (see appendix B for a description of these spells). Qarbo carries the coffer key, as well as the key to the locked doors in area M21. M5. West
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to the southeast. When Belephaion sees the characters, read the following text: “It seems Lohezet has finally been dealt with.” The man on the throne brings his hand down on a crimson jewel on the
city begins to hover. See “The City Rises” section for details. Treasure. Belephaion carries a portion of his hoard with him in a bag of holding he wears. The bag contains 1,000 gp worth of ancient coins
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to alert Guildmaster Dusk in area G26. Master Key. Jaymont carries a master key that unlocks all doors in the guildhouse complex. G4: Cartwright’s Workshop Three carts occupy this room. Pegs and hooks
stablemaster, Laris Drot (neutral, human commoner), who is a stout woman in her fifties. Laris carries two keys on her person: one unlocks the door to this room, and the other unlocks the doors to area G7. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
approaches and evade it before it brings her harm. The stories of her accomplishments read like an adventurer’s wildest dreams: she escaped from an army of sahuagin, solved the Chamber of a Thousand Traps
, and took treasure from the lair of Tiamat. Halflings envision her as a young adult who moves so fast that her boots smoke and sometimes even catch fire. She carries a mace that has a head that shouts
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
within 20 feet of the android, it springs up and attacks, exulting about how it fooled them and “wasn’t really damaged at all,” despite the pipe in its head. Treasure. The android carries a paralysis
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chapter 7). Treasure The drow wears a suit of elven chain and carries a pair of fine daggers decorated with rubies (1,000 gp each), as well as a scroll of primordial ward (see appendix B). See area N7
hit point remaining. Healing brings a captive back to his or her senses. The humans are two Howling Hatred initiates (see chapter 7) who angered Aerisi one time too many. They’re sullen and silent if
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists’ statistics. The hurricane carries a storm boomerang (see chapter 7) and gains the following action option: Storm Boomerang. Ranged Weapon Attack: +5 to hit; range 60/120 ft., one target. Hit: 4
and sunder the horn that summons him, the djinni brings each character a flask of bottled breath (see chapter 7) from his palace on the Plane of Air. A16. Obelisk Row Three tapered obelisks, their sides
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Faction Attire. Takers dress in ostentatious outfits marked by heavy embroidery. They sport elaborate hairstyles, and each member carries an hourglass of golden sand—a reminder that time is money. Role in
Fraternity of Order both relate to the Seekers, while the Bleak Cabal and Heralds of Dust oppose them. Society of Sensation Who Find Truth Only in Experience Factol: Erin Darkflame Montgomery
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-Seeing Orb brings the characters to this location. The portal is not affected by the wards against teleportation magic that fill the tomb. Stepping through the portal brings you into the center of a
locked, and Alessia carries the key. This room is furnished with a simple cot, a small footlocker, a round table and chair, and a wooden cupboard with one door ajar. Small figurines of cats set along the






