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Returning 35 results for 'broken before distances completed reserves'.
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Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
CONTACT
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances
be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal from the wealthy so that I can help people in need. (Good)
4
Greed. I will do whatever it takes to become wealthy
Magic Items
Infernal Machine Rebuild
the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to use the weapon as his own phylactery.)
A small jade
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
Backgrounds
Baldur’s Gate: Descent into Avernus
to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
BALDUR’S GATE
Ideal
1
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
conjuration spell, your concentration can’t be broken as a result of taking damage. Durable Summons Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and storm giants sometimes tame these great birds, rocs treat even giants as potential prey. They fly great distances in search of food, soaring high above the clouds to reach their favored hunting
elephant, a roc dives down to snatch its prey in its massive talons.
Remote and Alone. Rocs are solitary creatures that can live for centuries. They lair in nests made from trees, tents, broken ships
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to travel. Travel in the Outlands The Outlands is infinite in size and changes constantly. This makes the distances between locations and the time it takes to get from place to place variable. How
9th level before starting chapter 13. Levels in the Outlands Adventures Completed Advance to… In two gate-towns 7th level In four gate-towns 8th level In six gate-towns 9th level
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
empty. Varram had only just completed the pool’s divination ritual when the yuan-ti attacked and hauled him off. A stone sluice runs from the southern wall to empty into the pool. If the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Vast Cavern This 120-foot-high cavern is abuzz with activity. 2a. Simulacrux Simulacrux. A 20-foot-deep trench surrounds a 100-foot-tall, half-completed metal archway that rises from a bed of
dotted with the remains of broken machines.
Corpses. Two ogres clad in iron armor lie dead among the metal detritus, their flesh pierced by dozens of metal crossbow bolts.
The ogres served the hobgoblins until they were shot dead by Zox’s arbalests a few days ago.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
empty. Varram had only just completed the pool’s divination ritual when the yuan-ti attacked and hauled him off. A stone sluice runs from the southern wall to empty into the pool. If the characters
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
with coral. No other creatures can be seen within the darkness, and the silence here is broken only by the turbulence of the water around you.
A group consisting of two sahuagin blademasters, two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the weapon during the time frame of the adventure to intimidate the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to
. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. The weapon must take direct part in the destruction of 1,000 gp worth of materials and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages
. (Lawful) 2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) 3 Charity. I steal from the wealthy so that I can help people in need. (Good) 4 Greed. I will do
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages
. (Lawful) 2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) 3 Charity. I steal from the wealthy so that I can help people in need. (Good) 4 Greed. I will do
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
object holds the villain’s soul. 2 The villain’s power is broken if the death of its true love is avenged. 3 The villain is weakened in the presence of a particular artifact. 4 A special weapon deals
ancient enemy forgives its past actions. 8 The villain loses its power if a mystic bargain it struck long ago is completed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tie is broken. When it’s a side’s turn, the members of that side can act in any order they choose. Once everyone on the side has taken a turn, the other side goes. A round ends when both sides have
completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
terrible faces appear in the clouds. If this doesn’t urge them to act, the ritual will be completed, and the adventurers must deal with the consequences (see “Aftermath” below for details
. As an action, a character within 5 feet of either the statue or Teega can attempt a DC 20 Dexterity (Sleight of Hand) check. On a success, the connection is broken, Teega drops to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seam in the rock. The passage to the east splits, with both routes connecting to area S3. One path enters area S3 through a broken crypt in that room’s wall, while the other descends 15 feet and leads
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
several broken wine bottles, is a mostly incinerated skeleton and a round, frost-covered object about six inches in diameter.
The important features of this room are the charred book, the partially
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
original garrison. After the hermits moved in, they converted it to a scriptorium where they compose philosophical tracts, illuminate other texts, or copy manuscripts. Completed works are moved downstairs
, due to his having taken a vow of silence. On the night of the attack, he was awakened by the noise and slain by a drowned one as he opened his door. The broken handle of his mace rolled under his cot
Compendium
- Sources->Dungeons & Dragons->Divine Contention
successfully completed the “Icingdeath and Twinkle” quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
for every character in the party. To prevail, the party must hold out for 8 rounds without retreating (or 5 rounds if they successfully completed the “Icingdeath and Twinkle” quest). After this time
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(noncombatant) holding a broken toy. A character can brighten the child’s spirits with a successful DC 15 Charisma (Performance) check or by repairing their toy. On a failed check, the characters record despair
distances herself from the characters on seeing the Harmonium officers. She apologizes to the characters, briefly mentioning she “can’t go back to the Prison” before fleeing the scene. The Harmonium officers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
Creating a location-based adventure can be broken down into a number of steps
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
broken masonry. A framed portrait hangs on the right-hand wall.
