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Returning 35 results for 'brother both diffusing consist rest'.
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Monsters
Curse of Strahd
":"1d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her
Short or Long Rest). Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material
Magic Items
Acquisitions Incorporated
through the mapped area in the next hour. Once you use this feature, you cannot use it again until you finish a long rest.
Map of the Moment
Starting at rank 3, you can use an action to make a DC 15
d8
Landmark
1
The Ancient Sarcophagus of Gerald Smith
2
A tree labeled “This tree”
3
“The Last Resting Place of My Rich Brother that is Also a Bear Cave
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Monsters
Vecna: Eve of Ruin
rage he murdered his brother, Sergei. Sergei’s betrothed, Tatyana, leapt from a tower to escape Strahd and vanished into the Mists rising around Barovia as Strahd slew everyone else in the castle
the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the following night as a vampire spawn under Strahd&rsquo
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features This complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings are 15 feet high. Doors. Doors consist of stone slabs balanced on
flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
evacuated. Those who remain are staff members attempting to protect the property from looters and, if possible, from the spreading fires. These staff members consist of eleven human Guards who are
staff to allow them to rest here. As an Influence action, the character makes a DC 14 Charisma (Persuasion) check. On a success, the staff allow the characters to rest here as long as they need. On a failure, they allow the characters to complete only a Short Rest here.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Setessa. Thousands will die unless the scheme is put to rest.
4 Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis’s brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war.
heroically in the face of classically villainous foes. Mogis is obsessed with defeating his brother Iroas, just as Iroas is obsessed with besting him. The characters could easily find themselves in the middle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Setessa. Thousands will die unless the scheme is put to rest.
4 Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis’s brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war.
heroically in the face of classically villainous foes. Mogis is obsessed with defeating his brother Iroas, just as Iroas is obsessed with besting him. The characters could easily find themselves in the middle
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features This complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings are 15 feet high. Doors. Doors consist of stone slabs balanced on
flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Setessa. Thousands will die unless the scheme is put to rest.
4 Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis’s brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war.
heroically in the face of classically villainous foes. Mogis is obsessed with defeating his brother Iroas, just as Iroas is obsessed with besting him. The characters could easily find themselves in the middle
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
in any Extracurriculars or Jobs for the rest of this academic year. All the characters immediately lose any benefits from these activities. A Sibling’s Gift. If a student asked the characters for
Sassy Sally Jane for their younger brother and the characters give them the doll, the student gives them the promised driftglobe. If no student approached the characters with this request, a student with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
in any Extracurriculars or Jobs for the rest of this academic year. All the characters immediately lose any benefits from these activities. A Sibling’s Gift. If a student asked the characters for
Sassy Sally Jane for their younger brother and the characters give them the doll, the student gives them the promised driftglobe. If no student approached the characters with this request, a student with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
in any Extracurriculars or Jobs for the rest of this academic year. All the characters immediately lose any benefits from these activities. A Sibling’s Gift. If a student asked the characters for
Sassy Sally Jane for their younger brother and the characters give them the doll, the student gives them the promised driftglobe. If no student approached the characters with this request, a student with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
evacuated. Those who remain are staff members attempting to protect the property from looters and, if possible, from the spreading fires. These staff members consist of eleven human Guards who are
staff to allow them to rest here. As an Influence action, the character makes a DC 14 Charisma (Persuasion) check. On a success, the staff allow the characters to rest here as long as they need. On a failure, they allow the characters to complete only a Short Rest here.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
evacuated. Those who remain are staff members attempting to protect the property from looters and, if possible, from the spreading fires. These staff members consist of eleven human Guards who are
