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Returning 35 results for 'brown bound divided construct reflective'.
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Magic Items
Dungeon Master’s Guide
are picked off, the leaves turn brown and fall off after 24 hours.
78–82
Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a
Bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the Line.
93–97
You cast Polymorph, targeting the creature closest to the chosen point of
Magic Items
Forgotten Realms: Adventures in Faerûn
This heavy tome is bound in dragonhide and reinforced with thick bands of cold iron. The original copies were made by wyrmspeakers of the Cult of the Dragon and bear that cult’s symbol on their
supplies (which includes a gem that will serve as the anchor for the dracolich’s spirit). While you have the necessary materials, you must conduct a ritual that lasts 180 days divided by the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fat rendered from a corpse whose identity is unknown.
Children. Humanoid children, aged 10 and under, can see through this invisibility.
Reflective Surfaces. The skulk appears as a drab, smooth
performing a ritual, and it is bound to obey the summoner’s commands for 30 days. During this time, if the skulk is visible, an astute observer might deduce who summoned it, because the skulk assumes
Monsters
Curse of Strahd
. An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points
realistic manner. The picture and its frame are bound with powerful magic and are inseparable.
Living Image. The eyes of the figure depicted in the painting are imbued with darkvision, and they appear to
Monsters
Eberron: Rising from the Last War
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
Monsters
Keys from the Golden Vault
knocked prone.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.Readiness
hand, and down the length of each finger. The runes on her fingers, known as the keystone tattoo, form the key to the vault in Gauntlgrym.
Mountain. Silver and brown mountain peaks cover her chest
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
would be adequate compensation for her failure.
Bifurcated Souls. The divided nature of the forlarren reflects their origin, marking each one as two entities trapped in a single form. One forlarren
Lich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps
.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Tomb of Annihilation
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair
reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb
Monsters
Waterdeep: Dungeon of the Mad Mage
lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians
and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy
Monsters
Curse of Strahd
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in
races
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Wand of Wonder
Legacy
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Magic Items
Basic Rules (2014)
.
85-87
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and
total damage of the gems is divided equally among all creatures in the line.
91-95
A burst of colorful shimmering light extends from you in a 30‐foot radius. You and each creature in the area that
races
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
races
Sword Coast Adventurer's Guide
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
thin sheets of black oak covered with bird scratches and little indentations made by pecking beaks. Bound with black wire between these covers are thirty-three pages that have yellowed with age and
wrinkled from moisture. Each page bears tiny, blotchy brown script written in an unsteady hand by an unidentified author. If the book is left open and unattended, its pages flutter and rustle as though stirred by a silent wind.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The Scrivener’s Tale is bound in soft brown leather, its title embossed on the book’s cover and spine. It is seven inches tall and five inches wide. Its pages appear to be ancient
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The Scrivener’s Tale is bound in soft brown leather, its title embossed on the book’s cover and spine. It is seven inches tall and five inches wide. Its pages appear to be ancient
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
thin sheets of black oak covered with bird scratches and little indentations made by pecking beaks. Bound with black wire between these covers are thirty-three pages that have yellowed with age and
wrinkled from moisture. Each page bears tiny, blotchy brown script written in an unsteady hand by an unidentified author. If the book is left open and unattended, its pages flutter and rustle as though stirred by a silent wind.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The Scrivener’s Tale is bound in soft brown leather, its title embossed on the book’s cover and spine. It is seven inches tall and five inches wide. Its pages appear to be ancient
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
thin sheets of black oak covered with bird scratches and little indentations made by pecking beaks. Bound with black wire between these covers are thirty-three pages that have yellowed with age and
