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Returning 35 results for 'brown bargain diffusing crafts remain'.
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born bargain diffusing casts remains
Magic Items
Dungeon Master’s Guide
Obscured.
41–45
A cloud of 600 oversized butterflies fills a 60-foot-high, 30-foot-radius Cylinder centered on the chosen point of origin. The butterflies remain for 10 minutes, during which
. Instead, you shrink as if you had cast Enlarge/Reduce on yourself and remain in that state for 1 minute.
73–77
Leaves grow from the creature nearest to the chosen point of origin. Unless they
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollType":"recharge", "rollAction":"Negotiate Life"}. The high fae enacts a magical bargain, siphoning energy from its opponents to heal its wounds. The high fae targets up to three creatures it can see
frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack
seeing the deepest places in the ocean.
8
I find I rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality
I rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
heavily obscured. The butterflies remain for 10 minutes.
50-53
You enlarge the target as if you had cast enlarge/reduce. If the target can't be affected by that spell, or if you didn't target a
.
85-87
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chisel off, melt, and then drink to seal the bargain. To aid the characters with damming the River Styx, the emissary crafts an imp out of snow, which hops through the mirror to join them. This imp has
his master Mephistopheles, offering them knowledge and power in return for their assistance: To fulfill their end of the bargain, the characters must dam the flow of the River Styx where it spills into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chisel off, melt, and then drink to seal the bargain. To aid the characters with damming the River Styx, the emissary crafts an imp out of snow, which hops through the mirror to join them. This imp has
his master Mephistopheles, offering them knowledge and power in return for their assistance: To fulfill their end of the bargain, the characters must dam the flow of the River Styx where it spills into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chisel off, melt, and then drink to seal the bargain. To aid the characters with damming the River Styx, the emissary crafts an imp out of snow, which hops through the mirror to join them. This imp has
his master Mephistopheles, offering them knowledge and power in return for their assistance: To fulfill their end of the bargain, the characters must dam the flow of the River Styx where it spills into
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attentiveness to tradition, and have little doubt that the future of the gold dwarves will be just as peaceful, if they remain true to their customs and principles. Gold dwarves have the racial
traits of hill dwarves in the Player’s Handbook. They are stocky and muscular, averaging about 4 feet tall, with brown skin, black or brown hair, and brown or hazel eyes, with green eyes rare (and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attentiveness to tradition, and have little doubt that the future of the gold dwarves will be just as peaceful, if they remain true to their customs and principles. Gold dwarves have the racial
traits of hill dwarves in the Player’s Handbook. They are stocky and muscular, averaging about 4 feet tall, with brown skin, black or brown hair, and brown or hazel eyes, with green eyes rare (and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attentiveness to tradition, and have little doubt that the future of the gold dwarves will be just as peaceful, if they remain true to their customs and principles. Gold dwarves have the racial
traits of hill dwarves in the Player’s Handbook. They are stocky and muscular, averaging about 4 feet tall, with brown skin, black or brown hair, and brown or hazel eyes, with green eyes rare (and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures to make it their home. Porphura used magic to extend her life so she could remain with Caerwyn throughout the elf’s longer life span. To protect their paradise, the lovers struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
reward. The two won’t say what or push the matter, but if the characters agree, hold up their end of the bargain, and return after three months, the pair give the party a Frost Brand with Shivering
Death’s visage sculpted into the pommel. The magic weapon is a type of weapon used by a party member of your choice. Foreshadowed Flames
The origins of the heat wave in this adventure remain purposely
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Not-So-Dead Wizard of Thay Dzaan instructed his simulacrum to remain in the spire and ordered Krintaas, his wight bodyguard, to watch over it. The simulacrum is keen to activate the rune chamber on
, Dzaan’s simulacrum is ecstatic. Finally, some potentially helpful living creatures have arrived! The simulacrum will bargain, befriend, threaten, or do whatever else it thinks might work in order to get
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background Twenty years ago in San Citlán, an ambitious sorcerer named Orencio made a bargain with the demon lord Pazuzu to gain magical power, a deal that resulted in the deaths of many of his peers
eternal suffering. The demon lord allowed Orencio to remain in his court and serve him in exchange for the soul of the sorcerer’s firstborn child, to be taken when the child reached the age of twenty
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background Twenty years ago in San Citlán, an ambitious sorcerer named Orencio made a bargain with the demon lord Pazuzu to gain magical power, a deal that resulted in the deaths of many of his peers
eternal suffering. The demon lord allowed Orencio to remain in his court and serve him in exchange for the soul of the sorcerer’s firstborn child, to be taken when the child reached the age of twenty
