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Returning 35 results for 'broken being diffusing completely returns'.
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Spells
Player’s Handbook
commands to achieve its own objectives. If the creature carries out your commands completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If
you are on a different plane, it returns to the place where you bound it and remains there until the spell ends.
Using a Higher-Level Spell Slot. The duration increases with a spell slot of level 6 (10 days), 7 (30 days), 8 (180 days), and 9 (366 days).
Planar Binding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell
ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
case, it does what it must to fulfill its mission.
If all goes according to plan, a steel predator slays its target and then voluntarily returns to Sigil, where it’s broken down into parts that
Monsters
Van Richten’s Guide to Ravenloft
broken, and the target returns to its normal form and gains 3 levels of exhaustion. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skin, and its long fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant
feet of it and returns to its normal form. The cultist can’t be targeted directly by any attack or other effect while it’s in the slug-like form, but it is subject to areas of effect as
Magic Items
Keys from the Golden Vault
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
Magic Items
Guildmasters’ Guide to Ravnica
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
.
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Conclusion With the warlord’s defeat and the enemy forces broken, Ironspine Keep is now safely in the hands of the Lord’s Alliance. The genuine Corlie returns, battered but jubilant, and declares the characters to be the fortress’s greatest defenders.
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
druids count them all (even the violent ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Long ago, this obelisk was broken into fragments that are now scattered around the region. The mind flayer fanatics need to collect these fragments and rebuild the obelisk as completely as possible so the ancient object can power their ritual.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
broken limbs, disappearing into the thick, rancid water of the harbor below. In numerous places, sections of the boardwalks have fallen away completely, leaving broad holes that expose polluted water.
against each other — languid, broken, and awaiting the peace of collapse. Door frames sag, dislocated from sod walls heavy with mildew, while splintering timbers support rotting boardwalks like
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
completely different paths for adventurers to follow when investigating the creature and ensuring nothing like it ever returns to be a menace again.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain Thirty feet by forty feet, there is an enclosure on one end of the chamber with a broken down, rusty gate. Other Features The floor of this chamber is lined
drive them completely insane. A successful DC 25 Intelligence (Investigation) check turns up a rather sizeable black pearl (pearl of power) that seems to have found its way to the bottom of one of the depressions. Treasure & Rewards The characters may find the following treasure. A pearl of power
Compendium
- Sources->Dungeons & Dragons->Stranger Things
completely different. The Upside Down is a cold, dark place. It’s always night there, and the air is always cold (like just before a snow storm). You never feel warm in the Upside Down. Also, characters get
Upside Down touch each other, the Upside Down looks like our world — the same buildings, trees, and other structures — but they’re always broken and ruined. These are the places where you can cross
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
tropical birds flap about. The tiled floor is littered with broken dishes, bird droppings, and other detritus. A wide staircase to the south climbs five feet to a raised gallery that surrounds the room
completely blocked by rubble.
This ruined feast hall contains nothing of value. Characters who search the walls, however, find a small iron key hidden behind one of the framed pictures. The key
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
commands to achieve its own objectives. If the creature carries out your commands completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If
you are on a different plane, it returns to the place where you bound it and remains there until the spell ends. Using a Higher-Level Spell Slot. The duration increases with a spell slot of level 6 (10 days), 7 (30 days), 8 (180 days), and 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
commands to achieve its own objectives. If the creature carries out your commands completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If
you are on a different plane, it returns to the place where you bound it and remains there until the spell ends. Using a Higher-Level Spell Slot. The duration increases with a spell slot of level 6 (10 days), 7 (30 days), 8 (180 days), and 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thwarted. They say acquisition is a family business, and it’s certainly true for those of my house. I hadn’t seen my sister, Auspicia Dran, for years. Decades, in fact. And then out of nowhere, she returns
like to know what the dental plans are like at Dran Enterprises, for a completely separate and unrelated reason.
— Omin Dran
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
area G8, but it will devour more gnomes once its hunger returns unless it is dealt with. It can move around and adopt other disguises as needed, though its forms are limited to Medium objects such as
to see if they fight back. The gnomes aren’t adventurers, however, and they flee at the first sign of danger (real or imagined). The mimic completely devours and dissolves its victims, leaving no
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report
this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends. At Higher Levels
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report
this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends. At Higher Levels
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
45. Alchemist’s Laboratory Otto removed anything it considered valuable from this chamber but periodically returns to see if it missed anything. If the faerie dragon hasn’t been encountered and
brimming with skulls, jars of powdered substances, and leather-bound journals filled with Maddgoth’s mad scribblings.
Refuse. The floor is strewn with bits of broken glass, scraps of parchment, and
Monsters
Fizban's Treasury of Dragons
","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a
returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains, but new ones form at a
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue
giant squid in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
spell, sounds of combat in areas not completely sealed off from the outside by doors, or a whisper in the dragon’s ear. If the dragon realizes intruders are near but can’t determine their whereabouts
, it lets out a roar and takes to the air. As it circles the fortress, it glances around for signs of intrusion. If it finds nothing to attack, it returns to the rooftop and waits for intruders to come
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
start of each of the creature’s turns, it sinks another 1d4 feet. As long as the creature isn’t completely submerged in quicksand, it can escape by using its action and succeeding on a Strength check
. The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand can’t breathe (see the suffocation rules in the Player’s Handbook
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it’s not rising in a straight line. Cloud cover might even make it look as though it were broken into multiple pieces. After an hour, the Spire returns to normal. 2 A kolyarut (see Morte’s Planar Parade
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
water. The statue emits a dim purple radiance, its head is completely turned around, and one of its arms has broken off and is nowhere to be seen.
Ooze. A psychic gray ooze lurks beneath the murky
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, this one has been cleared completely of debris, forming a seemingly easy path forward. Unfortunately, it’s a trap. While there are no outward signs for characters to notice that might give this fact
) cold damage, and its speed is reduced by 10 feet.
Last, but certainly not least, the openings at either end of the area ice over, and must be broken before characters can either enter or exit the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
broken by the shifting ice. Buried under the snow on the slopes above the last row of houses are the ruins of the Caer that gave the town its name—a reminder to the people of Caer-Konig that nothing
lasts in this corner of the world. Travel to and from this remote town was expedited by the ferry that ran out of Easthaven, but with the ferry shut down, Caer-Konig is completely cut off by mountains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
marks the end of all things. But his mind is broken and filled with hatred for those who refuse to follow his commands. Because of his obsession with destroying demons, the characters might be able to
temporarily ally with Gideon to deal with the threat posed by the demon portal. Unfortunately, unless they can trick him completely, the undead priest won’t let the characters leave the cemetery
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character using thieves’ tools. But if the check fails by 5 or more, the secret door in the west wall slides open to release the stone juggernaut (see “Napaka Awakens” in area 62D). 62C. Broken Statue The
hallway comes to a dead end 15 feet beyond the purple drape. A six-foot-tall statue of a leering four-armed gargoyle stands against the back wall. One of its arms has broken off and lies on the floor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
obeys your commands for 1 hour, after which it returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect
to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
friends in the Harpers. A day later, he returns with the following information: The man Fala saw matches the description of Urstul Floxin, a suspected member of the Black Network. Another North Ward
constables spoke to Lord Gralhund. He assured them that no one had broken into the estate and that everything was fine. The constables had no grounds to get a search warrant, so they didn’t pursue the matter.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s employment. If the deception succeeds, the spectator believes it is released from its obligations, and it disappears and returns to its home plane. Brazier of Green Flame. A successful
otherwise finished. Like the main workshop, it has been almost completely destroyed. Treasure On the worktable in the southeast corner of the room are the last items the spectator was charged to






