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Returning 35 results for 'brown before dangerous cavern rules'.
Monsters
Forgotten Realms: Adventures in Faerûn
again until the start of her next turn.Scheming Marid Ruler
The calculating Biha Babir rules the pelagic city of Maran Saya in Calimshan. Though her physical form is as fluid as the ocean itself, she
whatever genie empire rises from the wreckage.
Personality
Biha Babir’s demeanor is like the ocean: seemingly placid on the surface, but dangerous and fierce deep below. Her amiable attitude hides
Monsters
Mordenkainen Presents: Monsters of the Multiverse
choker is a subterranean predator far more dangerous than its small size and spindly, rubbery limbs would suggest.
Chokers have cartilage rather than a bony skeleton. This flexible internal structure
enables them to easily slip into narrow fissures and niches in the walls of their cavern homes. They lurk in these spots, silent and unseen, waiting for prey to happen by.
A choker’s usual
Monsters
The Book of Many Things
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
him dangerous. He can smile and shake someone’s hand while simultaneously plotting to ruin that person.
Expanding the guild’s activities beyond thievery was Delour’s idea. He
Monsters
Fizban's Treasury of Dragons
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers to partake in
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Crossroads The ceiling of this 30-foot-high cavern is studded with stalactites, and the floor is so uneven that it counts as difficult terrain. A search of the cavern reveals nothing dangerous or valuable.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Features Those familiar with Tletepec know the following facts: Hallmarks. Tletepec is known for its cycles of destruction and rebirth. The people of the land live alongside dangerous volcanoes and
make communal offerings to the gods to prevent eruptions. People of Tletepec. The population is mostly humans and dwarves with brown skin and dark hair. Tieflings are common in many settlements and
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
creature has claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Dungeon Master’s Guide), the characters gain a level for completing this adventure. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull bring the Saltmarsh trilogy to a conclusion in this
1983 adventure. As befits TSR UK’s talent for creating unique scenarios, The Final Enemy challenges players to plan and carry out reconnaissance on a dangerous sahuagin lair.
We’ve added an epic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Environment By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some of the most important ways
in which adventurers interact with the environment in such places. The Dungeon Master’s Guide has rules covering more unusual situations.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
29. Ruined Stockade This cavern was once a shrine for Baervan Wildwanderer, the gnomish deity known as the Father of Fish and Fungus. Now it belongs to the Pudding King. The sound of dripping water
west wall. Dozens of ooze creatures — black puddings, gray oozes, and ochre jellies — inhabit this cavern. However, they don’t attack intruders unless they are harmed or commanded to do so by the
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Exploration Exploration involves delving into places that are dangerous and full of mystery. The rules in this section detail some of the ways adventurers interact with the environment in such places.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Exploration Exploration involves delving into places that are dangerous and full of mystery. The rules in this section detail some of the ways adventurers interact with the environment in such places.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 1: A Dangerous Journey More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver Pact, by which they would share a rich mine in a wondrous cavern
their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and knowledge of the location of Wave Echo
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Terrain Encounters The Underdark contains dangerous hazards and wondrous terrain. Special terrain rules are explained after the table. d20 Encounter 1 Boneyard 2 Cliff and ladder 3 Crystal
clusters 4 Fungus cavern 5 Gas leak 6 Gorge 7 High ledge 8 Horrid sounds 9 Lava swell 10 Muck pit 11 Rockfall 12 Rope bridge 13 Ruins 14 Shelter 15 Sinkhole 16 Slime or mold 17 Steam vent 18 Underground
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Environment By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some of the most important ways in which adventurers interact with the environment in such places.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
include humans, elves, dwarves, owlin (described in chapter 2), orcs, trolls, vampires, and studious folk of many other origins. In practical terms, for player characters, you can use the rules found in any
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
provide the spiders with easy prey, while the presence of the spiders provides additional protection for thehatchery. The eastern half of this cavern floor is covered in webs stretching up to the ceiling
. See “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide for rules about webs. Eight giant spiders lurk in the nest, minus any killed elsewhere in the nursery.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
relatively innocent investigations can lead into the shadowy underbelly of society and become more dangerous, but most adventurers prefer the more dangerous kinds of inquisitive work. Your group might
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants. *See the Dungeon Master’s Guide. Rule 9: Never trust a stalagmite.
—X the Mystic’s
Rules of Dungeon Survival
Caverns filled with smoke or gas. 3 Dead magic* or wild magic* zones. 4 The lair of a creature it is trying to bait out. 5 A nest of rats, insects, or other vermin. 6 Patches of brown mold* or green
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Airships in Combat Noor Rahman Though few airships are designed for warfare, the skies of Khorvaire are rife with potentially dangerous encounters. The following rules are designed to make aerial
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Duels in the Repository Strixhaven students have the following rules for duels at the Furygale Repository: Only two students duel at a time. Duelists must use magic to defeat their opponents. Weapons
breaks these rules loses the duel. If a duelist kills an opponent, the killer, if discovered, is expelled from the university and forced to pay for raise dead to be cast on the dead duelist. As
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Equipment. Thirty straw dummies shaped like illithids are arranged throughout the cavern. Racks of ropes and weights line the walls.
Secret Trapdoor. A secret trapdoor in the 30-foot-high ceiling
practice. Each is a Medium object with AC 10, 10 hit points, immunity to poison and psychic damage, and vulnerability to fire damage. Treasure Saziq’s plate armor is set with eight red-brown carnelians (50
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Merchant Council, the Keepers of the Flame, Clan Cairngorm, the Gray Ghosts, and others
The cavern housing Gracklstugh is split in two by a rift called Laduguer’s Furrow, after the duergar patron god
engage in trade with visitors. As befits a major settlement in a dangerous realm, Gracklstugh places no restrictions on the weapons or gear characters can carry or trade. Twelve stone bridges lead to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
25. Hall of Miners During Blingdenstone’s heyday, this cavern held the old city’s smelters and marketplace for ore and uncut gems. It’s now the main square of the wererat warrens. A small crowd has
Blingdenstone”) are gathered here, making combat a dangerous proposition and likely inspiring the characters to accept Chipgrin’s peaceful parley. The wererat boss climbs a set of stairs to the top of






