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Returning 35 results for 'brown before driven carries realizes'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
material is coughed up.
Reluctant Predators. Khargras find living flesh disgusting, and they attack creatures only when driven by hunger and a lack of safer options. After securing a meal of whatever
tasty, refined metal their victim carries, they quickly flee—and will flee before that rather than risk death.
Stealthy Couriers. A number of clans among the dwarves, duergar, and azers have trained
Monsters
Bigby Presents: Glory of the Giants
manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for vengeance, the frostmourn can turn the living into
keep them roaming the wilds for years after their murderers are slain.
A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold. It carries the marks of its death on its body: a
Monsters
Candlekeep Mysteries
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
past.
Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to alleviate his boredom, and to escape Wisteria Vale. He holds a grudge against the Harpers
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2B. Gnoll Hunters The rest of the gnoll hunters race through these caverns in search of the hook horrors. Unless they are drawn elsewhere, four gnolls and a gnoll pack lord are here. Treasure The gnoll pack lord carries two bloodstones worth 50 gp each and a brown tourmaline worth 100 gp.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
edge of the Rattle. The air smells stagnant and carries the taste of metal. Through the trees, multiple small farmhouses hunch amid a patch of green fields.
Suddenly the ground begins to shake
, causing the road ahead to ripple, but just as quickly as it started, the shaking fades away.
A character who succeeds on a DC 14 Intelligence (Nature) check realizes the tremor likely wasn’t an
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
: Brutus the Braxat Brutus, a braxat, is joined by a brown scavver and a gray scavver (see Boo’s Astral Menagerie for their stat blocks). They fight as allies. Match 3: Queen Gorma Vocath shouts
a moment to assess their foe—a space guppy (see Boo’s Astral Menagerie)—before Vocath realizes, to his dismay, that he has released the wrong creature. Realizing his mistake, Vocath throws his arms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Invisibility when the characters happen upon them. The hateful, xenophobic duergar enlarge themselves and attack. They are too stubborn and determined to back down or surrender. Each duergar carries a small
, green-skinned giant with glowing eyes and white-feathered wings.” Any character who succeeds on a DC 18 Intelligence (Religion) check realizes, based on this description, that Fazrian is a planetar
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and defeat the creatures inside. If they do so, they can claim the Demon Grinder for themselves. The Demon Grinder is driven by the warlord Raggadragga, a wereboar with 120 hit points. He leads the
Knucklebone. If the characters defeat the Goreguts Gang, they can take possession of the Demon Grinder, which burns through its remaining fuel in 6 hours. Treasure. Raggadragga carries three soul coins that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
decorated with six framed portraits of a fat, smiling wizard clutching a wand. A thick, brown, wall-to-wall carpet covers the floor.
Game. In the southwest corner, two wooden thrones face an impressive
. The Dragonchess set weighs 30 pounds and has beautifully carved and enameled pieces. A character who succeeds on a DC 25 Intelligence (History) check realizes that the set is one of four made by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after sunrise, on its normal schedule, but the craft carries no new passengers and departs again quickly unless the characters hail it. (If Raserhill stuck around the island and was driven off or killed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
—guard the temple. Barbaric mountain folk use the temple for shelter. Treasure Vilnius carries his spellbook, which contains all the spells he has prepared. He also has a gold amulet shaped like an upside
doesn’t know its purpose. The amulet thrums when it comes within 10 feet of the shield guardian. If Vilnius realizes what the amulet does, he won’t part with it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bars blocks the northwest entrance and is usually locked. One of the derro cultists carries the key. The lock can be opened with a successful DC 15 Dexterity check using thieves’ tools. A creature with a
the cave’s center. Both are talking while apparently ignoring each other. In the cages, three hulking brown bears appear to be resting.
The two derro (see appendix C) are cultists. One of them is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Amanisha’s performance is breathtaking, but it carries an edge of sadness. As she dances, an announcer explains that her performance represents the story of the city of Manivarsha’s mysterious destruction
DC 10 Wisdom (Insight) or Charisma (Performance) check realizes that Nisha’s dance was outstanding and captured something meaningful to many people in the crowd. Some viewers wipe the edges of their
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
followed. Read or paraphrase the following aloud: A tall human woman with sandy brown hair and golden eyes has been following you for some time. The woman wears fine yellow robes and carries a large
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and keeps strangers away from the children. Pincushion carries a key that locks and unlocks the doors to the kitchen (area L13). The key dangles from a hoop attached to its waist. The living doll
of barbed, golden yarn (15 gp) Three bolts of silk in shades of putrid green and cesspit brown (10 gp each) A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sitting on a stump, whittling a piece of wood 41 1d4 elk 42 1d4 winged kobolds with 1d6 kobolds 43 1d6 + 2 giant wolf spiders 44–45 2d4 wolves 46 1 swarm of insects 47 1d8 + 1 axe beaks 48–49 1 brown
carries an intact explorer’s pack and lies atop a longsword 64 1 green hag 65–66 1d3 dire wolves 67–68 A small cemetery containing 2d6 graves 69–70 1 hobgoblin captain with 2d4 hobgoblins 71 2d4 giant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
brown cloak clasped with a sunflower brooch and sports a sturdy, wooden prosthetic leg.
