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Returning 35 results for 'broad before down concept ready'.
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Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Species
Sword Coast Adventurer's Guide
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tiefling Names Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language
, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiefling Names
Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal
concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Monster The Monster Manual contains hundreds of ready-to-play monsters, but it doesn’t include every monster that you can imagine. Part of the D&D experience is the simple joy of creating
the concept for your monster. What makes it unique? Where does it live? What role do you want it to serve in your adventure, your campaign, or your world? What does it look like? Does it have any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your character attempts, and describes the three broad categories of activity in the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
character attempts, and describes the three broad categories of activity in the game: exploration, interaction, and combat.
Part 3 is all about magic. It covers the nature of magic in the worlds of D
instructions for how to challenge the player characters with adversaries that are a good test of their abilities, plus dozens of ready-to-use monster descriptions. It also provides a sampling of magic items that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
characters, magic items, and monsters from both adventures into comprehensive references. Additionally, an entirely new concept art gallery reveals a glimpse behind the scenes at the work that went into
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
, magic items, and monsters from both adventures into comprehensive references. Additionally, an entirely new concept art gallery reveals a glimpse behind the scenes at the work that went into bringing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
characters, magic items, and monsters from both adventures into comprehensive references. Additionally, an entirely new concept art gallery reveals a glimpse behind the scenes at the work that went into
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wide latitude regarding how you carry out a task, and your assignments can sometimes be very broad and require considerable time to complete. Expense Account. You have access to an account maintained
identification papers establishing your true identity, and you also have ready access to false papers and matching travel documents showing different identities, when you need them for a mission. (Any time you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
immense dragon fills the bowels of the ship. “I smell warm flesh and hear the panic of beating hearts. Ready your spells, Meltharond! We have uninvited guests.”
If one or more characters are topside
Meltharond to ready his spells. If she suspects that intruders are still aboard the vessel but hiding in places she can’t reach, she breaks through walls to get at them. The characters are no match
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
encounters as the characters climb. When you’re ready to conclude this section, run the “Scholar of Impossibilities” encounter. Memory from Elsewhere As the characters ascend the Spire, they witness
. Those who investigate see the following: This broad cave is humid and covered in thick mold. At the center sprawls a greasy, gray, wart-covered giant. He stares hopelessly into the darkness above
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thousand chanting voices. Great sculptures in honor of a multitude of gods gazed across an array of shrines and altars. Priests stood ready by night and day to tend to the spiritual needs of their people
the heart of Gauntlgrym, the Iron Tabernacle is the central hub of the city’s passageways and railways. Broad corridors, winding stairs, iron rails, roadways carved into the earth — nearly all the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
station, giving reporters at the office the ready ability to communicate with the home office (at discounted rates). Employees. The Chronicle sends reporters across Khorvaire. Most of them live in
out of the newspaper’s various offices. They are organized into an extensive hierarchy from senior to junior editors. The top tier of senior editors is responsible for broad categories of stories
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the characters are escorted into the main area of the tent. A crowd applauds from nearby bleachers as you’re led into the broad, open space of the event tent. Before you is a square table bearing a
, pepper-themed costume. “I’m your host, Vi Aroon! Is everybody ready to Greet. The. Heat?!”
