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Returning 35 results for 'broadcast back diffusing creative regarded'.
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Monsters
Waterdeep: Dragon Heist
metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
the Cassalanters and the Irlingstars), but the penalties for not paying back Istrid's loans are severe.
Istrid worships Vergadain, the dwarven god of wealth and luck. She likes having others indebted
Magic Items
Baldur’s Gate: Descent into Avernus
addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils
percent chance of attracting a narzugon, which arrives on the back of a nightmare mount in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Monsters
Strixhaven: A Curriculum of Chaos
tangle, the answer they seek is revealed.
In truth, archaics are the reincarnated souls of the oracles of Strixhaven. When an oracle dies, their soul travels back through time to the explosion of magic
that brought the Founder Dragons into being. In that outrush of creative force, the oracle’s soul can be caught in the tide and clad in the very substance of the world, becoming an archaic
magic-items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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races
Elemental Evil Player's Companion
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special
charge is expended. If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20 percent chance of attracting a narzugon, which arrives on the back of a nightmare mount
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special
charge is expended. If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20 percent chance of attracting a narzugon, which arrives on the back of a nightmare mount
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special
charge is expended. If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20 percent chance of attracting a narzugon, which arrives on the back of a nightmare mount
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
guise. A creative tie between a monstrous character and the rest of the party helps make for a memorable campaign. The Monstrous Origin table gives a number of ideas for adding a monstrous character
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
guise. A creative tie between a monstrous character and the rest of the party helps make for a memorable campaign. The Monstrous Origin table gives a number of ideas for adding a monstrous character
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
guise. A creative tie between a monstrous character and the rest of the party helps make for a memorable campaign. The Monstrous Origin table gives a number of ideas for adding a monstrous character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
Compendium
- Sources->Dungeons & Dragons->Divine Contention
to pay anything back.”
Encourage each character to make a case to Dagult. After making their statement, the character should make a DC 13 ability check. In cases of simple argument, this is a
Charisma (Persuasion) check, but allow the characters to get creative. For instance, characters who try to scare Dagult with stories of their enemies could make a Charisma (Intimidation or Performance) check
Compendium
- Sources->Dungeons & Dragons->Divine Contention
to pay anything back.”
Encourage each character to make a case to Dagult. After making their statement, the character should make a DC 13 ability check. In cases of simple argument, this is a
Charisma (Persuasion) check, but allow the characters to get creative. For instance, characters who try to scare Dagult with stories of their enemies could make a Charisma (Intimidation or Performance) check
Compendium
- Sources->Dungeons & Dragons->Divine Contention
to pay anything back.”
Encourage each character to make a case to Dagult. After making their statement, the character should make a DC 13 ability check. In cases of simple argument, this is a
Charisma (Persuasion) check, but allow the characters to get creative. For instance, characters who try to scare Dagult with stories of their enemies could make a Charisma (Intimidation or Performance) check
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Dungeon Master The Dungeon Master (DM) is the creative force behind a D&D game. The DM creates a world for the other players to explore, and also creates and runs adventures that drive the story
to slaughter the adventurers but to create a campaign world that revolves around their actions and decisions, and to keep your players coming back for more! If you’re lucky, the events of your campaign will echo in the memories of your players long after the final game session is concluded.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Dungeon Master The Dungeon Master (DM) is the creative force behind a D&D game. The DM creates a world for the other players to explore, and also creates and runs adventures that drive the story
to slaughter the adventurers but to create a campaign world that revolves around their actions and decisions, and to keep your players coming back for more! If you’re lucky, the events of your campaign will echo in the memories of your players long after the final game session is concluded.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Dungeon Master The Dungeon Master (DM) is the creative force behind a D&D game. The DM creates a world for the other players to explore, and also creates and runs adventures that drive the story
to slaughter the adventurers but to create a campaign world that revolves around their actions and decisions, and to keep your players coming back for more! If you’re lucky, the events of your campaign will echo in the memories of your players long after the final game session is concluded.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
many occasions, replaced her sacred weapon.
