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Returning 35 results for 'brown before detail contacts read'.
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Species
Eberron: Forge of the Artificer
in the fey realm.
In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way others
advantage of contacts established by the persona’s previous users.
Changeling Traits
Creature Type: FeySize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Classes
Xanathar's Guide to Everything
As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of
expose and end hidden evils.
Inquisitive Features
Rogue Level
Feature
3rd
Ear for Deceit, Eye for Detail, Insightful Fighting
9th
Steady Eye
13th
Unerring Eye
17th
Eye for Weakness
Classes
Xanathar's Guide to Everything
As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of
expose and end hidden evils.
Inquisitive Features
Rogue Level
Feature
3rd
Ear for Deceit, Eye for Detail, Insightful Fighting
9th
Steady Eye
13th
Unerring Eye
17th
Eye for Weakness
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
steal away most of the clan’s gold, leaving only a pittance.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she can, and shares as
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Creating Your Character
At 1st
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Backgrounds
Guildmasters’ Guide to Ravnica
knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail.
8
Like a wild animal, I lash out viciously when I’m provoked — and I’m easily provoked
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
Backgrounds
Guildmasters’ Guide to Ravnica
way of ensuring that the laws are obeyed. (Lawful)
5
Legislation. The law embodies excellence in its precision and detail. (Lawful)
6
Punishment. A public display of consequences
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W15. Brown Mold If the characters open the secret door, read: It takes some effort to push open the secret door, and you are greeted by a blast of cold air. A dark tunnel stretches for fifteen feet
, ending at an archway beyond which lies a shallow cave. Characters who have a light source can see brown mold covering the walls, floor, and ceiling around the archway and the cave beyond. Growing
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Hitting the Streets The characters can take several approaches to investigating Krenko’s whereabouts: meeting with contacts, sussing out rumors, or visiting important locations. Meet with Contacts If
described in detail below. The travel time (on foot) between any two of these locations is 30 minutes to 1 hour.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rahadin’s Revenge If Strahd dies but Rahadin yet lives, the dusk elf chamberlain appears moments after Strahd’s demise. When that occurs, read: “Master!” says a voice from behind you. An elf with
dusky brown skin and long black hair, his face a mask of terror, looks on what you have wrought and screams. Rahadin has served Strahd’s family for hundreds of years and doesn’t take his master’s defeat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ruz Bazaar The main entrance to Ruz Bazaar is near Three Sun Square. When the characters enter the bazaar, read or paraphrase the following text: The covered stone halls of the Ruz Bazaar echo with
-aged merchant (neutral, halfling noble) and the proprietor of a sizable black-market business. If the characters enter his shop, read the following text: The cramped, musty shop is filled with ornate
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Starting the Adventure Once the players are ready to begin, read or paraphrase the following introductory text: Life in the Tenth District is never dull. A hub of constant activity, it always offers
you’ll need a job that will help you prove your worth.
Today is your lucky day. This afternoon, you received a brief note from one of your contacts: “I heard today from someone who is looking for
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
faded, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
equipped to expose and end hidden evils. Inquisitive Features Rogue Level Feature 3rd Ear for Deceit, Eye for Detail, Insightful Fighting 9th Steady Eye 13th Unerring Eye 17th Eye for Weakness
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are
, shortsword, shortbow, and longbow. Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Extra Language. You can speak, read, and write one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
! If the characters undertake this quest, they must track the verbeeg to his lair, which he shares with a dopey ogre, some stolen livestock, and a sleepy brown bear. To complicate matters, the verbeeg’s
the starting town for the adventure, the characters know all the information in the “Good Mead” section, which you can read to the players. If Good Mead is not the starting town for the adventure, characters become aware of the town’s misfortunes when one or more locals put them up for the night.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
abandons her disguise, read: One of the birch trees in the yard begins to twist and creak, shrinking and uprooting itself. In seconds, an elf woman with white hair stands where the tree once did. She wears a
brown cloak clasped with a sunflower brooch and sports a sturdy, wooden prosthetic leg.
Derwyth’s attitude toward the characters depends on whether they passed or failed her test. Passing Derwyth’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arborean Springs Read or paraphrase the following aloud when the characters approach Arborean Springs: A small town surrounded by ancient stone walls perches on a rocky outcropping overlooking a
rampage, the town’s population has expanded significantly, with merchants, artisans, and entrepreneurs seeking to profit from the health benefits of the town’s hot springs. These groups are described in more detail in the next section.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Beden-Moon. If the characters didn’t stay at the inn, the guards find them on the street and hasten them to the ship. Read or paraphrase the following description as the characters reach the docks
warm brown skin. As the characters approach, the cheerful Lancer introduces himself as Gurau (neutral good, human veteran). He is friendly and explains that the two have been informed of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
foot in the fey realm. In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way
take advantage of contacts established by the persona’s previous users. Changeling Traits Creature Type: Fey
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Varrin’s Proposition Varrin Axebreaker (lawful good, dwarf noble) contacts the characters to enlist their aid in retrieving the key. Varrin’s braided hair and beard are black with streaks of gray. He
wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are
, shortsword, shortbow, and longbow. Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Extra Language. You can speak, read, and write one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Varrin’s Proposition Varrin Axebreaker (lawful good, dwarf noble) contacts the characters to enlist their aid in retrieving the key. Varrin’s braided hair and beard are black with streaks of gray. He
wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
that stretch from her collarbone to her ankles. She surveys you with unimpressed eyes.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
that stretch from her collarbone to her ankles. She surveys you with unimpressed eyes.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
adventure to further detail the city. Read or paraphrase the following when you’re ready to begin: The city of Sagorpur is teeming with onlookers enjoying the Shankha Trials. The final event of this great
her fans—is about to perform. Her name passes through the crowd with a buzz of excitement. The characters have a clear view of her performance. Read the following description for those who watch
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Started To begin, read the following boxed text aloud:
A tunnel made of hard-packed earth leads into darkness. The cave echoes with high-pitched bickering overtopped by a loud, bestial squeal
.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Rescue the Villagers If the characters enter Morkoth Tavern, read or paraphrase the following: Inside the tavern, smoke chokes the air. Tables and chairs are smashed, and rafters have snapped like
toothpicks. A frantic man whose brown hair whips in an unfelt wind tries in vain to free his leg from a collapsed beam. A dark-haired woman slumps over the bar, unmoving, while panicked cries and