staff to allow them to rest here. As an Influence action, the character makes a DC 14 Charisma (Persuasion) check. On a success, the staff allow the characters to rest here as long as they need. On a failure, they allow the characters to complete only a Short Rest here.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features This complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings are 15 feet high. Doors. Doors consist of stone slabs balanced on
flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features This complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings are 15 feet high. Doors. Doors consist of stone slabs balanced on
illuminate areas they use frequently with continual flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features This quarter has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings are 15 feet high. Doors. Doors consist of stone slabs balanced on
spells cast on torches in bronze wall sconces. The rest of the level is dark. Quays. Some areas adjacent to canals are quays, with several steps leading from the floor level down to just 1 foot above
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features This complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings are 15 feet high. Doors. Doors consist of stone slabs balanced on
illuminate areas they use frequently with continual flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tharden, Gundren’s brother, who was killed by the Black Spider. Gundren’s other brother, Nundro, was here as well and is currently the Black Spider’s prisoner in area 20. The dwarves’ supplies are
Tharden wears a pair of boots of striding and springing. In his haste to explore the rest of Wave Echo Cave, Nezznar overlooked them.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features This quarter has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings are 15 feet high. Doors. Doors consist of stone slabs balanced on
spells cast on torches in bronze wall sconces. The rest of the level is dark. Quays. Some areas adjacent to canals are quays, with several steps leading from the floor level down to just 1 foot above
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tharden, Gundren’s brother, who was killed by the Black Spider. Gundren’s other brother, Nundro, was here as well and is currently the Black Spider’s prisoner in area 20. The dwarves’ supplies are
Tharden wears a pair of boots of striding and springing. In his haste to explore the rest of Wave Echo Cave, Nezznar overlooked them.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tharden, Gundren’s brother, who was killed by the Black Spider. Gundren’s other brother, Nundro, was here as well and is currently the Black Spider’s prisoner in area 20. The dwarves’ supplies are
Tharden wears a pair of boots of striding and springing. In his haste to explore the rest of Wave Echo Cave, Nezznar overlooked them.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features This quarter has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings are 15 feet high. Doors. Doors consist of stone slabs balanced on
spells cast on torches in bronze wall sconces. The rest of the level is dark. Quays. Some areas adjacent to canals are quays, with several steps leading from the floor level down to just 1 foot above
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features This complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings are 15 feet high. Doors. Doors consist of stone slabs balanced on
illuminate areas they use frequently with continual flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
comprehensively before returning them to Djaynai. If the characters deliver the books to Brother Broumane, he scans the books for knowledge he believes the Untethered can improve upon before he destroys them
. If the characters admit to leaving the tomes in Janya or, worse, destroying them at the behest of Brother Broumane, Atiba-Pa is mournful while Djeneba is philosophical. No matter the fate of the books
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. She and her six-year-old brother, Na, are guests of the aarakocra in Kir Sabal. The aarakocra aim to protect the young royals until such time as the evil in Omu has been vanquished.
Mwaxanaré is
forged a pact with the Wind Dukes of Aaqa and will use their power to protect my brother and the aarakocra who watch over us.”
Flaw. “I am a princess and must be addressed with the proper respect. I
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. She and her six-year-old brother, Na, are guests of the aarakocra in Kir Sabal. The aarakocra aim to protect the young royals until such time as the evil in Omu has been vanquished.
Mwaxanaré is
forged a pact with the Wind Dukes of Aaqa and will use their power to protect my brother and the aarakocra who watch over us.”
Flaw. “I am a princess and must be addressed with the proper respect. I
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
comprehensively before returning them to Djaynai. If the characters deliver the books to Brother Broumane, he scans the books for knowledge he believes the Untethered can improve upon before he destroys them
. If the characters admit to leaving the tomes in Janya or, worse, destroying them at the behest of Brother Broumane, Atiba-Pa is mournful while Djeneba is philosophical. No matter the fate of the books
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. She and her six-year-old brother, Na, are guests of the aarakocra in Kir Sabal. The aarakocra aim to protect the young royals until such time as the evil in Omu has been vanquished.
Mwaxanaré is
forged a pact with the Wind Dukes of Aaqa and will use their power to protect my brother and the aarakocra who watch over us.”
Flaw. “I am a princess and must be addressed with the proper respect. I