Kasem and Vi Aroon
The characters are directed to sit at the table. As soon as they’re seated, Vi
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
make two unarmed strikes (+9 to hit, reach 10 ft., one target). On a hit, the giant deals 13 (2d6 + 6) bludgeoning damage. The rampage happens in a broad plaza, so there is plenty of space for the
and deal a flat total of 10 damage to the giant each round. Bystanders take cover at once, but duergar citizens are ready to jump in if the guards fail to contain the threat. The giant ignores
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rongquan. Hidden in the shadows in various spots are four drow elite warriors ready to fight by Jarlaxle’s side. The play, Sapphiria’s Booty, is a romantic comedy about a blue-haired madam named Sapphiria
Rongquan, he shrugs his broad shoulders and lets them leave unmolested, figuring they’ll try to talk to Fenerus anyway. If the characters attack him, Jarlaxle smiles, whistles for his drow bodyguards
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a distant tower. Standing in her stirrups and raising her sword, she turns her mount toward the dragon, ready to battle once again for the sake of Ravnica. Ravnica is a whole new world for your
. The important precincts and neighborhoods of the district are described in broad overview, allowing you, as DM, plenty of leeway for developing the specifics of places and NPCs. Chapter 4 is all about
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
bright blue as he hurries over to a table set with magical gear and mysterious devices unrecognizable to the characters, reporting that everything is ready to go. Starting the Simulation Mister Blip
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Using Survivors Survivors are premade characters that are simple and easy for players to master, while being customizable enough to fill broad roles in your adventures—whether they be farmers or
general role like noble, villager, or sailor with a touch of talent. Make use of these ready-made characters in whatever ways suit your adventure best.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Doors circle the room. The light of the moons cascades through broad windows high above. At the center of the room stands a serene-looking woman with long, gray hair and red robes. She nods as you enter
the characters are ready, Rovina opens a door, revealing a portal filled with swirling amber light. She directs anyone intending to face the trial to enter the portal together. If a single character is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
allowed inside the gates without supervision. The mine is a broad shaft dug into a steep hillside near the shore. Stone walls encompass it, with two guard towers overlooking the main gate and three other
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
around a broad table in the middle of a spacious hall. At the table’s end, a tall man with plaited blond hair and a velvet vest of blue and gold stands to greet you.
“Welcome, guests. I’m Governor Calof
come to her office on the second floor of Castle Kalaman when they’re ready to learn more about their position and their first duties. Until then, they should ensure their people are safe and familiarize themselves with the city.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
offerings, causing other tlexolotls to stir. Izel doesn’t understand or care that the awakening tlexolotls endanger the region’s populace. The Elemental has little experience with Humanoids or the concept of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure
disappear within an antimagic field . Can you ready dispel magic to stop another spell from taking effect? The easiest way to stop a spell is to cast counterspell on its caster while it’s being cast. If
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of it, when pulled down, causes the portal to swing inward. King Snurre is seated on the black seat of the throne. Over 19 feet tall, he is hugely muscled and extraordinarily ugly—very broad, with
running along its blade when it is swung. The king wears a necklace of coral skulls and has a broad girdle set with small gems. Around his shoulders is a cape made of white dragon hide. When he sits on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
in area 5.
Round 12. Great Ulfe and the orcs from area 11 move to area 5 to ready a counterattack.
2. The Dwarf-Door Moving eastward from the ledge, the trail turns south and rises steeply through
a cleft in the rock toward a grand entrance. Shallow steps lead up through a steep fissure to the south and turn east into the mountainside. Here, a broad entranceway has been carved out of the stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
utensils upon them. 4. Outpost This room holds eight bugbears, alert and ready for trouble. They carry 2d4 gp each. 5. Barracks This small barracks holds nine sleeping bugbears. 6. Barracks This small
now inhabited by seventy-eight escaped orcs, including two orogs, twenty-six orcs, and fifty orc commoners, for whom the place is a sanctuary. The orcs, making ready for a rebellion against the giants
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of
to the northeast, leaving it open a crack in the hope of attacking intruders from the rear. Grol holds Gundren hostage, ready to kill the dwarf if the characters don’t back off. Arrow Slits. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Registration Center Clerks. Six goblins with ink quills sit behind a row of makeshift desks, ready to scribble the names of visitors into dog-eared ledgers and issue identification papers. Glowing oil
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
smiling figure with its hands held out, as if ready to accept an offering.
In contrast to the beatific pillars, alcoves around the room contain statues of four-armed gargoyles.
Advance Notice
walls in this broad chamber, the floor of which is stained with blood and black ichor. On the wall between two weapon racks to the east is a contact stone.
Lahnis, Red Wizard Creatures. Lahnis, a Red
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Treasure. The chest contains 40 gp and four small agates worth 20 gp each. B56: Temple This temple has fallen into disrepair. Ornate mosaics decorate its walls, and decrepit benches line its broad aisle
cultists of Zargon. If trouble breaks out in this room, Darius and two more cultists barge out of area B63, swords at the ready. The gamblers try to abstain from combat. CoupleofKooks A Mask of Zargon
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead
northeast, leaving it open a crack and hoping to attack an intruder from the rear. Grol holds Gundren hostage, ready to kill the dwarf if the characters don’t back off. Arrow Slits. The arrow slits are






