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Returning 35 results for 'brings blessing diffusing corner remain'.
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Magic Items
Storm King's Thunder
altitude and location remain fixed until the orb is returned or replaced.
As an action, you can cause one of the following effects to occur if you are touching the orb:
The castle moves at a
speed of 1 mph in a straight line, in a direction of your choice, until the castle stops or is made to stop, or until another action is used to change its direction. If this movement brings the castle
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends devourers to the
appear in the Monster Manual) are particularly attracted to the presence of a devourer.
Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the same time, a slithering tracker flows into places where a normal creature can’t go and brings its own brand of watery death down on its quarry.
The ritual for creating a slithering tracker
revenge against its target doesn’t end a slithering tracker’s existence or its hunger for blood. Some slithering trackers remain aware of their purpose and extend their quest for vengeance to
Monsters
Curse of Strahd
, he will do so.
Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently
, if he thinks he’s in danger of being unmasked, he retreats to his tower (see chapter 11) or some other quiet corner of Strahd’s domain.
Rictavio’s Traits
Ideal. “Evil
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
become the masters of hers. To appease Zybilna, this arrangement would remain in place only until the two carnivals crossed paths again.
Zybilna was intrigued enough by the shadar-kai to let Isolde go
Orc
Legacy
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Monsters
Fizban's Treasury of Dragons
refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled
the wyrmling brings the hag “visitors” by capsizing fishing boats.
2
A school of hunter shark;hunter sharks try to drive a dragon turtle wyrmling out of their waters.
3
A
Monsters
The Book of Many Things
a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusa’s lair is
creatures when viewed from the corner of the eye or through dim light or fog.
Gathered Knowledge. Within the lair, creatures have advantage on ability checks made to discover or recall information
Monsters
Mythic Odysseys of Theros
in an enormous, gnarled olive tree called Enorasi, which was planted millennia ago by Klothys. It is said that those who eat of its fruit can see glimpses of the future. Eating the fruit brings with
next dawn.
If Arasta dies, the spiders and insects lose their supernatural link to her. The webs remain, but they dissolve within 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid
Monsters
Fizban's Treasury of Dragons
sunbathing beaches where they can best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their
.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food
Monsters
Fizban's Treasury of Dragons
mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
existence and connected through portals under the dragon’s control. A lair might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fireplace are inscribed with runes extolling the god Hiatea and invoking her blessing upon all who shelter here. Many dynasties of giants have claimed ownership of Hiatea’s Hearth since its founding, and each
Karontor. Whoever sits upon the throne brings fortune and glory to their people, but this prosperity is short-lived, lasting only until another supplants them.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
famine and aberrant livestock. Those in her service rarely produce offspring and so petition her for hexblood children (see chapter 1). All Mother asks of her followers in return for her blessing is that
Monsters
Fizban's Treasury of Dragons
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from
might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for use as a holding prison to ensure Brightguard headquarters would be seen as a place of justice, not punishment. The Brightguard brings detainees to this platform for questioning and temporary
incarceration, suspending them in magical crystals that only Celestials can use the Pedestal to create. Prisoners remain here until they are freed or are sentenced and transferred to Zendaane Sabz, Atash’s impenetrable Sky Prison.
Monsters
Curse of Strahd
","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
the Strahd’s Minions table to determine what creatures he brings with him, if any.