Derwyth’s attitude toward the characters depends on whether they passed or failed her test. Passing Derwyth’s
web, Derwyth realizes Shalfey’s messengers intended for her to determine the star’s landing place. She tells the characters she saw the star fall and can approximate its point of impact (see the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
only when driven by hunger and a lack of safer options. After securing a meal of whatever tasty, refined metal their victim carries, they quickly flee—and will flee before that rather than risk death
plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command. khargra
Small
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frostmourn When a frost giant is murdered in a dishonorable manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for
. It carries the marks of its death on its body: a wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Blights Awakened plants gifted with the powers of intelligence and mobility, blights plague lands contaminated by darkness. Drinking that darkness from the soil, a blight carries out the will of
blights, trees and plants grow with supernatural speed. Vines and undergrowth rapidly spread through buildings and overrun trails and roads. After blights have killed or driven off their inhabitants
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(see the sidebar) and teleported into one of these locked cells. Creatures. Five monks led by an elder monk guard the prisoners here. The elder monk carries keys to all the cells. The ten prisoners are
Barrier Peaks if left to their own devices. Immured Ones. These three unfortunate prisoners have been driven mad by their incarceration and abuse. If freed, each attacks the nearest target unless a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
addition to her heartstone, the hag carries a black soul bag (see the “Night Hag” entry in the Monster Manual for more information on this magic items. The bag contains nine soul coins, which Mad Maggie
crucible of the Avernian wastelands, Mad Maggie has risen to become a respected warlord.
Mad Maggie and Mickey
Maggie’s Goals Driven by her lust for misery and her delight in the corruption of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has been using contact other plane spells to find a way to set things right. Failed castings of the spell have driven him insane on multiple occasions. He has recovered from the insanity, yet it has
giants caused. Zephyros holds “small folk” in higher regard than most giants. If the characters introduce themselves to him, a wide smile settles on the cloud giant’s face as he realizes they are the ones
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
obsessions shape all of Kalakeri. War Leader. Ramya eagerly leads her troops in battle. She rides into combat upon a war elephant or wyvern and carries the legendary talwar (longsword) and longbow of
Kalakeri’s borders as detailed in “The Mists” at the start of this chapter, but she can do so only while she controls the Sapphire Throne. If her faction is driven out of Jadurai, the domain’s borders remain in their current state until she regains control.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Charisma (Performance) checks. If successful, a character realizes that the raiders are making a demonstration of starting a fire, but it’s for show. A few fires are burning around the building, but
. Inside, the main floor is dominated by a massive stone grinding wheel driven by a water wheel in the stream. The mill was operating late when the raid began and the millers fled without disengaging the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) or Charisma (Performance) checks. If successful, a character realizes that the raiders are making a demonstration of starting a fire, but it’s for show. A few fires are burning around the building
. Inside, the main floor is dominated by a massive stone grinding wheel driven by a water wheel in the stream. The mill was operating late when the raid began and the millers fled without disengaging the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
collapse, disrupting trade and imperiling vendors. Each anarchist wears an intimidating mask sculpted to look like an efreeti and carries a device called a boomhailer. These sound-amplifying, clockwork
. A character who succeeds on a subsequent DC 14 Intelligence (Nature) check realizes something is burrowing under the square.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to her immediately. Duvessa and Markham know of no such person, and no such person steps forward. Drufi carries a horn made from a mammoth’s tusk and can blow it as an action. The horn can be heard
way inside. While this is happening, a young man named Sirac at the House of the Triad learns what the giants are after and realizes he might be able to save the town. Defense of Bryn Shander The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5–10) or Nuisance Hazard (Levels 11–16) Brown mold resembles a furry, light-brown carpet. This fungus
feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Now that Kelek has removed Uni’s horn, Grump plans to sell Uni as a packhorse and won’t let her go without a fight. Development. Once Uni is free of the Net, Grump realizes his plans are falling
inside the demiplane to which the portal leads. Treasure. Each bullywug wears paste jewelry worth 5 GP and carries a pouch containing 4 GP. These coins bear the embossed face of the bullywugs’ monarch
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
superior force. If he realizes the characters are in league with the Black Network, he offers them food, wine, and whatever else they need to complete their mission (see “Treasure”). Ghazrim’s Shed. The
door to this shed is locked, and Ghazrim carries the only key. In addition to his comfortable bed, Ghazrim has a morbid collection of tiny, malformed creatures in pickle jars on a shelf. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Darribeth Meltimer The woman is Darribeth Meltimer (CG female Chondathan human mage, with the darkvision spell cast on herself and prepared instead of suggestion). A former adventurer, she was driven
armor, magic missile, misty step, shield, suggestion, tongues, and water breathing. In addition to her spellbook, Darribeth carries a backpack missing a strap, within which she keeps material components
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fate would destroy the Zhentarim’s plans for control of Faerûn. Davra Jassur
Lawful evil human assassin
Ideals: Order, discipline, ambition
Personality: Driven, focused, ruthless
Potential
to Mantol-Derith. Davra is an assassin. In addition to her weapons, she carries dust of disappearance and wears goggles of night while roaming the dark halls of Gauntlgrym.






