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Returning 35 results for 'broken boros diffusing construct reveal'.
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Mending
Legacy
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Spells
Basic Rules (2014)
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no
larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
Magic Items
Guildmasters’ Guide to Ravnica
own senses.
Boros Keyrune (Rare). Carved from red sandstone with white granite elements to resemble a member of the Boros Legion, this keyrune can become a veteran (human) for up to 8 hours. In
.
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. The Aasimar Celestial Features table has examples you can
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Changeling
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races
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Backgrounds
Baldur’s Gate: Descent into Avernus
. You might be able to bluff others through with you, or even convince members of the Watch that you’re a patriar. However, any true test of your authenticity is likely to reveal your deception
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Backgrounds
Guildmasters’ Guide to Ravnica
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cursed Items A magic item’s description specifies whether it bears a curse. Most methods of identifying items, including the Identify spell, fail to reveal such a curse. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with a Remove Curse spell.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cursed Items A magic item’s description specifies whether it bears a curse. Most methods of identifying items, including the Identify spell, fail to reveal such a curse. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with a Remove Curse spell.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cursed Items A magic item’s description specifies whether it bears a curse. Most methods of identifying items, including the Identify spell, fail to reveal such a curse. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with a Remove Curse spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cursed Items A magic item’s description specifies whether it bears a curse. Most methods of identifying items, including the Identify spell, fail to reveal such a curse. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with a Remove Curse spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cursed Items A magic item’s description specifies whether it bears a curse. Most methods of identifying items, including the Identify spell, fail to reveal such a curse. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with a Remove Curse spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cursed Items A magic item’s description specifies whether it bears a curse. Most methods of identifying items, including the Identify spell, fail to reveal such a curse. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with a Remove Curse spell.
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
Contacts
d10
Contact
1
My older sibling is upset that I didn’t follow them into the Azorius.
2
A Boros sergeant is always asking questions about my work, but I suspect they
Kobold
Legacy
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Species
Volo's Guide to Monsters
sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
retaliation usually prevents them from trying to directly harm the gnomes, but they might spit in the milk, balance dishes on tables so they’re easily knocked over and broken, or scatter sewing
Backgrounds
Guildmasters’ Guide to Ravnica
solutions. (Chaotic)
3
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4
Science. A rigorous application of logical principles and
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
methods of identifying items, including the identify spell, fail to reveal such a curse, although lore might hint at it. A curse should be a surprise to the item’s user when the curse’s effects are revealed
. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with the remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
methods of identifying items, including the identify spell, fail to reveal such a curse, although lore might hint at it. A curse should be a surprise to the item’s user when the curse’s effects are revealed
. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with the remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
methods of identifying items, including the identify spell, fail to reveal such a curse, although lore might hint at it. A curse should be a surprise to the item’s user when the curse’s effects are revealed
. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with the remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Animated Flying Sword Mundane Object Come to Life Animated flying swords move as if wielded by unseen warriors. Whether an animated blade is newly forged or a constellation of broken fragments, the
object behaves the same. Animated Flying Sword Small Construct, Unaligned
AC 17 Initiative +4 (14)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability Score Mod Save
Str 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
middle of the cave, under the fog. The minotaurs destroyed the construct and carried off its body for use in fashioning weapons, leaving its head behind. 1b. Foggy Alcove The fog obscures the skeleton
of a duergar lying on the floor near the back wall of this alcove. The duergar was impaled through the back with a broken-off stalactite by one of his kin and the body hidden here. The stalactite is still lodged in the duergar’s skeleton, which has been picked clean by vermin.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Animated Flying Sword Mundane Object Come to Life Animated flying swords move as if wielded by unseen warriors. Whether an animated blade is newly forged or a constellation of broken fragments, the
object behaves the same. Animated Flying Sword Small Construct, Unaligned
AC 17 Initiative +4 (14)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability Score Mod Save
Str 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
running perpendicular to this one. Where the two halls meet, words have been scrawled on the ceiling in dried blood.
A secret door in the west wall slides open to reveal a dark tunnel leading to areas 26
character using thieves’ tools. But if the check fails by 5 or more, the secret door in the west wall slides open to release the stone juggernaut (see “Napaka Awakens” in area 62D). 62C. Broken Statue The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
middle of the cave, under the fog. The minotaurs destroyed the construct and carried off its body for use in fashioning weapons, leaving its head behind. 1b. Foggy Alcove The fog obscures the skeleton
of a duergar lying on the floor near the back wall of this alcove. The duergar was impaled through the back with a broken-off stalactite by one of his kin and the body hidden here. The stalactite is still lodged in the duergar’s skeleton, which has been picked clean by vermin.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
running perpendicular to this one. Where the two halls meet, words have been scrawled on the ceiling in dried blood.
A secret door in the west wall slides open to reveal a dark tunnel leading to areas 26
character using thieves’ tools. But if the check fails by 5 or more, the secret door in the west wall slides open to release the stone juggernaut (see “Napaka Awakens” in area 62D). 62C. Broken Statue The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
running perpendicular to this one. Where the two halls meet, words have been scrawled on the ceiling in dried blood.
A secret door in the west wall slides open to reveal a dark tunnel leading to areas 26
character using thieves’ tools. But if the check fails by 5 or more, the secret door in the west wall slides open to release the stone juggernaut (see “Napaka Awakens” in area 62D). 62C. Broken Statue The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
middle of the cave, under the fog. The minotaurs destroyed the construct and carried off its body for use in fashioning weapons, leaving its head behind. 1b. Foggy Alcove The fog obscures the skeleton
of a duergar lying on the floor near the back wall of this alcove. The duergar was impaled through the back with a broken-off stalactite by one of his kin and the body hidden here. The stalactite is still lodged in the duergar’s skeleton, which has been picked clean by vermin.






