Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'brothers being diffusing creature relish'.
Other Suggestions:
brothers being diffusing creature relies
brothers being diffusing creature resist
brothers being diffusing creature relief
Monsters
Eberron: Forge of the Artificer
Blood Frenzy. The bruiser has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.Multiattack. The bruiser makes three Pummel attacks and uses Glare
", "rollAction":"Pummel", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Glare. Wisdom Saving Throw: DC 14, one creature the bruiser can see within 30 feet. Failure: The target has
Monsters
Baldur’s Gate: Descent into Avernus
(Cantrip). Flame-like radiance descends on one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8);{"diceNotation":"1d8
imps to spy on his brothers, Amrik and Mortlock. Thurstwell resents both of them — Amrik for being their mother's favorite, and Mortlock for being a monstrous dolt.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
energy in a 5-foot-wide line that is 60 feet long. Each creature in the line must make a DC 12 Dexterity saving throw, taking 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction
brothers, the gods Diirinka and Diinkarazan, and of how Diirinka cleverly betrayed his sibling so that he could steal magical power from the evil they escaped. The danger the brothers are said to face in
monsters
against spells and other magical effects.
Stolen Gifts. At the start of each of his turns, the Forgotten Prince causes one creature he can see within 60 feet to make a DC 25 Wisdom (Perception) check
", "rollAction":"Shadow Burst", "rollDamageType":"Necrotic"} Necrotic damage.Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the Forgotten Prince can expend a
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
deities who are brothers, Hruggek and Grankhul. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him
commands to the severed heads to wake Hruggek if any danger threatens him.
Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their
Circle of Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly
creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or
Monsters
Mythic Odysseys of Theros
","rollType":"to hit","rollAction":"Constrict"} to hit, reach 15 ft., one Large or smaller creature. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7","rollType":"damage","rollAction":"Constrict
twist into eternally ravenous monstrosities, which rampage through the realm of the dead, consuming souls by the thousands. The Underworld remains their prison, though, and most would relish nothing more than to escape and slaughter the living once more.Acid, Necrotic
Monsters
Dragonlance: Shadow of the Dragon Queen
Death Throes. When the draconian is reduced to 0 hit points, it dissolves into acid that splashes on those around it. Each creature within 5 feet of the draconian must succeed on a DC 12 Dexterity
saving throw or be covered in acid for 1 minute. A creature covered in the acid takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Death Throes", "rollDamageType":"acid"} acid
Monsters
Dragonlance: Shadow of the Dragon Queen
Death Throes. When the draconian is reduced to 0 hit points, it dissolves into acid that splashes on those around it. Each creature within 5 feet of the draconian must succeed on a DC 12 Dexterity
saving throw or be covered in acid for 1 minute. A creature covered in the acid takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Death Throes", "rollDamageType":"acid"} acid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Antimagic Shell. The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll.
If the snail succeeds on its
or higher; each creature within 30 feet of the snail must make a DC 15 Constitution saving throw, taking 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollDamageType":"force"} force damage per
Monsters
Mythic Odysseys of Theros
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
nymphs and convincing them to aid in creating phenomenal works. In some tales, a smith finds an oread and allows it to relish in the destruction of a novel or remarkable item. In recompense, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gathering food, and gangs sometimes come together peacefully to exchange members and goods between them. Malevolent Worship of Malign Gods Bugbears worship two deities who are brothers, Hruggek and Grankhul
any danger threatens him. Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their natural state. Thanks to Grankhul, they can use
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gathering food, and gangs sometimes come together peacefully to exchange members and goods between them. Malevolent Worship of Malign Gods Bugbears worship two deities who are brothers, Hruggek and Grankhul
any danger threatens him. Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their natural state. Thanks to Grankhul, they can use
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gathering food, and gangs sometimes come together peacefully to exchange members and goods between them. Malevolent Worship of Malign Gods Bugbears worship two deities who are brothers, Hruggek and Grankhul
any danger threatens him. Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their natural state. Thanks to Grankhul, they can use
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brutish father and brothers resented the girls, whose sufferings grew worse after their mother died. Desiring a better life, the sisters began preying upon travelers who passed by their secluded home
and ultimately murdered the traveler. When the rest of the family discovered their terrible deeds, the sisters killed their father and brothers. As their murder spree unfolded, the Mists rose. When
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brutish father and brothers resented the girls, whose sufferings grew worse after their mother died. Desiring a better life, the sisters began preying upon travelers who passed by their secluded home
and ultimately murdered the traveler. When the rest of the family discovered their terrible deeds, the sisters killed their father and brothers. As their murder spree unfolded, the Mists rose. When
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brutish father and brothers resented the girls, whose sufferings grew worse after their mother died. Desiring a better life, the sisters began preying upon travelers who passed by their secluded home
and ultimately murdered the traveler. When the rest of the family discovered their terrible deeds, the sisters killed their father and brothers. As their murder spree unfolded, the Mists rose. When
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
invisibility spell or similar magic. A creature traversing stairs it can’t see can move on the steps at half speed without any problem. A creature that moves any faster than half speed must succeed on a DC
the following information about Kolat Towers. An NPC familiar with Waterdeep’s history, such as Mirt or Volo, can also provide this information.
Kolat Towers once belonged to two eccentric brothers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld remains their prison, though, and most would relish nothing more than to escape and slaughter the living once more. (YONGJAE CHOI) Typhon
Huge monstrosity, chaotic evil
Armor Class 17
.
Flurry of Bites. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (8d6 + 7) piercing damage.
Constrict. Melee Weapon Attack: +12 to hit, reach 15 ft., one Large or smaller creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
invisibility spell or similar magic. A creature traversing stairs it can’t see can move on the steps at half speed without any problem. A creature that moves any faster than half speed must succeed on a DC
the following information about Kolat Towers. An NPC familiar with Waterdeep’s history, such as Mirt or Volo, can also provide this information.
Kolat Towers once belonged to two eccentric brothers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
invisibility spell or similar magic. A creature traversing stairs it can’t see can move on the steps at half speed without any problem. A creature that moves any faster than half speed must succeed on a DC
the following information about Kolat Towers. An NPC familiar with Waterdeep’s history, such as Mirt or Volo, can also provide this information.
Kolat Towers once belonged to two eccentric brothers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld remains their prison, though, and most would relish nothing more than to escape and slaughter the living once more. (YONGJAE CHOI) Typhon
Huge monstrosity, chaotic evil
Armor Class 17
.
Flurry of Bites. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (8d6 + 7) piercing damage.
Constrict. Melee Weapon Attack: +12 to hit, reach 15 ft., one Large or smaller creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they relish every opportunity to set flammable things alight, delighting in igniting paper, wooden structures, and explosives. Magmins are dangerous even in death, since they explode when they’re
)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragons Dragons of Lore and Rapport Habitat: Desert; Treasure: Arcana Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid
.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Revealing the Wynlings The characters might suspect Kasem is using a creature to harass the Tyenmo and Xungoon market stands—either due to stories from vendors or from what they’ve witnessed
themselves. If a character casts detect evil and good near one of the sabotaged stalls, it reveals the presence of a Fey creature nearby, a wynling drowsing on a nearby stall roof. If approached, the wynling
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld remains their prison, though, and most would relish nothing more than to escape and slaughter the living once more. (YONGJAE CHOI) Typhon
Huge monstrosity, chaotic evil
Armor Class 17
.
Flurry of Bites. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (8d6 + 7) piercing damage.
Constrict. Melee Weapon Attack: +12 to hit, reach 15 ft., one Large or smaller creature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Revealing the Wynlings The characters might suspect Kasem is using a creature to harass the Tyenmo and Xungoon market stands—either due to stories from vendors or from what they’ve witnessed
themselves. If a character casts detect evil and good near one of the sabotaged stalls, it reveals the presence of a Fey creature nearby, a wynling drowsing on a nearby stall roof. If approached, the wynling
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Revealing the Wynlings The characters might suspect Kasem is using a creature to harass the Tyenmo and Xungoon market stands—either due to stories from vendors or from what they’ve witnessed
themselves. If a character casts detect evil and good near one of the sabotaged stalls, it reveals the presence of a Fey creature nearby, a wynling drowsing on a nearby stall roof. If approached, the wynling
Compendium
- Sources->Dungeons & Dragons->Monster Manual
themselves and harming others. In the Abyss, glabrezus act as lone hunters or deceitful advisers to greater demons. Glabrezus seek routes to the Material Plane and relish being summoned by magic-users. They
target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they relish every opportunity to set flammable things alight, delighting in igniting paper, wooden structures, and explosives. Magmins are dangerous even in death, since they explode when they’re
)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragons Dragons of Lore and Rapport Habitat: Desert; Treasure: Arcana Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid
.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragons Dragons of Lore and Rapport Habitat: Desert; Treasure: Arcana Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid
.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution






