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Returning 35 results for 'broken before devil common regains'.
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Species
Player’s Handbook
Tieflings are either born in the Lower Planes or have fiendish ancestors who originated there. A tiefling (pronounced TEE-fling) is linked by blood to a devil, a demon, or some other Fiend. This
abyssal legacy. Horns, fur, tusks, and peculiar scents are common physical features of such tieflings, most of whom have the blood of demons coursing through their veins.
Chthonic
Tieflings who have the
Spells
Player’s Handbook
) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the
a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
Spells
Player’s Handbook
feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered
surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
Magic Items
Dungeon Master’s Guide
This ornate wooden board has the letters of the Common alphabet printed on one side, alongside the words “Yes” and “No” and symbols representing “Weal” and &ldquo
and regains 1 expended charge daily at dawn. While touching the planchette, you can take 1 minute to cast one of the spells on the table below. The table indicates how many charges you must expend to
Magic Items
Dungeon Master’s Guide
attack rolls and damage rolls made with this magic weapon. If you hit an Undead with this weapon, you take 1d10 Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you
. Blackrazor is a sentient Chaotic Neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and Darkvision out to 120 feet.
The weapon speaks Common and can communicate
Magic Items
Dungeon Master’s Guide
Armor Class while holding the wand.
Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table
Darkvision out to 120 feet.
The wand communicates telepathically with its wielder and speaks Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus’s desire to slay
Magic Items
Dungeon Master’s Guide
benefits:
Truesight. You have Truesight out to 240 feet.
Spellcasting. The eye has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table
minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to
Magic Items
Dungeon Master’s Guide
until 7 days have passed, when it regains all expended charges.
Goat of Travail. This figurine can become a Giant Goat for up to 3 hours. Once it has been used, it can’t be used again until 30
has an Intelligence of 8 and can speak Common. It also has Blindsight with a range of 60 feet. Once it has been used, it can’t be used again until 7 days have passed.
Figurine of Wondrous
Monsters
Forgotten Realms: Adventures in Faerûn
take one of the following actions. Valindra regains all expended uses at the start of each of her turns.
Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t Undead in a 20
about forming allies of convenience, and she’s worked with Szass Tam and his Red Wizards of Thay, the Arcane Brotherhood of Luskan, devil cultists, and more.
Although Valindra has the sunken
Monsters
Forgotten Realms: Adventures in Faerûn
automatically.Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the
magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder centered on a point it can see within 120 feet. Ground in the Cylinder becomes Difficult Terrain. Each creature in the
Monsters
Forgotten Realms: Adventures in Faerûn
actions. The dragon regains all expended uses at the start of each of its turns.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Shattering Wave. The dragon uses
Spellcasting to cast Thunderwave (level 2 version).
Unearth Ruins. The dragon magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder centered on a point it can see within 120 feet
Monsters
Lost Laboratory of Kwalish
of a Vorpal Sword. Shards of a vorpal sword once broken against the devil replace its claws. A successful DC 12 Intelligence (Arcana) or Wisdom (Perception) check identifies them as such. When the
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Shards
Magic Items
Baldur’s Gate: Descent into Avernus
tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.
If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20
addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils
Monsters
Baldur’s Gate: Descent into Avernus
3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bel regains spent legendary actions
the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute.
Summon Ice Devil (Costs 3 Actions). Bel magically summons an Ice Devil (Spear Variant
Monsters
Curse of Strahd
obsessive collectors, each believing that almost anything found—a piece of broken bone, a dead rodent, a handful of dust, or some other worthless item or substance—could be valuable or useful as a
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
Hutijin
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Infernal Despair. Each creature within 15 feet of Hutijin that isn't a devil makes saving throws with disadvantage.
Innate Spellcasting. Hutijin's innate spellcasting ability is Charisma (spell save
regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and
Monsters
Baldur’s Gate: Descent into Avernus
Regeneration. Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn't function at the start of his next turn. Gideon is destroyed only if he
Elturel. He sees his cause as a noble one — fighting the demons whose chaos marks the end of all things. But his mind is broken and filled with hatred for those who refuse to follow his commands.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
Magic Items
Infernal Machine Rebuild
version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Infernal Despair. Each creature within 30 feet of Hutijin that isn’t a devil makes saving throws with disadvantage.
Legendary Resistance (3/Day). If Hutijin fails a saving throw, he can choose
to succeed instead.
Magic Resistance. Hutijin has advantage on saving throws against spells and other magical effects.
