Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'broken banner diffusing cure resting'.
Other Suggestions:
broken bane diffusing cause relying
broken bane diffusing core relying
broken bane diffusing cause reading
broken bane diffusing cause rooting
broken bane diffusing curse relying
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
designed.
Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
, Intimidation
Tool Proficiencies: One type of gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
, bugbears are ambush predators accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears aren’t built for extended periods of exertion
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armoire, a desk, and a chair.
Scrolls. Heaped around the broken desk are hundreds of torn-up scrolls all bearing religious sermons.
Secret Door. A secret door in the east wall opens into a dusty
, cobweb-filled corridor that connects to area 14. (Characters inside the tunnel can spot the secret door at either end of it without having to make a check.)
Treasure A spell scroll of mass cure wounds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armoire, a desk, and a chair.
Scrolls. Heaped around the broken desk are hundreds of torn-up scrolls all bearing religious sermons.
Secret Door. A secret door in the east wall opens into a dusty
, cobweb-filled corridor that connects to area 14. (Characters inside the tunnel can spot the secret door at either end of it without having to make a check.)
Treasure A spell scroll of mass cure wounds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armoire, a desk, and a chair.
Scrolls. Heaped around the broken desk are hundreds of torn-up scrolls all bearing religious sermons.
Secret Door. A secret door in the east wall opens into a dusty
, cobweb-filled corridor that connects to area 14. (Characters inside the tunnel can spot the secret door at either end of it without having to make a check.)
Treasure A spell scroll of mass cure wounds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
surround the broken table.
Statues. Two 4-foot-tall statues of dwarves stand atop 2-foot-high blocks of stone at opposite ends of the room. The head of the southern statue has broken off and lies on the
resting a large pair of stone tongs on one shoulder; its head cracked when it hit the floor, and it falls apart into two halves if disturbed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
surround the broken table.
Statues. Two 4-foot-tall statues of dwarves stand atop 2-foot-high blocks of stone at opposite ends of the room. The head of the southern statue has broken off and lies on the
resting a large pair of stone tongs on one shoulder; its head cracked when it hit the floor, and it falls apart into two halves if disturbed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
surround the broken table.
Statues. Two 4-foot-tall statues of dwarves stand atop 2-foot-high blocks of stone at opposite ends of the room. The head of the southern statue has broken off and lies on the
resting a large pair of stone tongs on one shoulder; its head cracked when it hit the floor, and it falls apart into two halves if disturbed.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
spends one of her four 1st-level slots and has three remaining. Finishing a long rest restores any expended spell slots (see chapter 8 for the rules on resting). Some characters and monsters have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
spends one of her four 1st-level slots and has three remaining. Finishing a long rest restores any expended spell slots (see chapter 8 for the rules on resting). Some characters and monsters have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
spends one of her four 1st-level slots and has three remaining. Finishing a long rest restores any expended spell slots (see chapter 8 for the rules on resting). Some characters and monsters have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flickering light across hieroglyphs carved into the tiled floor. At the center of the room, a gold-inlaid funeral barge stands atop a three-foot-tall stone dais. Resting on the deck of the barge is a small
Bravus Boulderborn, hero of the Company of the Yellow Banner. The dwarf ignores any attempts by the characters to communicate with him. A loud click sounds out as the dwarf steps onto one of the floor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flickering light across hieroglyphs carved into the tiled floor. At the center of the room, a gold-inlaid funeral barge stands atop a three-foot-tall stone dais. Resting on the deck of the barge is a small
Bravus Boulderborn, hero of the Company of the Yellow Banner. The dwarf ignores any attempts by the characters to communicate with him. A loud click sounds out as the dwarf steps onto one of the floor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
of electrum resting on his chest, inset with a red stone of considerable size.
The glyphs, in Olman, read, “Beware … many-eyed god will bring down a fiery death.” Poison Dust. Mixing the silvery
way, a creature is also unconscious but semi-aware of its surroundings, and it is unaffected by the passage of time or other poisons. If magic is used to cure the poisoned condition, the recipient
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
of electrum resting on his chest, inset with a red stone of considerable size.
The glyphs, in Olman, read, “Beware … many-eyed god will bring down a fiery death.” Poison Dust. Mixing the silvery
way, a creature is also unconscious but semi-aware of its surroundings, and it is unaffected by the passage of time or other poisons. If magic is used to cure the poisoned condition, the recipient
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flickering light across hieroglyphs carved into the tiled floor. At the center of the room, a gold-inlaid funeral barge stands atop a three-foot-tall stone dais. Resting on the deck of the barge is a small
Bravus Boulderborn, hero of the Company of the Yellow Banner. The dwarf ignores any attempts by the characters to communicate with him. A loud click sounds out as the dwarf steps onto one of the floor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
of electrum resting on his chest, inset with a red stone of considerable size.