This room is bare except for the furniture and a faded oil painting that depicts Mayor Lei Duvezin, a dark-skinned woman dressed in a
, beseeching other nearby settlements for aid; among them is a completed letter addressed to the mayor of Maerin. This letter is stuffed in an envelope and sealed shut with a bright red wax seal embossed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
look for opportunities to push characters off the bridge. If two gargoyles are defeated, the third retreats, flying to area B2 to hide. Chasm Floor. Several skeletons lie broken or half-buried on the
following text: The floor of this large cavern is a broken jumble of stone, with steep walls slanting up to a ceiling of hanging stalactites perhaps a hundred feet above. Fifty feet up the jagged
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
behind five treasure chests and five intact crates (numbered below for ease of bookkeeping). The chests are unlocked, their locks broken off. Chest 1 contains 400 sp, 180 gp, and three gold bracelets (25
emergency food reserves. The mind flayer was forced to eat the pickled brains after its crew fled and now hungers for fresh food.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stored here, including the following: A number of broken clockwork monsters Half-completed or broken wagon covers and puppets A deflated balloon of an oversized flumph that has a small gash in it (a
opens the padlock, or it can be broken off with a successful DC 20 Strength (Athletics) check. The trunk contains folded clothes, 250 gp in a sack, 1d6 pearls (worth 100 gp each) in a silk pouch, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloud of dead-gray mist.
Maps of Cyre from before the Day of Mourning are of limited use nowadays. The land beyond the gray mist has been twisted and warped, and distances seem to expand and shrink
. 5 The broken bodies of soldiers lie scattered across a battlefield, refusing to decompose. 6 The characters find a fallen warforged colossus (described later in this section). Creatures of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, behind, and on both sides of the main group. The ravens can distinguish between individuals from a great height and navigate over long distances. Thus, a raven can fly back to the main body when it
are thrown down, ruined, or marred. Mosaics are broken apart. Stained glass is shattered. Flags and pennants are soaked in blood. Statues are put in chains. Altars become chopping blocks where
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
edge. Pit. The pit is 20 feet deep. Operatives of the Six spread shards of broken glass over the bottom of the pit, so that a creature falling in takes 2 (1d4) slashing damage in addition to 7 (2d6
wrong, though, and the victims were consumed before the ritual could be completed. A success with this check, or 5 minutes spent studying the runes and the bodies, gives characters advantage on their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
anyone using the greataxe as a weapon. T7: Armory Other than a few broken shields and warped crossbow bolts on battered shelves and hooks, nothing remains in this room.
Six dust mephits lair here with
first meal. T11: Common Room The long stone table here is broken in two pieces. Several metal chests are stacked against a wall. The largest opening leading from this room is choked with rubble and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
recently wandered into the city hang suspended within the ooze, appearing to be floating in midair. Likewise, bits of crumbling walls and broken statuary that have fallen hang suspended above the
). Temple. If enough statues are moved or broken open, they reveal a pit beyond, where a sheer drop of 25 feet leads down into this former temple. The space below the statues is a huge temple gone to ruin
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
drape portions of the walls and floor. A large straw pallet in disrepair sits in the far corner with a broken oak table next to it.
This room was Xanthoria’s sleeping chamber, though once she
completed her transformation into a lichen lich, she had no more need of it. At the back of the cave lurks a strange bundle of white poison ivy with a single bulbous eye in the center (use the death tyrant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corresponding effect: “Float.” Gravity in this room becomes half as strong as normal. Creatures’ jump distances are doubled in this room, and creatures and objects that fall descend at a rate of 60 feet per
This long corridor has a wooden door at each end. Ancient, rotting black drapes hang loosely over the entrances to four small rooms on each side of the hall.
The cells contain only dirt and broken cots
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wreckage or pulling them from other areas of the wall, allowing the circuit to be completed. If the characters need assistance in figuring this out, a successful DC 10 Intelligence (Arcana or
also be severed (AC 10, 15 hit points, immune to poison and psychic damage) or broken with a successful DC 20 Strength check. The manner in which Stevie is tightly bound prevents the modron from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
big and strong as a stone giant can move it, as can multiple Small or Medium creatures if at least five of them succeed on a DC 20 Strength (Athletics) check. The altar can also be broken in half to get
name a few. Where the road spans the Black Raven River, south of Raven Rock, stands a stone bridge with broken statues of rearing horses at each end. Bryn Shander Bryn Shander is the largest of ten






