Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'broad build diffusing color relative'.
Other Suggestions:
brown build diffusing color relatively
brown build diffusing colors relatives
brown build diffusing color relate
blood build diffusing color relatively
brown build diffusing colors relatively
Monsters
Quests from the Infinite Staircase
, where they live in clans and mine precious metals and gems.
Small and lithe, pechs have long, thin limbs and broad feet. Their large, pupilless eyes are sensitive to bright light, which they avoid
, and they find sunlight nauseating. Their skin displays a spectrum of color and texture as varied as that of clay, earth, and stone.
A single pech can draw on the magic of the Elemental Plane of
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the apartment
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
. QUICK BUILD You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
combined with a fighting style and feats, allows you to create a broad range of fighters, each with its own flavor and play style. Below are recommendations for how you might build a Battle Master to
Backgrounds
Guildmasters’ Guide to Ravnica
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tongue Color 1 Black 2 Blue 3 Orange 4 Pale 5–6 Red Yuan-ti Eye Color d6 Eye Color 1 Blue 2 Brown 3 Green 4 Red 5 Tan 6 Yellow Yuan-ti Snake Head Shape d20 Snake Head Shape 1–5 Broad and
d20 Snake Body Shape 1–5 Thick 6–15 Normal 16–20 Sleek Yuan-ti Humanoid Skin Color d20 Humanoid Skin Color 1–4 Dark brown 5 Green-brown 6–9 Light brown 10–15 Medium brown 16 Pale brown 17–18
Monsters
Fizban's Treasury of Dragons
amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build&rdquo
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
adventurers to secure the metallic dragons’ allegiance. HAVE WE MET BEFORE?
The dragons on the council have lived for centuries. Given how quickly humanoids build up progeny, it is possible that one of the
dragons encountered a particular character’s ancestors and recognizes the character by smell. Perhaps the dwarf who killed Otaaryliakkarnos’s relative was the long-lost grand-uncle of the party’s dwarf
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
color in darkness, only shades of gray. Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the
enemy than you started. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Primal Intuition. You have proficiency in two of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Notorious Monsters Every monster tells a story. The more you treat monsters as unique individuals and foreshadow their threat, the larger they’ll loom in characters’ minds. Build dread by giving
acts of terrible carnage. Use the tables in chapter 4 of the Dungeon Master’s Guide to help inspire similar characteristics to color a monster’s notorious reputation.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
discern color in darkness, only shades of gray. Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. Powerful Build. You count as one size larger when
60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fury of the Small. When you damage a creature with an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
years ago when, in a major tournament, he lost the final gambit (and the entire prize) to a relative newcomer: a young tiefling named Verity Kye. Quentin never forgave Verity for what he felt was a
subordinates put Quentin in touch with wizards who could help him build and decorate the casino. Roleplaying Quentin Quentin sees himself as Verity’s victim and portrays himself as a martyr for losing to her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intrigue Stories in the noir tradition tend to start slowly and build gradually as the mystery gets deeper and more convoluted, until the situation erupts in a climactic confrontation. In contrast to
members, or with the villain. 6 Someone is a relative of one of the party members. 7 A friend or former ally is working with the villain. 8 The initial plot is a distraction from the actual plot.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
families controls much of the world’s economy thanks to the edge given them by the mysterious and rare dragonmarks. Its people harness magic as a tool—to build cities, to sail ships through the skies
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, pechs have long, thin limbs and broad feet. Their large, pupilless eyes are sensitive to bright light, which they avoid, and they find sunlight nauseating. Their skin displays a spectrum of color and
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
, pechs have long, thin limbs and broad feet. Their large, pupilless eyes are sensitive to bright light, which they avoid, and they find sunlight nauseating. Their skin displays a spectrum of color and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
who have broad ranges of rich skin and hair colors. The use of dyes and cosmetics to accent one’s features and memorability is common among all genders. When players create characters from Kartakass
mentor?
What do you use your talents, work, or travels to hide? Does insecurity or doubt drive you to excel? Did someone best you in your field of mastery? Does a vice, curse, or rumor color your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
equivalent to 1 pound of food. Fire Lichen Pale orange-white in color, fire lichen thrives on warmth, so it grows in regions of geothermal heat. Fire lichen can be ground and fermented into a hot, spicy
that grows to a height of four to five feet, and has a broad gray-green cap and a light gray stalk. The cap’s leathery surface can be cut and cleaned for use in making maps, hats, and scrolls (its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
’ travel from the great city of Waterdeep. A handful of small towns and outposts are scattered through the region, linked to more populous lands by ancient roads and the broad river. The heart of this
area, the Sumber Hills, has become the stronghold where the elemental cults build their bases of power. Chapter 3 begins the adventure in earnest. In this chapter, the characters learn that trouble
Monsters
Fizban's Treasury of Dragons
bright yellow to rich amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their people are as varied in color, culture, and outlook as the human races of the surface. Land folk and merfolk rarely meet except by chance, though starry-eyed mariners tell tales of romance with
face a common threat or to complete a conquest. Such unifications can be the beginning of undersea kingdoms with dynasties lasting hundreds of years. Merfolk Settlements. Merfolk build their settlements
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
) Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in
darkness, only shades of gray. Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. Powerful Build. You count as one size larger when determining
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
copper belt buckle created in your own likeness
4 A pair of silver spectacles whose lenses change color based on the school of spell you’re casting
5 A well-preserved sausage that smells
8 A polo mallet carved in the shape of the tarrasque
9 A flask of liquid that changes color each time you cast
10 The antler stub of a peryton, decorated with nymph hair and pixie dust
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. An Emerald Claw Arc The conflict between adventurers and the Order of the Emerald Claw might follow this broad outline. Levels 1–4. At low levels, the characters can clash with skeletons and zombies
under the Emerald Claw’s control. At the same time, they might build a relationship—professional or personal—with an Emerald Claw spy within the Morgrave University faculty, such as Dala Arand (see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Naturally, a large portion of the Boromar Clan’s members come from a criminal background. There’s no reason characters with other backgrounds can’t be part of the syndicate, though
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
approach, a series of rickety towers can be seen, lashed together by rope and plank bridges set in haphazard patterns. Even above ground, the kuo-toa build in line with their three-dimensional aquatic
rocky shore of the waters of a broad cavern lake, with high fences of woven netting to the north and south of the village boundaries.
Light. Sloobludop’s cavern is almost entirely dark except for a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
shifting to a green color as he greets the cadets. The autognome introduces himself to any characters who didn’t meet him in the previous Spelljammer Academy adventure. Mister Blip’s eyes shift to a