Dreams in the Deep. While Purphoros is renowned for his endless creations and desires to bring new ideas into being, Thassa secretly shares similar creative
waves before finding her way back to the mainland. Although she’d failed to abscond with one of Thassa’s treasures, she’d avoided the sea god’s wrath, a claim she valued more preciously than gold. For
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wood for mortals’ use. Nylea doesn’t care if the characters are opposed by simple peasants, or by monsters beyond the characters’ ability to cope with. They might need to get creative, calling upon
Nylea’s own servants— such as hydras—to beat back the more powerful threats. At the beginning of the campaign, the heroes might help defend Setessa from an attack that also threatens all of the Nessian
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wood for mortals’ use. Nylea doesn’t care if the characters are opposed by simple peasants, or by monsters beyond the characters’ ability to cope with. They might need to get creative, calling upon
Nylea’s own servants— such as hydras—to beat back the more powerful threats. At the beginning of the campaign, the heroes might help defend Setessa from an attack that also threatens all of the Nessian
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wood for mortals’ use. Nylea doesn’t care if the characters are opposed by simple peasants, or by monsters beyond the characters’ ability to cope with. They might need to get creative, calling upon
Nylea’s own servants— such as hydras—to beat back the more powerful threats. At the beginning of the campaign, the heroes might help defend Setessa from an attack that also threatens all of the Nessian
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
many occasions, replaced her sacred weapon.
Dreams in the Deep. While Purphoros is renowned for his endless creations and desires to bring new ideas into being, Thassa secretly shares similar creative
waves before finding her way back to the mainland. Although she’d failed to abscond with one of Thassa’s treasures, she’d avoided the sea god’s wrath, a claim she valued more preciously than gold. For
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
many occasions, replaced her sacred weapon.
Dreams in the Deep. While Purphoros is renowned for his endless creations and desires to bring new ideas into being, Thassa secretly shares similar creative
waves before finding her way back to the mainland. Although she’d failed to abscond with one of Thassa’s treasures, she’d avoided the sea god’s wrath, a claim she valued more preciously than gold. For
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature can transmit messages that echo through every room and corridor of Muiral’s Gauntlet. The drow priestess Vlonwelv uses this device to broadcast propaganda, proselytize, summon subordinates
flees. If they are left alone, the spiders crawl back into the altar and disappear after 1 hour, whereupon the trap resets. During his last visit to the nave, Muiral took any items of value from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature can transmit messages that echo through every room and corridor of Muiral’s Gauntlet. The drow priestess Vlonwelv uses this device to broadcast propaganda, proselytize, summon subordinates
flees. If they are left alone, the spiders crawl back into the altar and disappear after 1 hour, whereupon the trap resets. During his last visit to the nave, Muiral took any items of value from the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
merchants. Books and literacy are also common throughout the land, and the work of scribes, cartographers, musicians, and storytellers is well regarded. The people of Meletis believe themselves to be the
experience a wild, creative vision from Keranos. The Reverent Army The hoplites of Meletis practice battlefield tactics in an environment saturated with religious devotion. The military force of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
merchants. Books and literacy are also common throughout the land, and the work of scribes, cartographers, musicians, and storytellers is well regarded. The people of Meletis believe themselves to be the
experience a wild, creative vision from Keranos. The Reverent Army The hoplites of Meletis practice battlefield tactics in an environment saturated with religious devotion. The military force of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature can transmit messages that echo through every room and corridor of Muiral’s Gauntlet. The drow priestess Vlonwelv uses this device to broadcast propaganda, proselytize, summon subordinates
flees. If they are left alone, the spiders crawl back into the altar and disappear after 1 hour, whereupon the trap resets. During his last visit to the nave, Muiral took any items of value from the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
merchants. Books and literacy are also common throughout the land, and the work of scribes, cartographers, musicians, and storytellers is well regarded. The people of Meletis believe themselves to be the
experience a wild, creative vision from Keranos. The Reverent Army The hoplites of Meletis practice battlefield tactics in an environment saturated with religious devotion. The military force of the






