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Returning 35 results for 'broad bigger diffusing class recently'.
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Monsters
The Book of Many Things
, class features, or proficiencies.
The possession lasts until the target drops to 0 hit points, Gremorly ends it as a bonus action, or Gremorly is turned or forced out by an effect like the Dispel Evil
came to investigate the seemingly abandoned keep, Gremorly murdered them and trapped their ghosts. But fortune recently turned against Gremorly when a behir entered the keep seeking a nest. It slew
Backgrounds
Strixhaven: A Curriculum of Chaos
broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age.
Skill Proficiencies
Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
Monsters
Curse of Strahd
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
classes
Player’s Handbook
broad ability and extensive specialization makes Fighters superior combatants.
Becoming a Fighter...
As a Level 1 Character
Gain all the traits in the Core Fighter Traits table.
Gain the
Proficiency Bonus
Class Features
Second Wind
Weapon Mastery
1
+2
Fighting Style, Second Wind, Weapon Mastery
2
3
2
+2
Action Surge (one use), Tactical Mind
2
3
3
+2
races
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior
races
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“Space Orogs”) are camped here. Subtract from this number any orogs previously encountered and defeated as wandering monsters.
One of the orogs has 60 hit points and is bigger than the others. Her
name is Rukha, and until recently she served as first mate aboard the Scavenger (see area 13).
Treasure Rukha the orog has a sending stone tucked in one of her gauntlets. Rukha’s mate, the former cook of the Scavenger, had the matching stone but lost it (see area 13c).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“Space Orogs”) are camped here. Subtract from this number any orogs previously encountered and defeated as wandering monsters.
One of the orogs has 60 hit points and is bigger than the others. Her
name is Rukha, and until recently she served as first mate aboard the Scavenger (see area 13).
Treasure Rukha the orog has a sending stone tucked in one of her gauntlets. Rukha’s mate, the former cook of the Scavenger, had the matching stone but lost it (see area 13c).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“Space Orogs”) are camped here. Subtract from this number any orogs previously encountered and defeated as wandering monsters.
One of the orogs has 60 hit points and is bigger than the others. Her
name is Rukha, and until recently she served as first mate aboard the Scavenger (see area 13).
Treasure Rukha the orog has a sending stone tucked in one of her gauntlets. Rukha’s mate, the former cook of the Scavenger, had the matching stone but lost it (see area 13c).
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Having been trained in his youth to fight ogres and trolls, he’s much more dangerous against creatures that are significantly bigger than he is. Elkhorn
Medium Humanoid (Dwarf), Lawful Good
Armor Class
. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.
+1 Longsword. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Having been trained in his youth to fight ogres and trolls, he’s much more dangerous against creatures that are significantly bigger than he is. Elkhorn
Medium Humanoid (Dwarf), Lawful Good
Armor Class
. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.
+1 Longsword. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Having been trained in his youth to fight ogres and trolls, he’s much more dangerous against creatures that are significantly bigger than he is. Elkhorn
Medium Humanoid (Dwarf), Lawful Good
Armor Class
. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.
+1 Longsword. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
5 ft., one target. Hit: 3 (1d4 + 1) force damage, or 6 (2d4 + 1) force damage if the fractal is Medium or bigger.
Bonus Actions
Augment. The fractal’s size increases by one category. While the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
5 ft., one target. Hit: 3 (1d4 + 1) force damage, or 6 (2d4 + 1) force damage if the fractal is Medium or bigger.
Bonus Actions
Augment. The fractal’s size increases by one category. While the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
5 ft., one target. Hit: 3 (1d4 + 1) force damage, or 6 (2d4 + 1) force damage if the fractal is Medium or bigger.
Bonus Actions
Augment. The fractal’s size increases by one category. While the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
either spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd
Spellcasting or the Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your spellcasting class. Mark of Handling Spells Spell Level Spells 1st
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd level
the Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your spellcasting class. Mark of Handling Spells Spell Level Spells
1st animal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd level
the Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your spellcasting class. Mark of Handling Spells Spell Level Spells
1st animal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd level
the Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your spellcasting class. Mark of Handling Spells Spell Level Spells
1st animal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
either spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd
Spellcasting or the Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your spellcasting class. Mark of Handling Spells Spell Level Spells 1st
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
either spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd
Spellcasting or the Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your spellcasting class. Mark of Handling Spells Spell Level Spells 1st
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
size. Blistercoil Weird
Medium elemental, chaotic neutral
Armor Class 13
Hit Points 45 (7d8 + 14)
Speed 40 ft., swim 60 ft.
STR
16(+3)
DEX
16(+3)
CON
15(+2)
INT
available. While the weird is Large or bigger, it makes Strength checks and saving throws with advantage.
If the weird starts its turn at Gargantuan size, the weird releases energy in an explosion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
size. Blistercoil Weird
Medium elemental, chaotic neutral
Armor Class 13
Hit Points 45 (7d8 + 14)
Speed 40 ft., swim 60 ft.
STR
16(+3)
DEX
16(+3)
CON
15(+2)
INT
available. While the weird is Large or bigger, it makes Strength checks and saving throws with advantage.
If the weird starts its turn at Gargantuan size, the weird releases energy in an explosion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
size. Blistercoil Weird
Medium elemental, chaotic neutral
Armor Class 13
Hit Points 45 (7d8 + 14)
Speed 40 ft., swim 60 ft.
STR
16(+3)
DEX
16(+3)
CON
15(+2)
INT
available. While the weird is Large or bigger, it makes Strength checks and saving throws with advantage.
If the weird starts its turn at Gargantuan size, the weird releases energy in an explosion
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Hulking Crab Much bigger than a giant crab, a hulking crab has a body 15 to 20 feet in diameter. Its shell is often covered with coral, anemones, ship wreckage, or some other sort of detritus
salvaged from the ocean floor. Hulking Crab
Huge Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft., swim 30 ft.
STR
19 (+4)
DEX
8 (–1)
CON
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Hulking Crab Much bigger than a giant crab, a hulking crab has a body 15 to 20 feet in diameter. Its shell is often covered with coral, anemones, ship wreckage, or some other sort of detritus
salvaged from the ocean floor. Hulking Crab
Huge Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft., swim 30 ft.
STR
19 (+4)
DEX
8 (–1)
CON
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Hulking Crab Much bigger than a giant crab, a hulking crab has a body 15 to 20 feet in diameter. Its shell is often covered with coral, anemones, ship wreckage, or some other sort of detritus
salvaged from the ocean floor. Hulking Crab
Huge Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft., swim 30 ft.
STR
19 (+4)
DEX
8 (–1)
CON
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the two have tried to outmaneuver each other ever since. Recently, their uneasy relationship changed again with the death of the longtime leader of the Silver Fingers Society. Vidorant and
him. Weeks after his takeover of the Silver Fingers Society, Goldenbeard made an even bigger move against Vidorant. He promised a favor to any existing or aspiring Silver Finger who steals the Ruby
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the two have tried to outmaneuver each other ever since. Recently, their uneasy relationship changed again with the death of the longtime leader of the Silver Fingers Society. Vidorant and
him. Weeks after his takeover of the Silver Fingers Society, Goldenbeard made an even bigger move against Vidorant. He promised a favor to any existing or aspiring Silver Finger who steals the Ruby
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the two have tried to outmaneuver each other ever since. Recently, their uneasy relationship changed again with the death of the longtime leader of the Silver Fingers Society. Vidorant and
him. Weeks after his takeover of the Silver Fingers Society, Goldenbeard made an even bigger move against Vidorant. He promised a favor to any existing or aspiring Silver Finger who steals the Ruby
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
largest kruthik in the hive undergoes a metamorphosis, forming a cocoon around itself and emerging several weeks later as a hive lord — a bigger and smarter kruthik with the ability to spray digestive
acid from its maw. The hive lord claims the largest chamber of the lair and keeps several adult kruthiks nearby as bodyguards. Kruthik Hive Lord
Large monstrosity, unaligned
Armor Class 20






