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Returning 35 results for 'broad blue diffusing chapter relies'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6: Night of Blue Fire Jedd Chevrier To retrieve the fifth rod piece, the characters must infiltrate Three
Moons Vault, a complex teeming with allies of the evil Lord Soth To find the next
piece of the Rod of Seven Parts, the characters must travel to the world of Krynn where the Blue Fire Wardens, a coalition of benevolent lycanthropes, have clashed with the death knight Lord Soth and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6: Night of Blue Fire Jedd Chevrier To retrieve the fifth rod piece, the characters must infiltrate Three
Moons Vault, a complex teeming with allies of the evil Lord Soth To find the next
piece of the Rod of Seven Parts, the characters must travel to the world of Krynn where the Blue Fire Wardens, a coalition of benevolent lycanthropes, have clashed with the death knight Lord Soth and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6: Night of Blue Fire Jedd Chevrier To retrieve the fifth rod piece, the characters must infiltrate Three
Moons Vault, a complex teeming with allies of the evil Lord Soth To find the next
piece of the Rod of Seven Parts, the characters must travel to the world of Krynn where the Blue Fire Wardens, a coalition of benevolent lycanthropes, have clashed with the death knight Lord Soth and
Monsters
Dragon of Icespire Peak
wears a fur-lined cloak over his studded leather armor.
He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly
races
Guildmasters’ Guide to Ravnica
, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack
external ears, their noses are broad and flat, and they are partially amphibious.
Cool Rationality
Despite being talkative, vedalken keep their personal lives private, and they tend to engage more
races
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores
Magic Items
Guildmasters’ Guide to Ravnica
description — unless you’re directed to chapter 6 of this source instead.
The creature is friendly to you, your companions, and other members of your guild (unless those guild members are
ceratok, a horned creature much like a rhinoceros (and with the same statistics). It remains in its ceratok form for 1 hour.
Izzet Keyrune (Rare). Formed of carved and polished red and blue stone, the
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
Dexterity (Sleight of Hand) check. On a success, you draw forth an item of your choice on the Adventuring Gear table in chapter 5 of the Player’s Handbook. The item must be of a size that can fit
Monsters
The Book of Many Things
that’s both its fiefdom and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood.
Aurnozci relies on demonic proxies and mortal
chapter 20 for details about this realm.
The challenge rating of Aurnozci is 23 (50,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties
Monsters
Eberron: Rising from the Last War
encountered while possessing a host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.
Hashalaq Quori
Hashalaq quori are loremasters
range of simple shapes. A point of blue light suspended within its tendrils serves as the hashalaq's sensory organ, which can be moved around to suit the creature's current shape.
The Power of Pleasure
Monsters
Tomb of Annihilation
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
extreme heat, it loses 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"extreme heat"} hit points per minute as it melts. Use the guidelines in chapter 8 of the Dungeon Master’s
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
palace within the Infinite Staircase where winds and wishes converge (see chapter 1 of Quests from the Infinite Staircase). Windcatchers rise above its spacious chambers and softly glowing domes, and
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
dwells on Solstice, a frozen island hidden among the titanic icebergs in the Sea of Moving Ice. Few creatures know of this island, let alone how to reach it. See chapter 5 for information about
Monsters
Fizban's Treasury of Dragons
Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
, Mara, Natali, Olma, Tana, Zora; (surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag
Illuskan
Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have
classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
icebergs in the Sea of Moving Ice. Few creatures know of this island, let alone how to reach it. See chapter 5 for information about the regional effects that encompass the island.
While
races
Sword Coast Adventurer's Guide
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Where to Go Next Each card in the Deck of Many Things has inspired one chapter of this book. The chapters, in turn, cover five broad themes.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Where to Go Next Each card in the Deck of Many Things has inspired one chapter of this book. The chapters, in turn, cover five broad themes.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Where to Go Next Each card in the Deck of Many Things has inspired one chapter of this book. The chapters, in turn, cover five broad themes.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
. Vedalken are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
. Vedalken are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
. Vedalken are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Blue Holes A blue hole is a circular sinkhole that forms on the bed of the sea in shallow water. The deep blue water of the hole creates a stark contrast with the lighter color of the shallow water
that surrounds it. Blue holes have diameters of 1d10 × 100 feet and are 1d10 × 100 feet deep. Blue holes are filled with secrets. Many blue holes hide monsters or treasure, as shown on the Hiding in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Blue Holes A blue hole is a circular sinkhole that forms on the bed of the sea in shallow water. The deep blue water of the hole creates a stark contrast with the lighter color of the shallow water
that surrounds it. Blue holes have diameters of 1d10 × 100 feet and are 1d10 × 100 feet deep. Blue holes are filled with secrets. Many blue holes hide monsters or treasure, as shown on the Hiding in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Blue Holes A blue hole is a circular sinkhole that forms on the bed of the sea in shallow water. The deep blue water of the hole creates a stark contrast with the lighter color of the shallow water
that surrounds it. Blue holes have diameters of 1d10 × 100 feet and are 1d10 × 100 feet deep. Blue holes are filled with secrets. Many blue holes hide monsters or treasure, as shown on the Hiding in
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tongue Color 1 Black 2 Blue 3 Orange 4 Pale 5–6 Red Yuan-ti Eye Color d6 Eye Color 1 Blue 2 Brown 3 Green 4 Red 5 Tan 6 Yellow Yuan-ti Snake Head Shape d20 Snake Head Shape 1–5 Broad and
, gold, and red 37–42 Black, red, and white 43–45 Blue 46–48 Blue and black 49–51 Blue and gray 52–54 Blue and yellow 55–60 Brown 61–66 Brown and green 67–73 Green 74–79 Green and tan 80–84 Green and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tongue Color 1 Black 2 Blue 3 Orange 4 Pale 5–6 Red Yuan-ti Eye Color d6 Eye Color 1 Blue 2 Brown 3 Green 4 Red 5 Tan 6 Yellow Yuan-ti Snake Head Shape d20 Snake Head Shape 1–5 Broad and
, gold, and red 37–42 Black, red, and white 43–45 Blue 46–48 Blue and black 49–51 Blue and gray 52–54 Blue and yellow 55–60 Brown 61–66 Brown and green 67–73 Green 74–79 Green and tan 80–84 Green and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tongue Color 1 Black 2 Blue 3 Orange 4 Pale 5–6 Red Yuan-ti Eye Color d6 Eye Color 1 Blue 2 Brown 3 Green 4 Red 5 Tan 6 Yellow Yuan-ti Snake Head Shape d20 Snake Head Shape 1–5 Broad and
, gold, and red 37–42 Black, red, and white 43–45 Blue 46–48 Blue and black 49–51 Blue and gray 52–54 Blue and yellow 55–60 Brown 61–66 Brown and green 67–73 Green 74–79 Green and tan 80–84 Green and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the annis hag appear in chapter 3 of this book. Bheur hags live in wintry lands, favoring snow-covered mountain peaks. They are gaunt, have blue-white skin, white hair, and are known for their gray
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the annis hag appear in chapter 3 of this book. Bheur hags live in wintry lands, favoring snow-covered mountain peaks. They are gaunt, have blue-white skin, white hair, and are known for their gray
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the annis hag appear in chapter 3 of this book. Bheur hags live in wintry lands, favoring snow-covered mountain peaks. They are gaunt, have blue-white skin, white hair, and are known for their gray
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag






