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Returning 35 results for 'broad both diffusing cultures requires'.
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Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
), but doesn’t gain access to the user’s knowledge, features, or proficiencies.
Freeing a creature trapped inside the armor first requires defeating the armor’s automatic defenses
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Noble Knife The Noble Knife is a somewhat mysterious organization known for its high level of engagement with the cultures and societies within which its members work. Having made such
knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisan’s life. It goes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Noble Knife The Noble Knife is a somewhat mysterious organization known for its high level of engagement with the cultures and societies within which its members work. Having made such
knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisan’s life. It goes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Noble Knife The Noble Knife is a somewhat mysterious organization known for its high level of engagement with the cultures and societies within which its members work. Having made such
knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisan’s life. It goes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Cataclysm, joining itinerant and nomadic cultures. Human cities are few and usually small, developed around natural structures that sheltered communities following the Cataclysm. As a human, you
risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The broad plains of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Cataclysm, joining itinerant and nomadic cultures. Human cities are few and usually small, developed around natural structures that sheltered communities following the Cataclysm. As a human, you
risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The broad plains of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Cataclysm, joining itinerant and nomadic cultures. Human cities are few and usually small, developed around natural structures that sheltered communities following the Cataclysm. As a human, you
risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The broad plains of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
shimmer in the air could have been some manner of planar disturbance. Fire at the Mill When the characters reach the mill, they see the full scope of the disturbance: Through the broad, open doors of
sinkhole’s crumbling walls requires a successful DC 14 Strength (Athletics) check, but the panicked workers repeatedly fail to escape. A character who investigates the sinkhole and succeeds on a DC 16
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
activity has a chance of winning the favor of the temple’s leaders. Resources. Performing religious service requires access to, and often attendance at, a temple whose beliefs and ethos align with the
Result 1–10 No effect. Your efforts fail to make a lasting impression. 11–20 You earn one favor. 21+ You earn two favors. A favor, in broad terms, is a promise of future assistance from a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
shimmer in the air could have been some manner of planar disturbance. Fire at the Mill When the characters reach the mill, they see the full scope of the disturbance: Through the broad, open doors of
sinkhole’s crumbling walls requires a successful DC 14 Strength (Athletics) check, but the panicked workers repeatedly fail to escape. A character who investigates the sinkhole and succeeds on a DC 16
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
activity has a chance of winning the favor of the temple’s leaders. Resources. Performing religious service requires access to, and often attendance at, a temple whose beliefs and ethos align with the
Result 1–10 No effect. Your efforts fail to make a lasting impression. 11–20 You earn one favor. 21+ You earn two favors. A favor, in broad terms, is a promise of future assistance from a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
activity has a chance of winning the favor of the temple’s leaders. Resources. Performing religious service requires access to, and often attendance at, a temple whose beliefs and ethos align with the
Result 1–10 No effect. Your efforts fail to make a lasting impression. 11–20 You earn one favor. 21+ You earn two favors. A favor, in broad terms, is a promise of future assistance from a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
shimmer in the air could have been some manner of planar disturbance. Fire at the Mill When the characters reach the mill, they see the full scope of the disturbance: Through the broad, open doors of
sinkhole’s crumbling walls requires a successful DC 14 Strength (Athletics) check, but the panicked workers repeatedly fail to escape. A character who investigates the sinkhole and succeeds on a DC 16
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
firsthand experience with the creatures, cultures, forces, and histories being investigated, and the best way to get that is in the field. This role is similar to the Scholar, but the Field Researcher is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Outer Sanctum The black marble door to Gromph Baenre’s chambers is etched with silvery runes around its edge and closed with an arcane lock keyed to him. Picking the lock requires a
successful DC 23 Dexterity check using thieves’ tools, while forcing the door open requires a successful DC 25 Strength check. A knock spell also opens the door, and Grin Ousstyl can have the spell prepared
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Outer Sanctum The black marble door to Gromph Baenre’s chambers is etched with silvery runes around its edge and closed with an arcane lock keyed to him. Picking the lock requires a
successful DC 23 Dexterity check using thieves’ tools, while forcing the door open requires a successful DC 25 Strength check. A knock spell also opens the door, and Grin Ousstyl can have the spell prepared
