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Returning 35 results for 'broken bubble defined constructed rule'.
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Monsters
Waterdeep: Dragon Heist
”), but in terms of statistics they are similar. The statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff can animate the other seven.
Landmarks
little danger — but any structures attached to a walking statue are destroyed the first time it animates.
Constructed Nature. A walking statue doesn’t require air, food, drink, or
Monsters
Waterdeep: Dungeon of the Mad Mage
(Recharges after a Short or Long Rest). Valtagar magically turns invisible for up to 1 hour or until he attacks, he casts a spell, he uses his Enlarge, or his concentration is broken (as if concentrating on
and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in
Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right
Backgrounds
Baldur’s Gate: Descent into Avernus
library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot
involved, have a strong chance of knowing who is.
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. One Spell with a Spell Slot per Turn On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and
another one using a Bonus Action on the same turn. Reaction and Bonus Action Triggers A spell that has a casting time of a Reaction is cast in response to a trigger that is defined in the spell’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. One Spell with a Spell Slot per Turn On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and
another one using a Bonus Action on the same turn. Reaction and Bonus Action Triggers A spell that has a casting time of a Reaction is cast in response to a trigger that is defined in the spell’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. One Spell with a Spell Slot per Turn On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and
another one using a Bonus Action on the same turn. Reaction and Bonus Action Triggers A spell that has a casting time of a Reaction is cast in response to a trigger that is defined in the spell’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. One Spell with a Spell Slot per Turn On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and
another one using a Bonus Action on the same turn. Reaction and Bonus Action Triggers A spell that has a casting time of a Reaction is cast in response to a trigger that is defined in the spell’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. One Spell with a Spell Slot per Turn On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and
another one using a Bonus Action on the same turn. Reaction and Bonus Action Triggers A spell that has a casting time of a Reaction is cast in response to a trigger that is defined in the spell’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. One Spell with a Spell Slot per Turn On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and
another one using a Bonus Action on the same turn. Reaction and Bonus Action Triggers A spell that has a casting time of a Reaction is cast in response to a trigger that is defined in the spell’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
characters stop at such a lean-to waypoint, roll on or choose from the Lean-To Items table to see what they find. Lean-To Items d10 Item 1–4 Nothing 5 1d4 cones of panela 6 A guitar with one broken
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
characters stop at such a lean-to waypoint, roll on or choose from the Lean-To Items table to see what they find. Lean-To Items d10 Item 1–4 Nothing 5 1d4 cones of panela 6 A guitar with one broken
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
characters stop at such a lean-to waypoint, roll on or choose from the Lean-To Items table to see what they find. Lean-To Items d10 Item 1–4 Nothing 5 1d4 cones of panela 6 A guitar with one broken
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, bugbears are ambush predators accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears aren’t built for extended periods of exertion
bugbears recognize two other gods, both of which they disdain and fear: Maglubiyet and Skiggaret.
Maglubiyet, the leader of the goblinoid pantheon, forced both brothers to submit to his rule, but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Challenge Rating Challenge Rating is defined in the Player’s Handbook, while guidance on using CR to plan potential combat encounters is in the Dungeon Master’s Guide. Lists of monsters organized by
is awarded for defeating the monster in combat or otherwise neutralizing it. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Challenge Rating Challenge Rating is defined in the Player’s Handbook, while guidance on using CR to plan potential combat encounters is in the Dungeon Master’s Guide. Lists of monsters organized by
is awarded for defeating the monster in combat or otherwise neutralizing it. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Challenge Rating Challenge Rating is defined in the “Rules Glossary”, while guidance on using CR to plan potential combat encounters is in the DM’s Toolbox. Experience Points The number of Experience
. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat block. Experience Points by Challenge Rating CR XP
0 0 or 10
1/8
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Challenge Rating Challenge Rating is defined in the “Rules Glossary”, while guidance on using CR to plan potential combat encounters is in the DM’s Toolbox. Experience Points The number of Experience
. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat block. Experience Points by Challenge Rating CR XP
0 0 or 10
1/8
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Challenge Rating Challenge Rating is defined in the “Rules Glossary”, while guidance on using CR to plan potential combat encounters is in the DM’s Toolbox. Experience Points The number of Experience
. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat block. Experience Points by Challenge Rating CR XP
0 0 or 10
1/8
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Challenge Rating Challenge Rating is defined in the Player’s Handbook, while guidance on using CR to plan potential combat encounters is in the Dungeon Master’s Guide. Lists of monsters organized by
is awarded for defeating the monster in combat or otherwise neutralizing it. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crew Members A ship requires a number of able-bodied sailors to crew it, as specified in its stat block. A crew’s skill, experience, morale, and health are defined by its quality score. This score
leadership. A typical crew member uses the commoner stat block in the Monster Manual. Optional Rule: Loyalty and Quality When dealing with an individual member of the crew, you might find it useful to use
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crew Members A ship requires a number of able-bodied sailors to crew it, as specified in its stat block. A crew’s skill, experience, morale, and health are defined by its quality score. This score
leadership. A typical crew member uses the commoner stat block in the Monster Manual. Optional Rule: Loyalty and Quality When dealing with an individual member of the crew, you might find it useful to use
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crew Members A ship requires a number of able-bodied sailors to crew it, as specified in its stat block. A crew’s skill, experience, morale, and health are defined by its quality score. This score
leadership. A typical crew member uses the commoner stat block in the Monster Manual. Optional Rule: Loyalty and Quality When dealing with an individual member of the crew, you might find it useful to use






