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Returning 35 results for 'brown before dense change responses'.
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Dwarf
Legacy
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Human
Legacy
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Species
Basic Rules (2014)
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Ranger
Legacy
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Classes
Basic Rules (2014)
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
in protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Valachan know the following facts: Valachan is a land of dense rain forests, sandy shores, and forest-covered mountains. This wilderness is fantastically
. VALACHANI CHARACTERS
Characters from Valachan typically hail from small, rain forest communities. The domain’s people are predominantly humans with dark hair and a range of warm, brown skin tones. Some
Kobold
Legacy
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Species
Volo's Guide to Monsters
, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the
found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
when the gods moved mountains to create Xoxotla’s plain. Itzimico As volcanic ash drifts into the sea, it turns the coastal waters of the Obsidian Gulf dense and acidic, making docking a challenge
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Boundaries Review your takeaways from the content surveys. Then, informed by players’ survey responses, present your list of content the game will not feature. These are your game’s boundaries and will not
be included. Emphasize that boundaries aren’t negotiable, and neither you nor any of the players should bring them into the game. Note that boundaries may change during play. Encourage players to bring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destination or outcome, no matter how hard they try to change it. You might find it helpful to think about an adventure not as a narrative that arcs from beginning to end with little chance for
deviation, but more in terms of situations that you are presenting to the characters. The adventure unfolds organically from the players’ responses to the situations you present. Guide Rails and Railroads
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-carved staircase that ascends to a higher level. The walls are a dense tangle of tree roots and brambles, nestled among which are five animated portraits: one of a svelte, dark-haired woman and the
thorny brambles. The prick deals no damage, but the portraits change to match the pricked creature and up to four of its closest family members.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, smiling brown eyes, brown skin, and an ornate prosthetic arm. Laleh Ghorbani Laleh Ghorbani (neutral good, elf scout) uses her bakery as a safe house for the cell of the Silent Roar she leads with her
question. Personality Trait. “I can’t help but offer my guests food.” Ideal. “Change is like dough. It takes hard work to shape, but also time and patience for it to rise.” Bond. “My sister means the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and the Plane of Earth is a horrid swamp where gnarled trees and thick, stinging vines grow from the dense muck and slime. Here and there on the Plane of Ooze (also called the Swamp of Oblivion
between the forces and ideals embodied by their constituent elements. The Plane of Ash, for example, highlights the commonality between air and fire—the tendency to movement and change, given a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy
peculiar metal dungeon full of strange life. Another story says that explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the dense jungle nearby. RUSSET MOLD
The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
change on a whim. The people of Kalakeri live in dread, as a single misstep means doom. Schemers and hapless citizens alike are tossed by the tidal forces of the royal family. Following her betrayal
CHARACTERS
Characters from Kalakeri hail from a rich, wondrous land tainted by suspicion. They are typically dark-haired, dark-eyed, brown-skinned people with Indian- inspired names. When players create
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you can easily change this information to suit your story. A1. Common Room The hideout’s front entrance opens into this room. Seven mismatched chairs are scattered around this homely common room. A
jackalwere Korvala sits at the desk in her humanoid form: a woman with brown skin, sun-streaked brown hair, and piercing hazel eyes. If she has been alerted to the characters’ presence by the other
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feeling of jolting awake from a dream, then emerge into the Drought Elder standing up. Read the following description: The air is dense and humid. Slick, chitinous walls rise around you, forming a space
. They’re written in Deep Speech and change constantly. A creature who reads them realizes they recount terrifying ends for Atagua and Chimagua, and that creature must make a DC 20 Wisdom saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
domain. Markedly taller than most southerners, with some men approaching seven feet in height, Reghed barbarians have blue eyes and hair of blond, red, or light brown. Their skin is bronzed from the sun
, but he is without mercy and doesn’t change his mind easily. He has trouble relating to Ten-Towners and other settled folk, so he tries to avoid them. Tribe of the Elk For the most part, the Tribe of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
into view, descending gracefully from the upper part of the cloister. She’s an elderly human woman with weathered brown skin, white hair in tight braids, and kindly hazel eyes, dressed in a simple white
him away on his latest visits, and he is worried (see “Cloister Quests”). Varnoth Varnoth is a muscular human whose black hair is cropped close to her scalp. Her light brown skin bears many scars—one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
touch an object or effect that blocks vision — such as a stone wall, a thick curtain, or a dense cloud of fog — then there is line of sight. Cover To determine whether a target has cover against an attack
optional rule. Whenever a creature ends its move, it can change its facing. Each creature has a front arc (the direction it faces), left and right side arcs, and a rear arc. A creature can also change its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the crenellated roof. Black brambles cover the ground within 30 feet of the tower, clustering in a dense patch around the open doorway. These brambles are difficult terrain. Each 5-foot-square section
their speed. Characters can converse with the snakes using a speak with animals spell or similar magic. In the course of any such conversation, a character can try to change the snakes’ attitude from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Random Encounters Use the Ruin Encounters table for characters traveling the slopes of the hill or its surroundings. Ruin Encounters 1d12 Encounter 1 Animals—such as a brown bear, giant owl, or
attacks), and makes Strength checks and Strength saving throws with advantage. If the minotaur lacks the room to become Large, the minotaur doesn’t change size.
