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Returning 35 results for 'brings breath diffusing currents rituals'.
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being breathe diffusing currents ritual
Monsters
Fizban's Treasury of Dragons
":"poison"}.
Prismatic Breath (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Prismatic Breath"}. The dracohydra’s heads exhale a single breath of multicolored energy
":"6d10", "rollType":"damage", "rollAction":"Prismatic Breath (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Prismatic Breath (Cold)", "rollDamageType
Monsters
Fizban's Treasury of Dragons
that covers the grafted areas of its body. A dragonflesh grafter can belch forth a gout of corrosive acid in a mockery of dragon breath.
As a universal effect of their experimentation, grafters become
baubles.
Dragonflesh Grafters
Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying their bodies and minds to emulate the dragons they revere. They
Monsters
Fizban's Treasury of Dragons
instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
Monsters
Fizban's Treasury of Dragons
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
lairs, temples to Tiamat, or other sites associated with the dragons they love.
Dragonflesh Grafters
Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying
Monsters
Princes of the Apocalypse
in the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
Monsters
Fizban's Treasury of Dragons
+ 3);{"diceNotation":"1d12+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Steam Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6);{"diceNotation":"5d6","rollType":"damage
Magic Items
Mythic Odysseys of Theros
currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10
. Once used, this property of the bident can’t be used again until the next dusk.
Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Monsters
Fizban's Treasury of Dragons
Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature
in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Debilitating Breath
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"thunder"} thunder damage.
Debilitating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating Breath
(4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Debilitating Breath", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful
Monsters
Planescape: Adventures in the Multiverse
planes. It’s said the first demodands of Carceri were created by baernaloths.
Baernaloths spread discord and despair among any creatures they meet. They use their breath, thick with the gloom of
wounded foes alive, sometimes indefinitely, to prolong their suffering. Even striking against a baernaloth brings misery—they can cause an attacker’s old wounds to painfully reopen. All the
Monsters
Fizban's Treasury of Dragons
+8", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Debilitating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
Monsters
Fizban's Treasury of Dragons
damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 60-foot cone. Each
creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Desiccating Breath
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, currents, and winds called the Labyrinth Winds. These range from stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents
of rock. Plane of Air Adventures The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of
Monsters
Fizban's Treasury of Dragons
":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Debilitating Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Debilitating Breath"}. The
);{"diceNotation":"8d10","rollType":"damage","rollAction":"Debilitating Breath","rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful save, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, currents, and winds called the Labyrinth Winds. These range from stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents
of rock. Plane of Air Adventures The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, currents, and winds called the Labyrinth Winds. These range from stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents
of rock. Plane of Air Adventures The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Air The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of ignorance and the
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Air The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of ignorance and the
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Offering If allowed to do so, Ploopploopeen brings the characters to his quarters near the Shrine of the Deep Mother. There they meet Glooglugogg, who loudly tells his father in Undercommon that
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
griffon treats the wyrmling as her offspring and protects the creature fiercely.
3 A clan of warriors has adopted a white dragon wyrmling as the clan’s sacred guardian and brings the wyrmling
larder, as they have discovered that the dragon’s cold breath keeps their meat fresh.
Young White Dragon Connections d6 Connected Creatures
1 A young white dragon and a young remorhaz are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
griffon treats the wyrmling as her offspring and protects the creature fiercely.
3 A clan of warriors has adopted a white dragon wyrmling as the clan’s sacred guardian and brings the wyrmling
larder, as they have discovered that the dragon’s cold breath keeps their meat fresh.
Young White Dragon Connections d6 Connected Creatures
1 A young white dragon and a young remorhaz are
Monsters
Fizban's Treasury of Dragons
"} slashing damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 90-foot cone. Each
creature in that area must make a DC 20 Constitution saving throw. On a failed save, the creature takes 49 (14d6);{"diceNotation":"14d6", "rollType":"damage", "rollAction":"Desiccating Breath
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Offering If allowed to do so, Ploopploopeen brings the characters to his quarters near the Shrine of the Deep Mother. There they meet Glooglugogg, who loudly tells his father in Undercommon that
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Animal Friendship Potion, Uncommon When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13).
Agitating this potion’s muddy liquid brings
.
This potion’s liquid is a clear concoction with bits of salt and soot swirling in it.
Conceptopolis, Paul Scott Canavan Potion of Climbing, Potion of
Fire Breath, Plate Armor of
Etherealness, Pole of Collapsing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Air The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of ignorance and the
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
griffon treats the wyrmling as her offspring and protects the creature fiercely.
3 A clan of warriors has adopted a white dragon wyrmling as the clan’s sacred guardian and brings the wyrmling
larder, as they have discovered that the dragon’s cold breath keeps their meat fresh.
Young White Dragon Connections d6 Connected Creatures
1 A young white dragon and a young remorhaz are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Offering If allowed to do so, Ploopploopeen brings the characters to his quarters near the Shrine of the Deep Mother. There they meet Glooglugogg, who loudly tells his father in Undercommon that
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Animal Friendship Potion, Uncommon When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13).
Agitating this potion’s muddy liquid brings
.
This potion’s liquid is a clear concoction with bits of salt and soot swirling in it.
Conceptopolis, Paul Scott Canavan Potion of Climbing, Potion of
Fire Breath, Plate Armor of
Etherealness, Pole of Collapsing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Animal Friendship Potion, Uncommon When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13).
Agitating this potion’s muddy liquid brings
.
This potion’s liquid is a clear concoction with bits of salt and soot swirling in it.
Conceptopolis, Paul Scott Canavan Potion of Climbing, Potion of
Fire Breath, Plate Armor of
Etherealness, Pole of Collapsing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
terrible responsibilities. Bident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
innate swimming speed. Once used, this property of the bident can’t be used again until the next dusk. Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
terrible responsibilities. Bident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
innate swimming speed. Once used, this property of the bident can’t be used again until the next dusk. Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
terrible responsibilities. Bident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
innate swimming speed. Once used, this property of the bident can’t be used again until the next dusk. Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
elements that the witches use in their fell concoctions and rituals. The labels identify such items as “Eye of Newt,” “Hair of Bat,” “Snail Hearts,” and “Frog’s Breath.” There are no magic potions among the






