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Returning 35 results for 'broad both diffusing currently related'.
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races
Lorwyn: First Light
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance.
Most kithkin are linked by an
Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwyn’s incarnations of nature.
In Shadowmoor
Shadowmoor kithkin are more insular and xenophobic
Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are
Backgrounds
Baldur’s Gate: Descent into Avernus
usually gain access to friendly military encampments and fortresses where your rank is recognized.
BALDUR’S GATE FEATURE: CITY GUARD
You may choose to currently serve in either the Flaming
Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
superstitions, particularly related to Lorwyn’s incarnations of nature (see chapter 3). In Shadowmoor Shadowmoor kithkin are more insular and xenophobic. They mostly live in fortified settlements called douns
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
some tips: Reinforce a Theme. A good riddle is related to something the characters are currently dealing with. A tricky beholder, for example, might pose riddles whose answers all have something to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vertical shaft. A stone staircase spirals around the shaft, with landings leading to chambers on the upper levels: Level 1 has a broad antechamber and audience hall.
Level 2 contains kitchens, storage
, and currently disused servants’ quarters.
Level 3 houses guest bedchambers and a torture chamber for “special guests.”
Level 4 contains Vizeran’s library and laboratory.
Level 5 contains the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
3. Entrance to the Tomb This broad tunnel is currently being shaped into the tomb’s elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between adventurers and chromatic dragons might follow this broad outline: Levels 1–4. Consider introducing this conflict as the adventurers reach level 3 or 4, with the adventurers confronting an
for lost Artifacts and other magic items, secure such items, and use magic and monsters to conquer rival nations. An Iuz Arc. The conflict between adventurers and Iuz might follow this broad outline
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, while herds of bison, gazelle, and goats wander the surrounding plains. In the distance, rock formations encircle a broad crater.
The crater at the center of Heart Delta is called the Hollow. Here
: Straight, high-branched trees create a lofty canopy. Broad nests and tree houses hide among the branches. Below, small forest creatures scamper across shadowed trails.
Any of the sapient birds who make
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
percent discount from one house). Leadership. The Committee of Twelve oversees the institute. It currently has fifteen members, though its membership is a matter of significant disagreement within the
council. There are of course only twelve dragonmarks, but the Mark of Shadow is represented by two different houses, and House Cannith is currently fragmented into three branches, each of which has
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
invited the autognome to Spelljammer Academy, and he’s been there ever since.
Mister Blip is a walking encyclopedia of knowledge on all subjects related to spelljamming. Chances are if you have a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Currently, this position is held by the renowned philosopher and orator named Perisophia. Philosophers Though they aren’t necessarily heroic, philosophers are highly valued in Meletis, which is
currently predominates Meletian thought and politics, carrying on the works of the heroic Epharan oracle Elpidios. The Elpidian school strives to put magic and philosophy to use in improving the lives of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventurer and one of the oldest people in Phandalin, he remains aloof from town politics and focuses his interest on the traveling merchants and food-related businesses in Phandalin that buy his wares
. Currently, Sharna at the Miner’s Exchange has their trust (see “People of Phandalin”), mostly for her assurances that the mines will soon be more prosperous than ever. If Sharna discovers that the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
broad patch of blackened ground. Nearby lie pieces of a fallen skybridge. At the clearing’s center, writhing vines with glowing, green veins wrap around the massive form of Pangil ng Buwan. These vines
the Bakunawa. Pangil ng Buwan isn’t currently in control of itself and can’t be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island Theme Each island encountered has a theme chosen or rolled on the Island Theme table. This theme defines the island’s story in one broad stroke. Once you have a theme, consult its section
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: The walls of this chamber are crudely dug and covered with scratches—particularly around seams of glistening ore. A half dozen deep alcoves circle a broad, open space. Two bodies lie in the center of
on a DC 12 Intelligence (Arcana or Religion) check knows that the runes are related to conjuration magic but can tell nothing more. Awa is ambushed by an aurumvorax in the depths of the Goldwarren
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
the party, they can also share this information. The statues are magical, but their power was disrupted when the urns held by two of the statues were removed. They’re currently in areas I4 and I5. Only
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alongside dwarf fighters from the Copperlocks clan. Travelers in need of shelter can rest on cots in the guard towers that surround the place, but only those with business related to the mine are
allowed inside the gates without supervision. The mine is a broad shaft dug into a steep hillside near the shore. Stone walls encompass it, with two guard towers overlooking the main gate and three other
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
academy’s mandate, but members find opportunities to undertake far-flung research expeditions—only so much can be learned in libraries, after all. An academy’s focus can be broad or singular, artistic
), your primary interests involve aiding your contact in their research. Alternatively, you might work to further the academy’s efforts in another way, perhaps related to security or funding. The Academy
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with ornate coat hooks under a row of shelves. Stained rain cloaks currently overload the hooks, and several spears lean against the wall. Doors lead to the north and south.