Strahd's Minions
d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Strahd's Minions
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
stone golems is hidden beneath a pile of rocks in the corner of the room, and can be found with any search of the area. Even incomplete, it is worth 500 gp. Additionally, the sculptors store a set of
either brings the statue one day of work closer or further from completion (a 50 percent chance for either).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
symbiotic relationship with Bimbi, the flumph in area 17. Bimbi brings Q’zar’ktan preserved brains to eat. In exchange, Q’zar’ktan allows the flumph to harmlessly siphon some of the mind flayer’s
while. 20c–e: Empty Chambers These chambers are empty. 20f: Myconids A myconid adult named Cluzong and two myconid sprouts have sprung up from the corpse of a svirfneblin prisoner in the corner of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. If awakened, he fights fiercely and shouts loudly for help; this usually brings Talis and the other guards, but not the Trepsin the troll or the lodge’s human and kobold servants. If reduced to half
his hit points, he attempts to surrender. Treasure Most of the wine bottles are empty, but the twelve full ones that remain are worth 15 gp each. In addition, one of the empty bottles contains a stolen gold necklace worth 250 gp.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Mission Darrett brings the characters word that the Dragon Army has taken one of Kalaman’s border forts. He has the following information: Wheelwatch Outpost stands near the border
informs the characters of the following: The fort’s tall northwest tower is a watchtower with a commanding view of the surrounding land. All four corner fortifications are equipped with horns that sentries
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
destroyed or removed from its castle, the castle’s altitude and location remain fixed until the orb is returned or replaced. As an action, you can cause one of the following effects to occur if you
direction. If this movement brings the castle into contact with the ground, the castle lands gently. The castle, if it is moving, comes to a gradual stop. The castle makes a slow, 90-degree turn
Monsters
Fizban's Treasury of Dragons
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
of an item known as the Scepter of Fell Khadash, somewhere in a vault in Xen’drik. Secretly, she is an agent of the Order of the Emerald Claw; she reserves the most powerful magic she discovers for the order. The students and adventurers she brings on expeditions remain unaware of this connection.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. If awakened, he fights fiercely and shouts loudly for help; this usually brings Talis and the other guards, but not Trepsin the troll or the lodge’s human and kobold servants. If reduced to half his
hit points, he attempts to surrender. Treasure Most of the wine bottles are empty, but the twelve full ones that remain are worth 15 gp each. In addition, one of the empty bottles contains a stolen gold necklace worth 250 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32c. Any battle here brings reinforcements from those areas, as well as from area 20. 32c. Captains’ Quarters Two hobgoblin captains converse quietly in this room, which contains three beds. Other
(see area 33) and contemplating what to do about it. So far, the captains have hidden Doomcrown’s bizarre preoccupations from the rest of the hobgoblin legion and remain, for the time being, loyal subordinates.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their behavior. Alarm Horns Each of the outpost’s corner guard posts (areas W2, area W3, and area W4) is equipped with an alarm horn. If a sentry in one of these areas notices enemies or unusual
appendix B) in area W5 rush to meet it (or gather in area W1 if the source is unclear). While on alert, Dragon Army troops have advantage on Wisdom (Perception) checks. Troops remain on alert for twelve
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
corner. This Construct doesn’t have a control amulet and can’t be controlled like other shield guardians; it attacks any creature that enters the room without displaying a key card. It has the Confusion
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin priestess, 10 slaves These sahuagin go to 12 if they hear sounds of combat from that area. The slaves remain here. Sahuagin Roster, Level 2 Area Occupants at Start Notes 23 2 sahuagin
champions,* 2 sahuagin priestesses These sahuagin remain here until encountered. 24 25 sahuagin, 5 sahuagin coral smashers,* 5 sahuagin champions* Guard patrols are drawn from this area until all the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
doors. There are two empty alcoves to the north and south. On small ledges in each corner of the room are pieces of what appear to be broken pottery.
As you move into the room, your steps send motes
of the long-dead past. For as long as the characters remain in the room, other phantoms—in the shapes of priests, sages, and mourning young women—briefly form out of the dust and then dissipate. Moving through any of these phantom forms causes them to collapse.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even with civilizations that seem friendly. Forest gnomes use their affinity with small animals and their knack for illusions to help them remain hidden. When necessary, a forest gnome community
defends itself with all the resources at its disposal. Many settlements, however, simply vanish if they are discovered, retreating to some uncharted corner of the forest to begin anew. The rare forest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(from the chamber above) lie among the shattered dining room furnishings. Two smaller round tables and several chairs remain intact, and resting atop each table is an unlit oil lamp. Characters exploring
alone carry. The northwest corner of the inn (pantry included) was destroyed by a falling rock. Most of the kitchen, however, was undamaged. Set into the north wall is a stone fireplace, and the floor is