Bonus Actions
Unerring Tracker
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
roots of a tree growing in the house. The chest contains 1,400 cp, 160 sp, and 90 gp. U3: The Brown Horse This was formerly the Brown Horse, a taproom renowned for its excellent ale. A weathered signboard
ruin looks as if it might once have been a farmhouse. It is now half swallowed by a dense thicket, with trees growing through its foundations. The lane continues south a short distance past the ruin
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
paladins slew all but one of the ambassadors, and sent the survivor back to Jarant’s court to communicate their answer. The other responses to the Najaran ambassadors fell somewhere in between
dragon apparently not aligned with the yuan-ti, makes this forest her lair. It is good terrain for her; tall redwoods and coarse pines create a dense, dark canopy. Dhosun warned me that the ruins of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
. Consider these examples: Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) These heavy gauntlets of brown iron are forged in the shape of an umber hulk’s claws, and they fit the wearer’s hands and forearms all the way up to the elbow. While wearing both claws, you gain a
through the air to the target. The dart can pass though openings as narrow as 1 inch wide and can change direction to fly around corners. When the dart reaches its target, the target must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
report dense rainforests, severe tropical storms, steamy wetlands, and a fetid swamp (called the Pelisso Swamp). Adventurers are sometimes lured into Hepmonaland’s rainforests by ancient ruins, including
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
XP equally among the characters if the party destroys these twig blights. 3. The Brown Horse This was formerly the Brown Horse, a tavern renowned for its excellent ale. A weathered signboard by the
thick patches of gorse and briars. This ruin looks as if it might once have been a farmhouse.
It is now half swallowed by a dense thicket, with trees growing up through its ruined foundations. The lane
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reaches area 42. Its presence there will change the characters’ encounter with the other otyughs (see area 42). Glyph Key. The wight has a glyph key attuned to this zone and the Prison of Filth. White Gates
flowers, sickly gray shrubs, and giant mushrooms stand in dense groves around a couple of gravel paths.
Many baskets full of plant matter are stacked on shelves carved into the walls near the doors
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
enter the cave. If either one is injured, they immediately have a change of heart and flee through the tunnel to the north that leads to level 3. M10. Underdark Shaft, Level 3 The tunnel’s downward
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
a typical vampire and doesn’t bite. He has the Shapechanger trait of a true vampire, except he can’t change into mist. Tloques also has the Children of the Night action option of a true vampire, but
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This forest is dense and difficult to travel, with only a few worn footpaths connecting its small clearings. Most of the trees here are old, mighty oaks.
Two dryads, Sonna and Yvra, tend to this
100 gp. Yvra uses them to play a solitary card game called patience. G6: Satyrs’ Forest This section of the forest is less dense, allowing light to dapple the ground. Clearings and paths abound, many
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
DC 10 Wisdom saving throw. On a failed save, the creature’s alignment changes to lawful evil. The change becomes permanent if the creature doesn’t leave the plane within 1d4 days. Otherwise, the
his emissaries work tirelessly to foster evil schemes in the Material Plane. Minauros. The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
mirror and releases some of them during the “Arena Battles” event later in this chapter: one braxat,* two b’rohgs,* two hook horrors, one megapede,* one brown scavver,* one gray scavver,* three space
cerulean bust of Vocath.
An unlocked stone door leads out to Vocath’s private dock (area 6). The music permeating the room is created by magic. Vocath can change the music and control its volume at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“Recent Events in Phandalin” section can guide the NPCs’ responses to the characters’ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
with the characters as allies, foes, or potential employees when their franchise comes together at the end of the episode. You should feel free to add your own NPCs as well, or change the ones provided