wrinkled from moisture. Each page bears tiny, blotchy brown script written in an unsteady hand by an unidentified author. If the book is left open and unattended, its pages flutter and rustle as though stirred by a silent wind.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Layers The Donjon Sphere’s hollow interior is divided into several nested layers, as shown in map 17.1. A complex web of metal tunnels and gears, navigable only by the sphere’s specially programmed
. In addition, like the wrinkles of a brain, the Gilded Labyrinth’s countless reflective surfaces and edges amplify the invisible energy radiated from the sphere’s power core. This effect can’t be
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eileanar Districts Eileanar is built on the inverted underside of a sheared-off mountain peak. It is divided into five districts. Brief descriptions of Eileanar’s districts are as follows: Grand
servants. Underpeak. Gravity inversions allow mages to construct upside-down palaces on the surface of the rock below the city. However, the Underpeak’s cave systems are home to monsters as well as escaped magical experimentations.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eileanar Districts Eileanar is built on the inverted underside of a sheared-off mountain peak. It is divided into five districts. Brief descriptions of Eileanar’s districts are as follows: Grand
servants. Underpeak. Gravity inversions allow mages to construct upside-down palaces on the surface of the rock below the city. However, the Underpeak’s cave systems are home to monsters as well as escaped magical experimentations.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Layers The Donjon Sphere’s hollow interior is divided into several nested layers, as shown in map 17.1. A complex web of metal tunnels and gears, navigable only by the sphere’s specially programmed
. In addition, like the wrinkles of a brain, the Gilded Labyrinth’s countless reflective surfaces and edges amplify the invisible energy radiated from the sphere’s power core. This effect can’t be
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eileanar Districts Eileanar is built on the inverted underside of a sheared-off mountain peak. It is divided into five districts. Brief descriptions of Eileanar’s districts are as follows: Grand
servants. Underpeak. Gravity inversions allow mages to construct upside-down palaces on the surface of the rock below the city. However, the Underpeak’s cave systems are home to monsters as well as escaped magical experimentations.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
A Domain Divided The poster map of Prismeer shows the Feywild domain divided into four sections: the splinter-realms of Hither, Thither, and Yon, and the Palace of Heart’s Desire. These fragments are
the hags of the Hourglass Coven are bound by this restriction; they must use plane shift spells to leave Prismeer or reenter it. Other creatures capable of casting the spell can do the same.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Layers The Donjon Sphere’s hollow interior is divided into several nested layers, as shown in map 17.1. A complex web of metal tunnels and gears, navigable only by the sphere’s specially programmed
. In addition, like the wrinkles of a brain, the Gilded Labyrinth’s countless reflective surfaces and edges amplify the invisible energy radiated from the sphere’s power core. This effect can’t be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
A Domain Divided The poster map of Prismeer shows the Feywild domain divided into four sections: the splinter-realms of Hither, Thither, and Yon, and the Palace of Heart’s Desire. These fragments are
the hags of the Hourglass Coven are bound by this restriction; they must use plane shift spells to leave Prismeer or reenter it. Other creatures capable of casting the spell can do the same.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
A Domain Divided The poster map of Prismeer shows the Feywild domain divided into four sections: the splinter-realms of Hither, Thither, and Yon, and the Palace of Heart’s Desire. These fragments are
the hags of the Hourglass Coven are bound by this restriction; they must use plane shift spells to leave Prismeer or reenter it. Other creatures capable of casting the spell can do the same.
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fills this dark cave, and various oozes slither across the walls and floor. Some sort of fungal wall or partition once divided the cave, but that barrier has been destroyed. Beyond it lies more
looks like a pool of reddish-brown slime in the middle of the cave until one or more characters touch it, whereupon it opens its eyes and attacks.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fills this dark cave, and various oozes slither across the walls and floor. Some sort of fungal wall or partition once divided the cave, but that barrier has been destroyed. Beyond it lies more
looks like a pool of reddish-brown slime in the middle of the cave until one or more characters touch it, whereupon it opens its eyes and attacks.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fills this dark cave, and various oozes slither across the walls and floor. Some sort of fungal wall or partition once divided the cave, but that barrier has been destroyed. Beyond it lies more
looks like a pool of reddish-brown slime in the middle of the cave until one or more characters touch it, whereupon it opens its eyes and attacks.