The glyphs, in Olman, read, “Beware … many-eyed god will bring down a fiery death.” Poison Dust. Mixing the silvery
way, a creature is also unconscious but semi-aware of its surroundings, and it is unaffected by the passage of time or other poisons. If magic is used to cure the poisoned condition, the recipient
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
8. Ballroom Broken boards mar the weblike design worked into this ballroom’s wooden floor. A short stage for long-departed musicians stands at the room’s far end, overlooked by cracked stained-glass
belligerence. Closet. At the rear of the room is a closet filled with withered decorations from past celebrations. A faded banner depicts numerous winged seahorses and the words “Happy Birthday Regan and Vastion!”
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
8. Ballroom Broken boards mar the weblike design worked into this ballroom’s wooden floor. A short stage for long-departed musicians stands at the room’s far end, overlooked by cracked stained-glass
belligerence. Closet. At the rear of the room is a closet filled with withered decorations from past celebrations. A faded banner depicts numerous winged seahorses and the words “Happy Birthday Regan and Vastion!”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
8. Ballroom Broken boards mar the weblike design worked into this ballroom’s wooden floor. A short stage for long-departed musicians stands at the room’s far end, overlooked by cracked stained-glass
belligerence. Closet. At the rear of the room is a closet filled with withered decorations from past celebrations. A faded banner depicts numerous winged seahorses and the words “Happy Birthday Regan and Vastion!”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
heavy curtains. Resting in a wooden stand by the window is a dusty lute, and standing quietly in the southwest corner is a tall harp shrouded in cobwebs. The wedding cake is over four centuries old
eye to the window, which has been broken outward. Scattered about the floor are chunks of the moldy cake, as if something had burst out of it. There are two explanations for the burst cake and broken
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
heavy curtains. Resting in a wooden stand by the window is a dusty lute, and standing quietly in the southwest corner is a tall harp shrouded in cobwebs. The wedding cake is over four centuries old
eye to the window, which has been broken outward. Scattered about the floor are chunks of the moldy cake, as if something had burst out of it. There are two explanations for the burst cake and broken
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K38. False Treasury Resting on the floor of this smoke-filled room is a closed chest surrounded by piles of gold, silver, and copper coins. The fittings and clawed feet on the chest are evidence of
great workmanship.
Attached to the east wall are two torch sconces. The southernmost one holds a torch with an intricate metal base. The other is empty. A skeleton in broken plate armor lies against
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K38. False Treasury Resting on the floor of this smoke-filled room is a closed chest surrounded by piles of gold, silver, and copper coins. The fittings and clawed feet on the chest are evidence of
great workmanship.
Attached to the east wall are two torch sconces. The southernmost one holds a torch with an intricate metal base. The other is empty. A skeleton in broken plate armor lies against
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K38. False Treasury Resting on the floor of this smoke-filled room is a closed chest surrounded by piles of gold, silver, and copper coins. The fittings and clawed feet on the chest are evidence of
great workmanship.
Attached to the east wall are two torch sconces. The southernmost one holds a torch with an intricate metal base. The other is empty. A skeleton in broken plate armor lies against
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
heavy curtains. Resting in a wooden stand by the window is a dusty lute, and standing quietly in the southwest corner is a tall harp shrouded in cobwebs. The wedding cake is over four centuries old
eye to the window, which has been broken outward. Scattered about the floor are chunks of the moldy cake, as if something had burst out of it. There are two explanations for the burst cake and broken
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, ten-foot-high cave filled with a putrid stench. The mostly broken bones of humanoids and animals lay scattered on the icy floor amid bits of metal and torn strips of leather.
The gnolls gather here
to eat when there’s food to be had. Most of the bones have been broken to enable the gnolls to get to the marrow inside them. Past feasts include elk, reindeer, moose, foxes, wolves, and humanoids
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, ten-foot-high cave filled with a putrid stench. The mostly broken bones of humanoids and animals lay scattered on the icy floor amid bits of metal and torn strips of leather.
The gnolls gather here
to eat when there’s food to be had. Most of the bones have been broken to enable the gnolls to get to the marrow inside them. Past feasts include elk, reindeer, moose, foxes, wolves, and humanoids
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, ten-foot-high cave filled with a putrid stench. The mostly broken bones of humanoids and animals lay scattered on the icy floor amid bits of metal and torn strips of leather.
The gnolls gather here
to eat when there’s food to be had. Most of the bones have been broken to enable the gnolls to get to the marrow inside them. Past feasts include elk, reindeer, moose, foxes, wolves, and humanoids
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
number of level 1+ spells before resting. Spell slots are the main way a spellcaster’s magical potential is represented. Each spellcasting class gives its members a limited number of spell slots of certain
level 2 slot, that Magic Missile is level 2. Effectively, the spell expands to fill the slot it is put into. Some spells, such as Magic Missile and Cure Wounds, have more powerful effects when cast at a higher level, as detailed in a spell’s description.