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Not-So-Dead Wizard of Thay Dzaan instructed his simulacrum to remain in the spire and ordered Krintaas, his wight bodyguard, to watch over it. The simulacrum is keen to activate the rune chamber on
, Dzaan’s simulacrum is ecstatic. Finally, some potentially helpful living creatures have arrived! The simulacrum will bargain, befriend, threaten, or do whatever else it thinks might work in order to get
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures to make it their home. Porphura used magic to extend her life so she could remain with Caerwyn throughout the elf’s longer life span. To protect their paradise, the lovers struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
reward. The two won’t say what or push the matter, but if the characters agree, hold up their end of the bargain, and return after three months, the pair give the party a Frost Brand with Shivering
Death’s visage sculpted into the pommel. The magic weapon is a type of weapon used by a party member of your choice. Foreshadowed Flames
The origins of the heat wave in this adventure remain purposely
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
reward. The two won’t say what or push the matter, but if the characters agree, hold up their end of the bargain, and return after three months, the pair give the party a Frost Brand with Shivering
Death’s visage sculpted into the pommel. The magic weapon is a type of weapon used by a party member of your choice. Foreshadowed Flames
The origins of the heat wave in this adventure remain purposely
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Not-So-Dead Wizard of Thay Dzaan instructed his simulacrum to remain in the spire and ordered Krintaas, his wight bodyguard, to watch over it. The simulacrum is keen to activate the rune chamber on
, Dzaan’s simulacrum is ecstatic. Finally, some potentially helpful living creatures have arrived! The simulacrum will bargain, befriend, threaten, or do whatever else it thinks might work in order to get
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures to make it their home. Porphura used magic to extend her life so she could remain with Caerwyn throughout the elf’s longer life span. To protect their paradise, the lovers struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background Twenty years ago in San Citlán, an ambitious sorcerer named Orencio made a bargain with the demon lord Pazuzu to gain magical power, a deal that resulted in the deaths of many of his peers
eternal suffering. The demon lord allowed Orencio to remain in his court and serve him in exchange for the soul of the sorcerer’s firstborn child, to be taken when the child reached the age of twenty
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
balanced floor of this room sets a mechanism into motion. Each round they remain in the place, on initiative count 0, roll a die. An odd-numbered result means that the floor of the room will jump and
. Tapestries. The wall hangings, which depict weed-grown rocks and green and golden tan scenes of undersea life, are special, antimagic-treated creations made of green slime and brown mold (see “Dungeon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
balanced floor of this room sets a mechanism into motion. Each round they remain in the place, on initiative count 0, roll a die. An odd-numbered result means that the floor of the room will jump and
. Tapestries. The wall hangings, which depict weed-grown rocks and green and golden tan scenes of undersea life, are special, antimagic-treated creations made of green slime and brown mold (see “Dungeon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
balanced floor of this room sets a mechanism into motion. Each round they remain in the place, on initiative count 0, roll a die. An odd-numbered result means that the floor of the room will jump and
. Tapestries. The wall hangings, which depict weed-grown rocks and green and golden tan scenes of undersea life, are special, antimagic-treated creations made of green slime and brown mold (see “Dungeon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, though prime agricultural land, remain untended and rank with weeds. This adventure is designed for four to six 1st-level characters. If the characters complete both portions, “The Haunted House” and
“The Sea Ghost,” they are likely to reach 3rd level. ABOUT THE ORIGINAL
Produced by the UK branch of TSR in 1981, Sinister Secret of Saltmarsh was designed by Dave J. Brown and Don Turnbull. It was
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
least one of the bears (of your choice) to remain with the party for the duration of the adventure. Feeding the bears first provides advantage on this check. Manipulating Time Having a mechanical
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
least one of the bears (of your choice) to remain with the party for the duration of the adventure. Feeding the bears first provides advantage on this check. Manipulating Time Having a mechanical
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, though prime agricultural land, remain untended and rank with weeds. This adventure is designed for four to six 1st-level characters. If the characters complete both portions, “The Haunted House” and
“The Sea Ghost,” they are likely to reach 3rd level. ABOUT THE ORIGINAL
Produced by the UK branch of TSR in 1981, Sinister Secret of Saltmarsh was designed by Dave J. Brown and Don Turnbull. It was
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, though prime agricultural land, remain untended and rank with weeds. This adventure is designed for four to six 1st-level characters. If the characters complete both portions, “The Haunted House” and
“The Sea Ghost,” they are likely to reach 3rd level. ABOUT THE ORIGINAL
Produced by the UK branch of TSR in 1981, Sinister Secret of Saltmarsh was designed by Dave J. Brown and Don Turnbull. It was
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
least one of the bears (of your choice) to remain with the party for the duration of the adventure. Feeding the bears first provides advantage on this check. Manipulating Time Having a mechanical