Regeneration. Hutijin regains 20 hit points at the start of his turn. If he
Monsters
Strixhaven: A Curriculum of Chaos
daemogoth dies, or the pact is broken by any effect that can remove a curse.
The daemogoth chooses one spell from the necromancy or enchantment school that is 3rd level or lower. The bound creature can
);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Agonizing Burst", "rollDamageType":"force"} force damage. If the target is a creature, the daemogoth regains 5 hit points.
Terrify (Recharge 4–6
Monsters
Strixhaven: A Curriculum of Chaos
creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the titan dies, or the pact is broken by a wish spell.
The titan chooses one spell from the
(3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Agonizing Burst", "rollDamageType":"force"} force damage. If the target is a creature, the titan regains 5 hit points.
Teleport
Bael
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Dreadful. Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22
on saving throws against spells and other magical effects.
Magic Weapons. Bael's weapon attacks are magical.
Regeneration. Bael regains 20 hit points at the start of his turn. If he takes cold or
Monsters
Van Richten’s Guide to Ravenloft
can choose to succeed instead.
Regeneration. The loup garou regains 10 hit points at the start of each of its turns. If the loup garou takes damage from a silver weapon, this trait doesn’t
used at a time, and only at the end of another creature’s turn. The loup garou regains spent legendary actions at the start of its turn.
Swipe. The loup garou makes one Claws attack (dire wolf
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Hilt of a broken sword
3
Piece of stained glass from a shrine
4
Clay figurine of a ki-rin or another Celestial
5
Torch carved so that a hand appears to be holding the flame
6
Circlet of woven reeds
7
Scrimshawed bone
8
Vessel such as a cup, a jug, an urn, or an amphora
Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"heal", "rollAction":"Healing Light"} hit points.
Monsters
Princes of the Apocalypse
grasp
1st level (4 slots): charm person, feather fall, mage armor, thunderwave
2nd level (3 slots): dust devil,* gust of wind, invisibility
3rd level (3 slots): fly, gaseous form, lightning bolt
4th
take no other lair actions while concentrating on a spell cast as a lair action.
If Aerisi casts invisibility using this lair action, she also draws the power of the air node into herself. By doing so, she regains 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"roll"} hit points.Lightning
Magic Items
Vecna: Eve of Ruin
result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.
Possessing the Broken Rod. The rod can’t be attuned
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
Magic Items
Phandelver and Below: The Shattered Obelisk
1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this projection. If you project your voice while speaking a language the listening
creatures don’t understand, you can make the creatures understand what you’re saying. You must be able to see the creatures to make them understand. The ring regains 1d6 expended charges daily at dawn.
Monsters
The Book of Many Things
regains spent legendary actions at the start of her turn.
Attack. Hulgaz makes one Claw attack.
Charm. Hulgaz uses Spellcasting to cast Charm Person.
Curdle Heart (Costs 2 Actions). Hulgaz sours
":"Curdle Heart", "rollDamageType":"psychic"} psychic damage as the charmed condition applied by Hulgaz ends on it.Hulgaz is a devil who hails from the stinking swamps of Minauros, the third layer of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
. Bael have advantage on saving throws against spells and other magical effects.
Regeneration. Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait
Monsters
Mythic Odysseys of Theros
hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
Ancient Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail
dragon’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Magic Items
Curse of Strahd
feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be
Monsters
Icewind Dale: Rime of the Frostmaiden
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Invisibility"}. Xardorok magically turns invisible until he attacks, he casts a spell, he uses his Enlarge, or his concentration is broken (as if
his two surviving sons, and seven partially broken-off spires representing his seven dead children), a suit of chain mail, and a spiked gauntlet.
While in the Deep Duerra’s Temple (X29
Monsters
Phandelver and Below: The Shattered Obelisk
":"damage", "rollAction":"Dissonant Claw", "rollDamageType":"psychic"} psychic damage. If the target is a creature concentrating on a spell, its concentration is broken.
Mind Blast (Recharge 5–6
options below. It can take only one legendary action at a time and only at the end of another creature’s turn. The refraction regains spent legendary actions at the start of its turn.
Mindbreaker
Monsters
Tales from the Yawning Portal
Focused Conjuration. While Var is concentration on a conjuration spell, his concentration can't be broken as a result of taking damage.
Legendary Resistance (3/Day). If Var fails a saving throw, he
regains spent legendary actions at the start of his turn.
Cantrip. Var casts a cantrip.
Paralyzing Touch. (Costs 2 Actions) Var uses Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). Var fixes his