When worn with the hood up
hears snarling within. When the characters open a door, read or paraphrase the following: This carriage house features horse stalls to the east and an open space to the west. Two broad doorways lead to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from the Biblioplex. L3. Porch A three-foot-high stone railing surrounds this broad, paved porch, separating the space from the Lorehold campus beyond.
These porches are used as sitting and meal
the party has not already encountered the invisible stalker that serves as the wing’s guardian, it’s currently in this room. It waits until intruders move to leave the room, then attacks from behind
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
blood, ichor, and torn strips of flesh lashed together with sinew and intestines.
This private chapel is similar to those of area H4. The devils currently rampaging through the cathedral defaced the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
zone and its creatures. 74. Kraken Pool Beyond a broad round pool in the center of this circular chamber is a black gate.
A malformed kraken (see appendix B) is held in this saltwater pool. Although it
naga occupies this area, anyone who listens at the entry doors hears a scream of pain. The magical light shimmers off two circular pools in this chamber. A glowing glyph covers a broad area of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
android insists they sit on one of the examination tables and proceeds to treat their wounds while probing them with questions related to their medical history. At the end of the examination, the android
cautions the character against participating in activities harmful to their well-being—such as adventuring or drinking. The android defends itself if necessary and responds only to health-related
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, where a broad sandstone rise is lit by sheets of green flame that scour the ceiling. Thin shelves of eroded rock emerge from the center of the rise to create a large central mesa. Ten other goblins
character. This leaves him free to attack a character who reaches the mesa top. If he does not currently control the orrery, he attempts to regain control. Mutating Goblins. During the fight
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
connected to the “C” Team’s quarters (area 9) contains books, notes, and maps related to their exploits, as well as mundane personal effects. The shared study connected to the inn’s currently empty rooms
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
areas of the dungeon. He cannot aid his rescuers, but he will repay them with service. Third Cell. An elf knight is chained to the wall. He is wounded from torture (currently down to 14 hit points). He
barracks is similar to area 5, with eight sleeping bugbears. 7. Chamber of the Bugbear Captain Currently, five bugbears—the captain (a bugbear chief) and four lieutenants (bugbears)—are sitting around
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gold plates draped over its broad shoulders. The duchess’s wardrobe contains a gown made of gold ingots and rings (worth 7,500 gp and weighing 750 pounds). The items atop the basalt table include a
magical prison, however, and it voluntarily fails any saving throw if doing so enables it to escape from the adamantine forge. 30. Overseer’s Office The small room west of the Vonindod is currently
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a few feet. Inspection reveals the wall has a secret door currently standing ajar. When the door is shut, it is hidden (DC 18 to find). A creature that saw Shabblejaw disappear through the door has
covered in bright green grass and dozens of dead butterflies. The sharp smell of ozone hangs in the air; it’s strongest near scorch marks along the walls.
This chamber is currently empty, but it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by city stipends and tips from grieving loved ones. In secret, the Candulhallows have grown quietly rich off a variety of death-related scams. Chief among these is a secret smuggling arrangement with
Expeditions. Now Shilvin can sell her modest selection of goods and any jungle-related gear only after a ten-day waiting period, helping to ensure that fewer citizens rush off to Chult unprepared. To make up






