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Returning 35 results for 'broad bat diffusing class respected'.
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Classes
Player’s Handbook
broad ability and extensive specialization makes Fighters superior combatants.
Becoming a Fighter...
As a Level 1 Character
Gain all the traits in the Core Fighter Traits table.
Gain the
Proficiency Bonus
Class Features
Second Wind
Weapon Mastery
1
+2
Fighting Style, Second Wind, Weapon Mastery
2
3
2
+2
Action Surge (one use), Tactical Mind
2
3
3
+2
Backgrounds
Strixhaven: A Curriculum of Chaos
broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age.
Skill Proficiencies
Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
become as rich as the oligarchs. (Evil)
3
Power. One day, I will be the one giving orders. (Evil)
4
Prestige. I want to be admired, respected, feared, or even hated for my position
Monsters
Curse of Strahd
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
Backgrounds
Guildmasters’ Guide to Ravnica
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 5 ft., fly 30 ft.
STR
2 (–4)
DEX
15 (+2)
CON
8 (–1)
INT
2 (–4)
WIS
12
(+1)
CHA
4 (–3)
Senses Blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. While it can’t hear, the bat has no Blindsight.
Keen Hearing. The bat
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Bat Giant Bat
Large beast, unaligned
Armor Class 13
Hit Points 22 (4d10)
Speed 10 ft., fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (−4
)
WIS
12 (+1)
CHA
6 (−2)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 5 ft., fly 30 ft.
STR
2 (−4)
DEX
15 (+2)
CON
8 (−1)
INT
2 (−4)
WIS
12 (+1
)
CHA
4 (−3)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Bat Giant Bat
Large beast, unaligned
Armor Class 13
Hit Points 22 (4d10)
Speed 10 ft., fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (−4
)
WIS
12 (+1)
CHA
6 (−2)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 5 ft., fly 30 ft.
STR
2 (−4)
DEX
15 (+2)
CON
8 (−1)
INT
2 (−4)
WIS
12 (+1
)
CHA
4 (−3)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Bat Giant Bat
Large beast, unaligned
Armor Class 13
Hit Points 22 (4d10)
Speed 10 ft., fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (−4
)
WIS
12 (+1)
CHA
6 (−2)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 5 ft., fly 30 ft.
STR
2 (−4)
DEX
15 (+2)
CON
8 (−1)
INT
2 (−4)
WIS
12 (+1
)
CHA
4 (−3)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 5 ft., fly 30 ft.
STR
2 (–4)
DEX
15 (+2)
CON
8 (–1)
INT
2 (–4)
WIS
12
(+1)
CHA
4 (–3)
Senses Blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. While it can’t hear, the bat has no Blindsight.
Keen Hearing. The bat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Crickets and Bats Any bright light in this broad cavern alerts the demons on watch in area 17 and the drow guards in areas 18a through 18d. The cave contains the following: Fog. The floor here is
covered by a 2-foot-thick layer of fog that obscures mounds of bat guano. (If the fog is cleared away, drow, quaggoth, and giant lizard tracks can be seen in the guano. The tracks go in all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Crickets and Bats Any bright light in this broad cavern alerts the demons on watch in area 17 and the drow guards in areas 18a through 18d. The cave contains the following: Fog. The floor here is
covered by a 2-foot-thick layer of fog that obscures mounds of bat guano. (If the fog is cleared away, drow, quaggoth, and giant lizard tracks can be seen in the guano. The tracks go in all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Crickets and Bats Any bright light in this broad cavern alerts the demons on watch in area 17 and the drow guards in areas 18a through 18d. The cave contains the following: Fog. The floor here is
covered by a 2-foot-thick layer of fog that obscures mounds of bat guano. (If the fog is cleared away, drow, quaggoth, and giant lizard tracks can be seen in the guano. The tracks go in all
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bright red beard and a circlet of thin red-gray hair on his balding head. His usual garb is a gaudy red and yellow kilt with his warhammer and dagger hanging from a broad leather belt. The major now
lives, and enjoys, the solitary life of a lighthouse keeper. He is a respected member of the mariners’ guild. If the major is attacked by the party, the local citizenry rallies to his defense. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bright red beard and a circlet of thin red-gray hair on his balding head. His usual garb is a gaudy red and yellow kilt with his warhammer and dagger hanging from a broad leather belt. The major now
lives, and enjoys, the solitary life of a lighthouse keeper. He is a respected member of the mariners’ guild. If the major is attacked by the party, the local citizenry rallies to his defense. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bright red beard and a circlet of thin red-gray hair on his balding head. His usual garb is a gaudy red and yellow kilt with his warhammer and dagger hanging from a broad leather belt. The major now
lives, and enjoys, the solitary life of a lighthouse keeper. He is a respected member of the mariners’ guild. If the major is attacked by the party, the local citizenry rallies to his defense. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 5 ft., fly 30 ft.
STR
2 (–4)
DEX
15 (+2)
CON
8 (–1)
INT
2 (–4)
WIS
12
(+1)
CHA
4 (–3)
Senses Blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. While it can’t hear, the bat has no Blindsight.
Keen Hearing. The bat
Monsters
Fizban's Treasury of Dragons
work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise. Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise. Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise. Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quasit Quasit
Tiny fiend (demon, shapechanger), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft. (10 ft., fly 40 ft. in bat form; 40 ft., climb 40 ft. in centipede form; 40 ft
Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into the beast form of a bat, centipede, or toad, or into its demon form. Its statistics are the same in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Darkling Elder A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If
the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails. Darkling Elder
Medium Fey, Typically Chaotic Neutral
Armor Class 15 (studded
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Darkling Elder A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If
the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails. Darkling Elder
Medium Fey, Typically Chaotic Neutral
Armor Class 15 (studded
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Darkling Elder A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If
the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails. Darkling Elder
Medium Fey, Typically Chaotic Neutral
Armor Class 15 (studded
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quasit Quasit
Tiny fiend (demon, shapechanger), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft. (10 ft., fly 40 ft. in bat form; 40 ft., climb 40 ft. in centipede form; 40 ft
Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into the beast form of a bat, centipede, or toad, or into its demon form. Its statistics are the same in