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Outer Sanctum The black marble door to Gromph Baenre’s chambers is etched with silvery runes around its edge and closed with an arcane lock keyed to him. Picking the lock requires a
successful DC 23 Dexterity check using thieves’ tools, while forcing the door open requires a successful DC 25 Strength check. A knock spell also opens the door, and Grin Ousstyl can have the spell prepared
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
firsthand experience with the creatures, cultures, forces, and histories being investigated, and the best way to get that is in the field. This role is similar to the Scholar, but the Field Researcher is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
firsthand experience with the creatures, cultures, forces, and histories being investigated, and the best way to get that is in the field. This role is similar to the Scholar, but the Field Researcher is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
face around the waterfalls requires a successful DC 12 Strength (Athletics) check. Those who fail the check fall 10 feet into the water. If more than one character falls, a swarm of quippers takes
notice and attacks. When the first character reaches the top of the waterfalls, the following scene unfolds before them: The adjacent waterfalls are fed by a broad, shallow pool surrounded by ancient
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
face around the waterfalls requires a successful DC 12 Strength (Athletics) check. Those who fail the check fall 10 feet into the water. If more than one character falls, a swarm of quippers takes
notice and attacks. When the first character reaches the top of the waterfalls, the following scene unfolds before them: The adjacent waterfalls are fed by a broad, shallow pool surrounded by ancient
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
platform is covered with cushions and pillows to make a broad, divan-like bed. One side of the chamber contains a small table and two chairs, while the other holds a small shrine to Lolth, draped in white
requires thieves’ tools and another successful DC 15 Dexterity check. Treasure The side table holds a small silver-framed mirror worth 10 gp. The small shrine to Lolth is carved of zurkhwood and bone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
platform is covered with cushions and pillows to make a broad, divan-like bed. One side of the chamber contains a small table and two chairs, while the other holds a small shrine to Lolth, draped in white
requires thieves’ tools and another successful DC 15 Dexterity check. Treasure The side table holds a small silver-framed mirror worth 10 gp. The small shrine to Lolth is carved of zurkhwood and bone
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
face around the waterfalls requires a successful DC 12 Strength (Athletics) check. Those who fail the check fall 10 feet into the water. If more than one character falls, a swarm of quippers takes
notice and attacks. When the first character reaches the top of the waterfalls, the following scene unfolds before them: The adjacent waterfalls are fed by a broad, shallow pool surrounded by ancient
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
platform is covered with cushions and pillows to make a broad, divan-like bed. One side of the chamber contains a small table and two chairs, while the other holds a small shrine to Lolth, draped in white
requires thieves’ tools and another successful DC 15 Dexterity check. Treasure The side table holds a small silver-framed mirror worth 10 gp. The small shrine to Lolth is carved of zurkhwood and bone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destructive potential of the tarrasque is so vast that some cultures incorporate the monster into religious doctrine, weaving its sporadic appearance into stories of divine judgment and wrath
effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destructive potential of the tarrasque is so vast that some cultures incorporate the monster into religious doctrine, weaving its sporadic appearance into stories of divine judgment and wrath
effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destructive potential of the tarrasque is so vast that some cultures incorporate the monster into religious doctrine, weaving its sporadic appearance into stories of divine judgment and wrath
effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
cultures they have met during their travels. Pheres centaurs tend to have shorter, sharper sounding names, often appended with an honorific gained in battle. Female Lagonna Names: Honotia, Kelitia
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
cultures they have met during their travels. Pheres centaurs tend to have shorter, sharper sounding names, often appended with an honorific gained in battle. Female Lagonna Names: Honotia, Kelitia
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
cultures they have met during their travels. Pheres centaurs tend to have shorter, sharper sounding names, often appended with an honorific gained in battle. Female Lagonna Names: Honotia, Kelitia
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
had horns crudely painted on them to make them look like minotaurs. The broad-mouthed amphora is large enough to hold roughly 55 gallons of wine. When Antigonos spies the characters, he hails them
to attempt the test. Doing so requires the creature to climb into the amphora while Antigonos holds it upright. After someone has entered the amphora, roll a d20 and consult the Test of the Amphora
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
specific destination. Escaping the Abyss likewise requires knowledge of the specific ritual needed to do so. Without it, visitors are trapped unless they have access to magic that permits travel between planes.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
had horns crudely painted on them to make them look like minotaurs. The broad-mouthed amphora is large enough to hold roughly 55 gallons of wine. When Antigonos spies the characters, he hails them
to attempt the test. Doing so requires the creature to climb into the amphora while Antigonos holds it upright. After someone has entered the amphora, roll a d20 and consult the Test of the Amphora






